As Bobby gets his room cleaned, we head to Atlantis and the Wild West!
Level 3: Fish Tank
Password: Kelly, Webbly, Roger, Bobby's Mom
Guess Bobby's Mom isn't the only other character in this game after all. Kelly tells Bobby that Mom wants the room cleaned. Bobby soon sees the fish tank in his room.
In the first section, you'll be tossing bubbles at enemies, but that's not the only weapon you have this time around. Pressing X in this level does something different, and in this case, Bobby will throw Webbly like a Boomerang. Webbly will travel to the end of the screen before returning. If you jump over Webbly as he returns, you can hit stuff behind you with him as well.
Aside from the piranhas and manta rays that move forward as well as the turtles that swim in wave patterns as they drop eggs that track you at ground level, you'll want to avoid the purple coral sticking out of the floor. If you touch them, they'll pull you inside their holes for a few second and you'll take a hit.
Be careful with the bubbles that come out of the ground, as they will take you higher when you stand on them. This can lead to those purple corals that can pull at you if you're not careful.
Those brown, prong-like things in the ground and ceilings in the second section are spikes. The bigger ones hold orbs, which you can stand on safely.
The Atlantean guards can only be stunned temporarily with Webbly, but it gives you enough time to walk past him. As for the black mermen that throw lighting bolts, hit them with Webbly to make them stop.
The heads of the fish skeletons in the walls near the end of the second section act as platforms you can stand on.
The third section has you piloting a submarine in typical shooter section fashion, and you should know how this works by now. If you're playing with a password, you'll be able to get plenty of hearts to increase your maximum health here.
Be sure to take out the orange fish in the third section, as they do count as enemies.
The end boss here is a big, orange crab-like creature. Stay all the way to the far left and avoid the fish it sends at you, as you can't destroy them.
Level 4: Wild West
Password: Derek, Kelly, Bobby, Bobby's Mom
Ha! Now Bobby's dad wants him to clean up the bookshelf. This leads to Bobby reading a cowboy book.
The X Button returns to its Level 2 function, which is letting you hang on bars. Again, use the Control Pad to move left and right while you're hanging on the bars.
You throw horseshoes this time around. For something that we're used to seeing being thrown at an arc, these are thrown straight and forward for the entire level! You don't have to wait until the third section!
That's good, because some of the enemies are low to the ground, such as the walking cow skulls and the snakes that hid in the holes in front of the doors.
If you see a vulture in the sky, hold A to shield yourself from their attack and let them come to you. Not only will you not take damage, you'll get rid of them at the same time without having to do very much.
The cactus dogs just move back and forth.
The thin cowboy that shoots the cork at you (miserably) takes two hits to bring down.
The Webbly icon near the end of the first section allows you to bounce over the cacti in your path at the end whenever you use Webbly.
To get rid of the fat cowboys in the second section, block them with A to send the back, then throw a horse shoe at them.
You can stand on the barstools and the bar itself to get over some of the bottomless pits.
For the shooting section, you'll be pedaling a dirigible that can of course, shoot horse shoes. No boss here!
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