Friday, July 12, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 31 of 41

We head into Fracture Hills and finish the level. Finally.

Fracture Hills


We finally get the third orb, now that we can Headbash.
 

Shady Oasis


After some editing, we're in Shady Oasis again. Not only can we bash that box, we can also take on the second orb.

Mystic Marsh


The first of four regular levels is Mystic Marsh.

For this one, you'll have to make it to the end of the level and find out why the fountain has been turned off. You'll find out that the guy watching it has fallen asleep, and once you find him, he'll give you an orb.

The rhinos in the snail shells have metal shells, so you won't be able to flame them. Instead, charge them. That'll do it. The elephants in the shells (as hilarious as they are) can be flamed. As for the monkeys in the trees, glide towards them, then hover and flame to avoid the rocks they throw, which have a little bit of range.

If you go underwater, be mindful of the platypuses. Charge at them when they're not all puffed up and spiky (which makes them temporarily invulnerable to normal attack).

The frogs from Summer Forest return for all your fodder needs in this level.

Orbs


Fracture Hills


3. You need to get #1 and have the Headbash ability to do this one. Once you've gotten the Alchemist to unstick Hunter's feet, Hunter will be able to run around the area near the Supercharge and take down all the Earthshapers with his bow and arrow. Follow him around, and when he hits one of the Earthshapers, headbash it before it can get back up, otherwise you'll have to start over. This one's pretty easy to do.

Shady Oasis


2. You need to have the Headbash ability to do this one. Once you've defeated enough enemies, you'll be able to active the invincibilty power-up below the exit. Talk to the hippo here to find out about the hippos you'll have to free from stone, then use the power-up, get into the lava and headbash the hippos out of the stone before they sink into the lava. Follow the hippo you talked to to find out which order to break them out in. When you free all eight of them, you'll get an orb.

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