Friday, December 1, 2017

lukenuetzmann plays Congo's Caper - Part 2 of 6


It's like you have to be a ninja yourself just to get past the third stage.


Upper-Left Map, Stage 1


You'll start off leaping on platforms. You'll want to stay high so you don't fall into the spike pit below. Pterodactyls will fly at you near the exit.

Jump over the exit sign in the aerial to get a 1-up. There's another exit further to the right that also leads to a bonus pterodactyls that leads you to a bonus area, and there's another exit somewhere in the spike pit down below.

Upper-Left Map, Stage 2


Another cave. This time, you'll be outrunning a giant black ball. Run to the end, avoiding both the enemy cavemen and the lava plumes. When the ball reaches the end near the handholds on the background wall, you'll want to superjump to the exit.

Upper-Left Map, Stage 3


There's a bonus pterodactyls near the start.

If you're careful and fast, you can get past the disappearing platforms and make it to the other side. You'll want to time it right, as the platforms disappear behind you pretty darn fast. Being Super Congo is really useful here.

Upper-Left Map, Stage 4


Here, you'll enter some sort of stone house. It's a ninja house, and it's full of ninjas.

Aside from the ninjas you'll also have to watch out for spinning spike wheels as well as spiked balls that slowly float back and forth.

To beat the ninja master, keep whacking him when he's near you. As long as you keep striking while in Super Congo form, you can keep yourself from being hit by the shurikens and boomerangs he throws forward.

Otherwise, hit him once and back away. Jump over the shurikens and maneuver yourself around the revolving paths of the boomerangs.

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