Sunday, December 3, 2017

lukenuetzmann plays Congo's Caper - Part 5 of 6


We have one more stage to go...and we're not done yet...

Lower-Right Map, Stage 1


To get rid of the ghosts, simply run into the light bulbs with the sign saying "5W" on the bottom. The ghosts only appear if you kill the cavemen in this world.

Aside from the cavemen, you have little red spirits flying forward. They're easy to avoid (for the most part), but they're the smallest enemy in the game.

Lower-Right Map, Stage 2


Roll down the slope at the beginning and keep rolling until you reach the end. Done.

Lower-Right Map, Stage 3


This time around, you cannot roll your way to the end. If only it were that easy.

Instead, you'll have to take out all the cavemen and hit the lights before the ghosts can get to you. There are a few invisible walls you'll have to go through if you want to get out of here in one piece, but this stage is also pretty easy.

Lower-Right Map, Stage 4


You may have noticed the flames that revolve around walls, floors and ceilings in the first stage. They're out in full force here.

You'll be jumping over quite a few spike pits and landing on diagonal surfaces, so be careful.

The bats near the end take one hit, but they have a nice death animation where they turn into a purple puff of smoke. This is the only place where you'll see them, though. That's too bad.

The boss stage is absolutely terrible. Strike all the bats with reckless abandon so they all turn pink. This kills the boss as soon as he transforms into a vampire. That's it.

Once you beat all four of the selectable stages, you'll enter the final stage...

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