Wednesday, December 27, 2017

Cornshaq plays The Untouchables for NES


Remember the movie "The Untouchables?" Well, there was an NES game based on it.

Scene 1 - On The Street


There are a few streets you'll have to clear of gangsters...but watch the timer. You only have about thirty seconds before time runs out.

You have up to two shots, and you'll have only two shots before you have to hide behind the building and reload.

The first street has three enemies, the second street has five, and the third street has eight.

This takes quite a bit of practice, but once you've got this one down, you'll be able to beat this stage without too much difficulty.

When you complete this scene, you...go back to the title screen? Believe it or not, this is going to happen every time you finish a scene. Press Start, and you'll start Scene 2. You'll have to do this every time you clear a scene, and it's very annoying.

Scene 2 - The Warehouse


You're now in a side-scrolling scene where you shoot enemies. There are two kinds of enemies: the guys with the yellow hats, which try to take you out, and the guys with the grey hats that drop evidence (the grey pieces of paper). You'll have to collect pieces of evidence to complete the screen to get 100% of the evidence.

Sometimes the yellow hat enemies will drop enemies when you kill them. That's nice, considering that you have a limited amount of ammo, and as long as you don't miss, you'll be able to get enough ammo to complete the level.

Even though there are two floors, stay on the first one. You'll encounter all the enemies you need to shoot down and complete the scene with here.

Scene 3 - The Border Raid


You'll have to shoot the bottles to find evidence, but there are a ton of enemies trying to kill you. Keep rolling around, and take out any bottles whenever you see them.

You have four characters to choose from instead of just Elliot Ness, so if you get killed off you'll still have three characters in reserve. Switch characters when your health gets low to restore that character's health and get a new health bar.

You'll have to shoot about 25 bottles in order to get 100% evidence, and you only have 4 minutes to complete the scene. At least you have unlimited ammo, so hold the fire button so you can tell where you're shooting. Just keep rolling every so often so you can delay being near death.

Scene 4 - The Alleys


This is just like the first scene, except you can switch between characters and you can earn bonus time for subsequent streets by going through each street as quickly as possible. You'll want to have a lot of seconds on the clock, so you can add the remainder of how much time you had left to the next street, allowing you to take your time. 

The first three streets are the same as Scene 1, but there are eight streets. Street 4 has 10 enemies, Street 5 has 15 enemies, Street 6 has 20 enemies, Street 7 has 24 enemies and Street 8 is the boss.

Street 8 is easy when you know where the boss is going to stand. Shoot him twice whenever he gets close, and you should have him. Just watch your health.

Scene 5 - The Railway Station


Here, you'll be guiding and defending a baby carriage. This carriage will continue moving, and you'll want to keep it away from both walls and enemy bullets. At least the baby has a health meter, but it can still be difficult.

Just keep walking into the carriage in order to guide it, Walk behind the carriage so it doesn't tip over the stairs, and keep it away from walls so the baby doesn't fly out. Either scenario will cause you to start the scene all over again.

You'll definitely be going through this level a lot in order to memorize the level and figure out how to guide the baby carriage so it doesn't run into anything, as you'll be going through some tight avenues with enemies shooting you down at every turn...but it can be done.

Scene 6 - Free the Hostage


You'll have to hit the hat of the guy in brown...but you have only one shot. If you miss, you'll have to start this scene over. There is a practice round that you can access by pressing A instead of B. Keep playing it until you're ready.

You'll want to get a clear shot of the guy in the yellow, and you'll want to take it as soon as you can. When you do, you'll be able to save the guy in gray, who is a vital witness. Again, you only have one shot. Make it count. Move the gun up and down and you should be able to get it in.

Scene 7 - The Rooftop


You have limited ammo, but it's like the alley levels. Shoot Al Capone when you have a clean shot. You have only six bullets, and you can't waste a shot.

When you shoot Capone, you'll push him back. After six shots, you'll push him over the balcony of the building. You've won!

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