Tuesday, May 13, 2014

NintendoCapriSun plays Mega Man 2 - Part 2 of 7


We begin the episode by getting the most overpowered Robot Master weapon ever and take down two more Robot Masters afterward.

Metal Man
(continued)


The guys that take a ride on the gears are really hilarious. You can see when they're coming, too. Shoot the gear and the clown riding on it will be sent tumbling down.

If you have one of the Items (preferably Item 1), you can get the Energy Can here.

To beat Metal Man, just avoid the buzzsaws he throws at you and stay on one side of the screen. If you come towards him, he'll just leap all the way to the other side. Whenever you shoot, he shoots. Also, the direction on the conveyor belt changes every so often, so you'll have to be on your toes and keep an eye on what direction the floor is sending you.

The little dome-shaped guys that are low to the ground and move quickly when you're at their level can be taken care of with Bubble Lead or the Quick Boomerang.

When you beat Metal Man, the Metal Blade is yours. This deadly buzzsaw not only fires in eight directions, it also takes out a lot of bosses and enemies. It also has a lot of ammo, so you can basically use this with reckless abandon.

Air Man


Oh, boy. Air Man. Probably one of the earliest known side-scrolling stages I can think of that created the illusion of 3D in a 2D platformer with those clouds.

The huge platforms that materialize as you make your way across have some nasty hazards of their own. As long as you stand on them, an infinite amount of flying robots will come at you from the vents in the sides. Also, spikes rise and sink at the edges, which can make leaping on and off these platforms a pain. They hurt, too.

The robots riding on the platforms going in circles throw lightning bolts at you. At least taking these things out and leaping onto the platforms they guard is a lot simpler than what you had to deal with in the Ice Man stage back in the first game.

Once you're done with those platforms, you'll be dealing with birds dropping eggs. If the egg hits the platform, you'll be dealing with a bunch of smaller birds. At least these things are likely to drop power-ups if you kill them. You're better off destroying the egg before it hits the floor, though.

In the vertical portion of the stage, you'll see floor pads that shoot out what looks like pieces of animated blue bacon. These things are really annoying if they land on you, and it makes shooting those little floor pads harder just with their presence. Thankfully, you can just avoid the ones here entirely.

The guys with the fans in their torsos slowly push you back. Thankfully, they don't do much else, which makes them a breeze (pun not intended) to take out. Walk forward and keep an eye out for other threats as you take them out.

Near the end, you'll be dealing with birds, but you won't be able to see them because of the clouds. So be careful.

To beat Air Man - without the Leaf Shield you get from Wood Man, which is easier to pull off - avoid the tornadoes as they blow towards you and shoot at him. After three salvos, he'll jump towards the other side of the room. Be close to him when he lands, and you'll be able to pound on him with the Proto Buster for massive damage.

When you beat Air Man, you'll get the Air Shooter, which shoots three tornadoes in upward arcs. You'll also get Item 2, which allows you to fly forward on a tiny platform.

Crash Man


You'll be doing a lot of climbing and falling in this stage.

First things first: the blue guys that come out of the pipes endlessly spawn. So don't even bother trying to kill them all unless they're in your way. They'll be doing that a lot, too, as they always fly towards you.

The Mettaurs make a return appearance here, and this time around they're easier. When they peek out of their hats, they shoot three bullets at you and then run towards you. They only do this when you're a certain distance away from them, though.

The platforms after the Mettaurs follow a specific path, indicated by the white line in the wall. As you take the path to the ladder, you'll be dealing with those little blue guys again. You'll be doing this for about three screens.

After dealing with another stack of sentient cans, you'll be climbing again. This time, you'll also have platform jumping and Mettaurs thrown into the mix.

If you have Item 3, you can take the left path. Otherwise, take the right path and take the ladder to the right of that after two screens. You'll be going into space (I guess) and dealing with those stupid birds from the Air Man stage again. If you're on the left, you'll see that gas canister-shaped robot. The path to the left leads to another Energy Can.

The last portion before the boss door has an extra life, which you can easily get if you have Item 3. The crushing robots here are smaller and a lot easier to take down.

Beating Crash Man is a snap if you have the Air Shooter. Just face him, jump and shoot the Air Shooter at the top of your jump. He'll jump and throw down the Crash Bomb whenever you shoot, which makes his pattern a complete weakness when he runs into the tornadoes of the Air Shooter every single time.


Beating Crash Man gives you the Crash Bomb, which works just like the bombs Crash Man throw at you, except they travel forward in a straight line.

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