Tuesday, July 30, 2013

marioatwlink plays Tiny Toon Adventures: Buster Busts Loose! - Part 6 of 9


If you're playing on Children, you won't get this level at all.

Guess what?

We're not playing on Children.

Level 5: Buster's Sky Jinx


Love how Calamity Coyote holds up the sign every time he's speaking.

I would always play this game on Children back in the day and wonder why this level was in the instruction manual. I knew what the level's music sounded like, so I assumed that this was an unused level and that the music was never used. It wasn't until the days of YouTube that I was proven wrong, and I finally got to see this level for the first time. I finally saw what I was missing...

Anyway, the first screen has the capsule that Calamity was talking about. Jump onto it, and you'll take a balloon ride into the sky, after watching it inflate in all its Mode 7 glory. In the following section, Hamton will be flying around blowing bubbles that you can stand on to get higher into the stage. They pop after a little while, so be careful. You'll also find bubbles with stars in them. Sometimes you can move into it and pop the bubble to make the star yours, and other times the bubbles might pop on their own and the stars will drop down. You'll also find more permanent platforms at certain points here, so don't be alarmed if you mess up on your jumps. When you reach the top of this section, move all the way to the right to move on.

In the third section, the balloons act as smaller platforms. Jump from one to the other quickly, as they pop when they reach a certain height. The background here should look familiar, as it's the background from the end of the last section of Level 1. The second set of balloons you'll see don't do that - instead they lower the longer you stand on them. When you reach the next sphere, go left and you'll get three stars and a Buster Bunny doll. Go right and you'll land on a blimp which you'll be standing on for the fourth segment.

Guess what? The Blimp is Mode 7. Beat up any of the buzzards that you can, and keep an eye on the blimp, as you will be trapped on one side of the screen as all the buzzards come out of the other. After a while, the blimp's stopper comes off and Concord Condor will break your fall to take you to the next section. (Gotta love that Mode 7 shrink and rotation there.)

The fourth section is a pinball games. In the first part, grab enough bubbles with the balls in them until the platform appears. When you reach the second part, touch all the balls to bring up the third set of flippers. With those, launch yourself to the top. Pretty simple as long as you don't fall all the way down to the bottom.

The fifth section is dead simple. Just make your way to the door and touch the grey ball. You'll open the door and find what Calamity forgot - the script to the next episode. Unfortunately, as soon as you get it, the building begins to collapse, and the door will shut behind you.

In the last second, you'll be running all the way to the top before the screen closes in on you. Your dash skills will be put to the test here, but it's not really like anything you've seen before. Grab all the silver Gogo trophies and get out of dodge. You're done with this level.

Plucky Duck's Go-Go Bingo


Landing on Plucky gives you this game. This is my personal favorite out of the five. For every line you complete in this randomly generated bingo board (it's different every time you play), you'll get an extra life. You get seven balls and it's all luck-based, so hope for the best. Compared to the rest of the bonus games, you'll probably get more extra lives here than in all the other games.

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