Thursday, May 29, 2014

HCBailly plays Final Fantasy - Part 4 of 38

In this episode, we finally get a ship! Now we can traverse the whole world map!

All maps by x_loto.

World Map

The Madponys are shown off in this video. As mentioned before, cast Fire on them for maximum damage.

Anyway, let's head down to Pravoka, which is north and then east of the bridge to the main continent.

Pravoka


Map

One guys says "Help," then the guy across from him says why. Thanks, game.

Anyway, go west from the center of the village and you'll meet Bikke the Pirate. He'll send nine pirates after you, and you'll have to take down every single one of them.

Boss: Pirates


Good lord, these guys are really weak. They can go down in one shot, and they really don't pose any significant threat at all. If you have a Black Mage, you can cast Slep on them (if you have it) to give yourself a slight edge.

Other than that, there's really nothing to worry about with these guys.

Pravoka


When you beat Bikke's crew, he'll let you have his ship. From this point, you can go anywhere in the overworld...and given that this is an RPG from 1987, it's going to be pretty easy to get lost...unless you know what you're doing, of course.

A girl will tell you about some Elves that live across the sea, and that Matoya's Herb is the only thing that can wake their Prince. Gee, that'll come in handy later on.

Get the new armor here, it's worth it. Get a Wooden Shield and Gloves for the Fighter, give Gloves to the Red Mage, and if you want to, grind for a while before getting the Iron Armor. You'll get it later, but it'll be less expensive then. Your call.

For the weapons, get a Short Sword for both the Fighter and the Red Mage. You could get a Scimitar for everyone else, but you'll find something more powerful than that [b]really[/b] soon. Also, skip the Hand Axe, which has 5% less accuracy than the Short Sword.

The White Magic shop has four new spells, and they're all Level 2. Lamp cures the Darkness status ailment, Mute prevents enemies from using magic (which is somewhat useful) and also stops special attacks in this game (which is nice), ALit lessens damage from Lightning attacks, and Invs increases a character's Evade by 40%.

The Black Magic shop also has some interesting stuff. Dark inflicts Blindness on an enemy, Ice is an ice attack (some enemies are weak to ice, which makes this very useful), Slow lowers an enemy's HP by 50%, and Tmpr is supposed to increase the attack power of a character, but it doesn't even work at all due to buggy programming.

The same guy that told you that the town has been taken over by pirates will tell you that the Ship can only stop at ports, and that there are no ports in the north. You'll also find an old man from the town of Melmond, which is also in trouble.

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