Wednesday, July 10, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 28 of 41

We finish off what we can of Shady Oasis and start the second boss battle of the game...

Shady Oasis


The rocket that destroys the metal box at the beginning is just below the end of the stage (where the headbash box is). Look behind one of the columns and you'll find it.

Gulp's Overlook


Now that you're a little closer to Ripto, Ripto will send Gulp after you.

Walk up to Gulp to start the battle (otherwise, he'll just stand there forever), then charge away from him to avoid his pounce. The pterodactyls will start dropping items: explosive kegs, bombs and rockets. The explosive kegs have to be charged into to be sent flying (and hopefully in Gulp's direction), the bombs have to be lit with the flame attack, and the rockets can be picked up in Spyro's mouth and spit back out at Gulp. Sometimes chickens will come out of the eggs. Flame these if you need to replenish your health, and make sure Gulp doesn't get to one if there's one available...he'll eat it and replenish a unit of health.

When you hit him with something, he'll jump and then shake the ground, destroying all the weapons currently on the floor. You'll have to wait for the pterodactyls to drop something before you can attack again.

After the first hit, Gulp will return to the center of the room and start firing lasers at you. Use your charge to run away from the lasers, and them use an item on him before he shoots again.

After the second hit, he'll run at pounce at you and then shoot at you, alternating between the two attacks.

After the fourth hit, he'll shoot four lasers at you instead of two.

After the fifth hit, he'll try to go for the nearest weapon and use it against you. If he eats a barrel or a bomb, get away from him. The further away you are, the easier it is to avoid the projectiles he spits out. If he gets a rocket, run away from it and get it to hit Gulp, as it will home in on you.

After the ninth hit, he'll shoot six lasers.

Orbs


Shady Oasis


1. Talk to the other hippo near the exit and you'll cause the three lamp thieves to show up. Charge after them to catch up to them and flame them when you're close enough. When you defeat all three and get the magic lamps back, you'll get an orb.

No comments:

Post a Comment