We meet Wario for the very first time in Nintendo history...and promptly kick his butt.
All maps by RyuMaster.
Wario's Castle
Alright, the final stretch. Head north of the starting point and the cave and you'll reach the castle. Since you've opened the door, you can go in.
You'll be riding a lot of platforms over lava and avoiding both fireballs and swinging spiked balls of both large and small sizes, but it'll all be worth it in the end.
The white gaps in the walls are where the moving fists are. If you step on a certain part of the floor (hint: it's always the center tile) and it turns black for a second, you've triggered a fist. Jump towards that area and you won't have to deal with it.
The skull platforms fall apart when you land on them, so you'd better know what you're doing ahead of time.
Some of the bone platforms fall when you land on them, while others rise right into the spikes while you stand on them.
The cylinders with the spikes drop down and come back up like Thwomps, but they come up slower than normal. At least you have plenty of time to run under them.
The circle with the Wario head is really easy. All it does is bounce on the walls. Just stomp on its head twice. After fighting it and going through the pipe, you'll fight two of them at the same time, which is slightly harder...unless you spin jump on them. Spin jumps take them out in one hit! You'll do this one more time before you can finally reach the final confrontation.
Wario is not only bigger than you are, he has three forms.
For the first one, stay in the air when he pounds the ground, and avoid the flask that drops whenever he shakes the screen. Jump on his head three times.
For the second form, he'll be Bunny Wario. Wait for him to stop flying around and drop like a stone before jumping on his head. If he's in the center, stand on the head of the Mario statue and you'll have a height advantage...and a free hit!
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