Friday, December 29, 2017

PrinceWatercress plays The Wizard Of Oz for Super Nintendo - Part 1 of 14


This one isn't so bad. It's just...dull.


Strangely, this is the first Let's Play I did that got a really good amount of views while it was still fresh. Not surprisingly, I hit the 50-sub mark when I was doing it.

The story begins with Dorothy sleeping in front of the barn with only socks on her feet and looking dead while Toto strangely looks like a cat while having more going on like something that is about to picked up by a character in an animation cel from an old hand-drawn cartoon. As she sleeps, a tornado touches down near the barn while Dorothy complains about everyone. The cows go into the barn as it gets ripped apart, and then we see dead-looking Dorothy spin around in the background that made up the title screen because MODE 7, THAT'S WHY.

Dorothy then wakes up in Oz with shoes and a picnic basket. She's now wearing blue shoes for all of less than a minute before they are replaced with the ruby slippers the movie is known for. At least she doesn't show up with the red shoes right away. She is then told by Glinda, the Good Witch of the South (North in the movie) to take them to The Wizard of Oz in Emerald City, and to not take them off until then. She also gives her a wand, but good luck utilizing it when ammo for it is limited and has to be farmed.

Glinda - or a bubble of Glinda - is bumped aside by a bubble with the Wicked Witch of the West's face on it and kidnaps Toto. You'll have to give her the ruby slippers personally to get Toto back, but we all know that's not happening.

You start out in the Yellow Country and have to follow the brick road through four countries in total: Yellow, Red, Blue and Purple (which is taken from the books rather than the movie) before taking on The Wicked Witch of the West, getting Toto back, and finding a way back home.

Shy Village


The heads-up display is pretty straightforward when you know what is what. From left to right, you have your ammunition (which you'll never know how much of it that you have until the icon disappears), the current item that you can use with the A button, a gauge that shows how many tickets from each world that you have, the current members of your party and how many lives your current character has, and the amount of bricks that you have.

Pay attention to which icon signifies which character. If you find it on your travels, pick it up to earn an extra life for the appropriate character.

Below is the name of the current stage (which shows up for the first couple of seconds in a new stage), and then displays your health. 

Controls are simple. Left and Right let you move, Down lets you crouch, B lets you jump, Y lets you attack with all the characters, A lets you use an item, and X allows for another attack that is of the non-projectile variety.

For Dorothy, Y uses the wand while A uses the item. X does a kick.

Enemies here are lemon drops frown and drop down when you come close, frogs that take two kicks to kill, bluebirds and moving chairs,

You can walk to the left to leave the area, but you won't get credit for clearing it. You will have to make it to the designated exit in order to move on.

Pressing Up at the doors in the trees will allow you to enter them. Use the branches on the trees to get up to the doors. 

The bricks are used at the end of every country to build a bridge to the next one. The ones here will be yellow, as you are currently in the Yellow Country. There are four countries in the game: Yellow, Red, Blue and Purple. The game apparently has some things that come more from the books than the movie. Bricks and Tickers will 

The bone allows you to play a mini-game. Here, you'll have to remove all the blocks by moving Toto around with the D-Pad and also find a hidden message at the same time. The correct path reveals the hidden message "You are not in Kansas anymore." When you complete this mini-game, you will get a Ticket...but you'll have to find it to get it. Thankfully, the game goes easy on you here and lets you pick it up as soon as you return to the main stage.

The Tickets will allow you to enter the Emerald City...but you will need all twenty-four in order to enter and get the best ending.

The orb with the purple core refills four units of health for the character you are currently playing as.

One of the tree houses leads to a maze. For the doors you want to enter, it is right, left and then left. This takes you to a room with one door. Enter the door, then go all the way to the left to find a health pick-up and another Ticket.

The ruby slippers with the wings can be utilized by holding A while playing as Dorothy. Press and hold A to do a floating jump for a few seconds. You can use this to make getting around a little easier as well as get to items and areas you normally would not be able to access. Shy Village is always the easiest place to find winged slippers, so if you need some, go here.

The arrow signifies that you have reached the exit.

When you beat a stage, you'll be at the overworld screen. You can go back to areas you've previously cleared, which is nice in case you need to get power-ups or more bricks.

Gamboge Gorge


New enemies include cactus cats you can kick to destroy, and vultures that will randomly dive at you. Use your projectiles to take care of the vultures, and remember

Be careful around the actual cacti. If you jump into them, you can take damage from doing it.

The first pit leads to some bricks as well as some throwing blocks, Get on the spring to get back above ground.

You'll soon be jumping on top of rocks while avoiding clouds that will blow you around if you are in the air. Be sure to jump when you get on the wooden bridge, as it will fall down when you land on it.

After the bridge, go down the second pit to find an extra life for Dorothy. The first one contains spikes that will tear you to shreds and you will not find out until it is too late. The third leads to yet another yellow Ticket.

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