Thursday, May 15, 2014

NintendoCapriSun plays Mega Man 2 - Part 5 of 7


We are now officially halfway through Dr. Wily's castle!

Dr. Wily - Stage 2
(continued)


After you make it past all those crushers, drop down and avoid the spikes. At the bottom, you'll face panels of the walls combining together to form robots. Use the Metal Blade or the Quick Boomerang on them to bring them down as quickly as possible.

Dr. Wily - Stage 3


Oh, hey, the music changes.

You could use your Crash Bombs to get that Energy Can and refill your energy at the beginning, but why would you want to?

When you make your way down, you'll land in the water. Avoid landing on the spikes as well as the giant metal fish that come out of the bottomless pits. When you make it to the end, you'll have to traverse a downward path lined with spikes. Avoid the spikes as you fall, which is harder than it looks because you fall faster for every consecutive screen you go down.

Once you reach the bottom, it's a short trip to the Guts Man Tank. To take it out, throw Metal Blades at its head while you avoid the tiny fireballs it spits out and the Mettaurs that come out of its stomach.

Dr. Wily - Stage 4


Oh, joy. The whole place is purple.

In case you need to refill some special weapons, you have two large weapons pick-ups at the beginning.

There are invisible floors in this level. To find out where they are, just use your Bubble Lead. The Bubble Lead drops straight down at the edge of a platform, so you can tell where to jump. The spike pit has a fake floor title just next to the ladder.

If you can successfully traverse the fake floors afterwards, you'll be able to help yourself to another Energy Can.


When you make it to the top, do not jump straight off the next ladder. Instead, climb down and wait. It's those moving platforms from Crash Man's stage again. Thankfully, these things are easy when you know where to wait at. You're better off using Item 2 at the last moving platform to ensure that you make it to the other side.

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