Saturday, July 27, 2013

marioatwlink plays Tiny Toon Adventures: Buster Busts Loose! - Part 1 of 9


About time I covered another Warner Bros. related game that doesn't suck. Thank you, Konami, for making this big pile of awesome (like last time).

Oh, by the way, this will be played on Normal, which means you will see all the bosses ("Children," the easiest difficulty, doesn't have them), and "Buster's Skyjinx" (again, not on Children Mode).

Of course, that also means there will be no passwords, as the passwords take you back to Children difficulty. It's like The Adventures of Batman and Robin for Super Nintendo, except the passwords are nearly useless.

Anyway, on with the show...

Level 1: ACME Looniversity


As soon as we start the level, we meet enemies who look like that rat from Perfecto Prep and find out that none of the students can reach the water fountain, much less the top set of lockers. As a matter of fact, they can fit in the lockers easily. Thanks, Konami, for totally breaking the laws of perspective and almost making me think I was covering Monster in My Pocket. Again.

The first section is pretty straightforward. When you reach the stairs, dash and slide under them to find a crystal Carrot Trophy. This will add one heart to your maximum life - but won't fill it.

Whenever you defeat enemies, you'll get a star for doing so. Collecting 100 of these gives you an extra life. You'll also see these out in the open.

The second section gives you a crash course in dashing. The silver Gogo Dodo trophy will instantly fill your dash meter to maximum. Whenever you see these, you'll usually see a couple more in quick succession to promote continual running in a dashing segment (which there aren't much of, but boy, are they different from normal gameplay). Press the shoulder buttons to dash and get ready to jump long (but not bottomless) pits. The stars that give you extra lives work as a path to tell you where you need to be at with your running jump (like the coins in Super Mario Bros.). Thankfully, if you fall in these gaps, you can use the dash to run up the walls and make your way out. Just make sure that dash meter is filled up first, and avoid the 16 ton weights as you're making your way up at the right-most end of the section. Thankfully, if you know what you're doing, this section is pretty easy.

You'll also find a gold Carrot Trophy here. This one completely refills your health.

The third one is the library, and it's more of the same, except you're not jumping over large gaps. However, the walls of the gigantic library shelves are littered with enemies that peek out of the walls to toss books at you! Jumping on the buttons will, of course, move the second oversized shelf, allowing you to wall run through this part. You'll also see the silver Carrot Trophy at the beginning of this section. These refill just one heart, but they're still better than nothing. After this, just jump on the next button, drop down, and you'll come down into the arts and crafts storage room where you'll break a Montana Max statue and catch the unwanted attention of Arnold, the muscle-bound pit bull with the German accent. Welcome to section four!

Drop kick Arnold and jump over him when he dashes. When you drop kick him three times, he dies, leaving a key (which you need to pick up) and a bunch of stars. This key unlocks the door on the left side, so open it up and run up the wall before you take the elevator. You'll find another gold Carrot Trophy and a hidden Buster Bunny doll in a secret alcove just above the trophy. If you walk into the wall in that alcove long enough, Buster Bunny will appear through the wall when he's in the wall-leaning animation.

Take the elevator up, and you'll be at the outside cafeteria seating. The enemies here are easy, just like the rest of everyone you've fought in the level. If you run up the wall just next to the elevator, jump to the opposite side, jump back to the wall and go right, you'll make the background move...and nothing else. Yet another glitch. Didn't know that until now.

Go left, and you'll meet Hamton. He'll tell you that Dizzy Devil is causing chaos in the cafeteria. If you're playing on Children level, the level ends here.

If not, this will be your first boss fight.

Level 1 Boss: Dizzy Devil


This is pretty easy. Hit the conveyor belt blocks with the food above them. The food will bounce off, and if Dizzy is near that piece of food, he'll eat it. He'll run around the level, using the doors of the conveyor belt to run around the level, which you can do as well. He'll spin every so often, and he'll also spin if you drop kick him. When he spins, he'll tear through the conveyor belt blocks, making gaps in the belt.

If you hit the underside of a conveyor belt block while Dizzy is on it, it'll reverse the direction he's facing. It can be helpful at times.

Once you feed Dizzy Devil enough food, he'll go to sleep. Level 1 complete!

Bonus Round!


There are five mini-games that you'll be able to choose from at the end of every level (except the last one), and each one is different. Thankfully, there is an extra video after the end that shows how they all play. I'll cover each one as they come across and cover them all again at the finale.

Mystery Weight Challenge


Landing on Sweetie Bird on the Wheel O' Games gives you the Mystery Weight Challenge. You have five characters, and you have to select your sequence carefully to get as many extra lives as you can. The maximum here is four, if you can do it right.

Pay attention to how the line-ups are represented while the description on how to play is onscreen. If you were to pit Sweetie Bird against Lil' Sneezer, you'd get a tie. Same goes for Gogo Dodo against Little Beeper, Plucky Duck against Shirley LaLoon, etc. Also, it goes from lightest to heaviest as you go down. Yeah, you're welcome.

If you're heavier than the other character, you win an extra life. Otherwise, you get nothing. Draws also give you nothing.

Controls


D-Pad: Move
B: Jump
X/Y: Drop Kick (this is your attack, obviously)
L/R: Dash (press Down while running to slide, press B while dashing for a long jump that can also destroy enemies, press L/R again to stop)

Pay attention to your Dash Meter. The more it's filled up, the more you can run.

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