Tuesday, May 13, 2014

NintendoCapriSun plays Mega Man 2 - Part 3 of 7


We finish off the rest of the Robot Masters and head to Dr. Wily's lair!

Quick Man


Using Item 3 here will help you to the extra life at the beginning.

Shortly after the beginning, you'll be seeing lasers coming out of the walls. Touching these will cause instant death. They're easy now, but not long into the level...

If you take the right path, you'll get another extra life and another Energy Path. You'll have to be quick to get in that cranny, though.

When you finally hit ground, you'll meet up with robots that look like torches. I'm guessing these guys were supposed to be in Heat Man's stage. When you get near them, the room finally lights up. When you defeat them, the room turns dark again. If it feels like you're (literally) going nowhere, jump to the right and you'll be able to continue.

The first two screens afterwards have the lasers but are thankfully pretty easy. For the third screen, avoid the weapons pick-up and go right as soon as you starting falling towards the fourth screen. You'll get a head start on the first three lasers. Stay away from the power-ups on the fifth screen, and run like hell on the sixth. The seventh is dead easy, thankfully.

Fighting Quick Man can be a pain. Carry plenty of Energy Cans with you, and use the Time Stopper when his energy is less than half.

Beating Quick Man gives you the Quick Boomerang.

Heat Man


You'll be dealing with a lot of platform jumping over lava while avoiding the little blue guys. The lava is instant death if you touch it.

Guess what? You'll be dealing with those crazy blocks in the wall that appear and disappear while acting as platforms from the Elec and Ice Man stage. They're still as annoying as ever.

You could do that long, long wall block segment, but if you have Item 2, it becomes a lot easier and you can breeze through it. You'll miss an extra life, but is it really worth getting?

Heat Man looks like a Zippo lighter, in case you're wondering. Hit him with Bubble Lead, and jump over him to the other side of the room when he lights up.

Beating Heat Man gives you Atomic Fire and Item 1.

Wood Man


If you hold B when you choose his stage, the stars in the background will change to birds. Why? Not sure. Nevertheless, it's one of the first Capcom easter eggs.

The first enemy you'll meet up with in this stage is the bats. When they uncurl themselves, they make themselves vulnerable. All they can do is fly towards you, though.

Not sure if those are rabbits or kangaroos, but they throw carrots at you. They don't move around very much either. They just jump towards you and throw carrots in your direction (and those carrots track really well). I'm guessing they're rabbits, but they still look like kangaroos to me. Maybe it's their noses?

You'll also fight giant robot dogs. Shoot them down with the Proto Buster (or the Metal Blade) as you avoid their flame attack, which curve down and then up. If you use the Time Stopper before the first one, you can skip these guys entirely.


The gorillas jump up from under the platforms if you get close. If you jump straight up and take them out with a Metal Blade or two, they should be no problem.

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