Monday, July 8, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 24 of 41

When I played this game as a kid, I always wondered why the Alchemist didn't just make his way straight to Hunter and not even go near the Earthshapers? Does he not know his way around? Is he lost? There's nothing complex about the area of the level where he is...

I'm probably reading too much into it.

Fracture Hills


Techincally, you can get two orbs here, but I'd rather save the one not involving the Supercharge for later since there's another orb after it that requires the Headbash.

The metal box is in the Earthshapers' domain around the center, and the only way to open is to use the Supercharge and run all the way to it without running into a wall. It can be done, it's just a matter of how to get to it...and that will probably take several tries. It's near the first and second doors as well as the orbs you get with Hunter, it's just a matter of getting there.

Orbs


Fracture Hills


1. Near the exit is a part of the level that's nowhere near lava and has a ton of Earthshapers. Hunter is stuck in a certain part of the level, and his feet are encased in stone. Find the Alchemist, talk to him, and keep the Earthshapers from hitting him. For best results, stay close to him. You'll be able to tell which one is about to hit them when they rear back with their pick. When you get the Alchemist to the other side, you'll get an orb.

2. Around the perimeter of the stage near the start is a Supercharge power-up and a hard-to-break door to a temple. Once you activate the Supercharge power-up, hold Square as you go through it and keep holding it as you follow the path. It's just a few doors, but it might take a few tries just to remember where to jump. Once you're near the door, jump into it to break it. You'll free the fawn inside the locked temple and she'll give you an orb.

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