Sunday, March 31, 2013

The Music From Kirby's Dream Land

Intro

Ending


Bubbly Clouds


Castle Lololo

Lose Life

Float Islands

Game Over

Green Greens


Boss Rush Room

Mt. Dedede


Mint Breath

Shining Star

Victory Dance

Invincible Lollipop


Boss Battle

GamingJustice plays Kirby's Dream Land - Part 3 of 3

Stuff. Also, Dedede.

 [title]Stage 5 - Mt. Dedede[/title]

The four doors are a boss rush.

Basically, you play short sections that look like the level they're from, touch the Kirby near the door to make the Gordo blocking it disappear, and then go in the door and fight the boss. That's it, really. Also, touching the Gordo blocking the door takes off three units of health.

Anyway, why do you fight Lolo and Lala? Aren't they the protagonists of their own series? Also, come on, HAL. Give us a 3D reboot of Adventures of Lolo. Please?

Why do the Kirbys that activate the doors dance? How do they dance like that? How and why does Kirby split into three? Why am I questioning all this?

When you beat all four bosses again, fly into the picture of King Dedede to fight...King Dedede.

Fly away from him when he rushes towards you without his hammer out. He'll slide into you or try to inhale you.

When he pulls his hammer out, move a few steps back, face him and inhale the star he makes when his hammer hits the ground.

When he crouches down, he's about to jump. Get close enough to inhale one of the two stars he makes and spit it at him.

After ten hits, you'll knock him out of his castle, causing the castle to have a sad face. Dream Land is hungry no more...

Saturday, March 30, 2013

GamingJustice plays Kirby's Dream Land - Part 2 of 3

Another blog entry for another easy game. On a side note: will Kirby ever eat hot curry again?

Stage 3: Float Islands


Another easy level, though there are a few things to mention:

The clams that attack like the Waddle Doos can't be inhaled if their shells are shut.

The cannons have easy patters, but it's easy to damage from them if you're careless.

The falling coconuts on the palm trees (or are they dates or leaves? I can't tell) don't explode like bombs here, unlike in the later games.

The shells cannot be inhaled unless the occupants of them are poking their heads out and moving around.

The first two sections are easy. The first one just has you moving all the way to the right, and you can fly over all the enemies with ease. The second one has you making your way to the door at the bottom-right corner.

When you reach the ship at the beginning of the third section, you'll find a plate of curry. Taking it will have Kirby spitting out fireballs when you press B, and he'll be in motion and flashing as long as it's in effect. If you go through the door in the middle, you'll find a 1-Up. If you still have the curry power-up in effect when you jump in the water, it'll stop working.

The door at the end of the ship takes you to a Warp Star that takes you to a Whale's blowhole which takes you to the boss section. Fight off the Kaboos and you'll find what looks like an oversized lemon. Taking it makes you fly indefinitely and triggers a boss fight.

Just hold B and move around so your air pellets hit the blimp. Avoid the cannon shots, and move out of the way when it spins.
 

Stage 4: Bubbly Clouds


A little bit more difficult, but not too much.

The first two sections have you moving to the right. There are a good amount of flying enemies here, so be careful. The Sparkys (the smiling things that float) explode like bombs when you shoot air pellets at them. Inhaling them just makes them mad, and they instantly become one-eyed, fanged monsters that chase after you until the blow up.

The third stage is a maze. The flying enemies here have set movement patterns that are easy to anticipate. When you reach a fork in the road, go left for power-ups and right for the mini-boss.

Another mini-boss, and this time it's Kracko...but in a weaker form and not the spiked thunder cloud we all know and love. Fly in the upper-left to avoid both him and his cannonball shots, then quit flying and spit the Waddle Dee he spits out back at him. After three hits comes the Warp Star.

Grab the oversized lemon (whatever it is) to the left of the waterfall...then fly right and break some blocks. There are two Pep Brews and a Maxim Tomato here, so there's no excuse not to have full health at this point.

The rest of this stage is easy - eat some curry and break all the blocks to access the door, then fly to the top to meet the boss.

Kracko is now in his powered-up form. He'll attack with two beams, swoop towards you in a U-pattern, and spit Waddle Doos out. Spit them at him like before, and jump out of the way when he swoops down.

GamingJustice plays Kirby's Dream Land - Part 1 of 3

...and this is where it all began. The

first Kirby game ever.


You should know what's going on here by now. King Dedede has stolen Dream Land's food supply and Kirby has to get it back.

Stage 1: Green Greens


The controls are pretty simple. Press Up to fly (and B to spit the air out - works as a weapon, too), Left and Right to move around, Down ducks, while A are B are jump and suck respectively.

Once again, you can't copy abilities when you press Down after inhaling an enemy. Also, inhaling two enemies still gives you the normal star attack. (Both wouldn't debut until the next game, Kirby's Adventure.)

Once you have an enemy in your mouth, B spits them out as a star-shaped projectile. I don't know why I'm even mentioning this, as the controls are so easy you don't even need the instruction manual to figure them out, so let's just get back to the game.

The enemies here are nothing you haven't seen before (unless you've never played a Kirby game in your life - if you haven't, then your gaming expertise is bad and you should feel bad), so all you really need to do is just inhale them and spit them back out at other enemies.

The door with the word "in" above it leads you to two Pep Brews. Don't know why you'd need to refill four units of health this early in the game unless you've either run into or jumped on everything...but okay...

There's a Warp Star at the end of the first segment. It takes you a fight with Poppy Bros. Sr., which is a joke if you've played Kirby before. Just inhale the bombs he throws, and spit them back out at him. He does have a leaping attack, but if your aim is perfect every time you won't see it. After three hits, it's smooth sailing from here.

The third section is the inside of a tree. The segments of the level blocked off by the Star Blocks lead nowhere, so just go straight up. If you need to refill your health for whatever reason, there's a Maxim Tomato near the top, which refills all your energy.

The boss here is Whispy Woods. He's ridiculously easy - just suck up the apples and spit them at him. Duck when he spits the air clouds. That's it.

When you beat him, grab the star and it's on to Stage 2.

Stage 2: Castle Lololo


It's the stage they didn't put in Kirby Super Star - sort of.

When you enter the castle, inhale the microphone and spit it back out to destroy the enemies. Go into the door on the right.

Some of the other doors take you to dead ends with either enemies or power-ups. The game is so easy, however, that they aren't noteworthy.

When you see the bomb, inhale it and spit it out. As long as the resulting explosion remains on-screen, they'll kill off any enemies in your way.

The masks can be inhaled when they change expression. The faces in the ? blocks can also be inhaled. Go down and to the left in the third section.

Interesting note about the fourth section: he can't attack underwater, because the water gun attack wasn't introduced yet. D'oh! Just go from Point A to Point B here.

Grab the Candy and float all the way up. Simple.

The sixth section has the Mummy Balls, which can only be destroyed by an air pellet (made by pressing Up to fly and pressing B to stop flying). Since you're most likely still invincible, just run to the Warp Star.

You'll face Lolo here. Spit three of the boxes he shoves at you to beat him and move on.

You could go all the way right in the next section, but going to the top beforehand gives you a Maxim Tomato...and more points in the way of enemies to fight when you get up there.

After an easy section, you'll get a room full of doors. The one at the very top is the one you want, but another door leads to a 1-Up! (The rest just take you to another door in the room.) One last easy section, and you'll face Lolo and Lala.

Same thing as last time...just spit three boxes at each of them. Try not to get cornered, please.

Friday, March 29, 2013

Video Game Icons: Kirby

NOTE

I've only played everything up to Kirby 64, so I can't really say much about the newer games. But if reception of Kirby's Epic Yarn (the newest game out there when I first posted this) proves anything, the newer games are just as good. I'm just letting you guys know.

Intro


Kirby...probably the simplest name you can give one of the smallest video game heroes in history. He's pink, he inhales enemies, he spits them back out at other enemies, he copies his foes' powers, and he rides on warp stars.

Then again, he was always a simple hero.

Origins


Kirby's Dream Land originally showed up in Japanese video game magazines in 1991 under the name "Twinkle Popopo." He always had a pink body and red feet (shoes?) at the beginning, especially in video game magazine scans from that era - proof that Kirby was never white, not even in the early '90s.

Even less obvious, however, is how Kirby got his name. Some sources have told that he got his name from the Kirby Vacuum Company, but Kirby's creator Masahiro Sakurai says that he has no recollection on how Kirby got his name.

From the beginning, it was made clear that Kirby and his kind were inhabitants of Dream Land. Both then and now, however, no explanation has been given as to what species Kirby and others like him were. Twenty-plus games later, we still have no explanation...but in a way, it doesn't matter.

The Early Games


The first game to feature Kirby was Kirby's Dream Land, which came to American shoes in February of 1992 for the Nintendo Game Boy. Unlike the Kirby games that come out these days, this one was simple: Kirby couldn't copy powers; all he could do to enemies was inhale them and spit them back at other enemies in the form of stars. He could fly at the beginning, just by breathing a bunch of air and holding his breath, a seemingly simple ability which set him apart from other protagonists at the time.

Compared to future entries in the Kirby Universe, the first game was relatively easy. It still holds the record as the only game I've ever beaten the day I got it. However, it also came with an Extra Game mode that changed the appearance of some of the enemies and made the game harder, provided you know the (very simple) code that shows up when you beat the game.

The next game was Kirby's Adventure, which was released on the NES in 1993, during the sunset of the 8-bit era. Unlike just about every NES release, the game utilized a lot of data space - 6 megabits, to be exact - and took the NES's hardware to its full potential. It wasn't very showy or glitzy, even compared to the Super NES released from around this time, but it was a lot more colorful compared to other games on the NES and utilized parallax scrolling, special visual effects and even improvised 3D rotation for towers in a few stages. That last one made me stare at the screen like I was re-creating the Inglip face the first time I saw it, since I had never seen that in an 8-bit game before. It was also the first game where Kirby was not only revealed to be pink (to American games, anyway), but that he could also swallow enemies and steal their powers when the player presses Down after inhaling certain foes. Some powers, such as Beam, Parasol and Bomb would become mainstays, while other such as Tornado, Hi-Jump and UFO wouldn't show up in any other Kirby game. The game was remade on Game Boy Advance under the name Kirby: Nightmare in Dream Land, and is slated to be released on the 3DS, supposedly with camera support.

1995 brought the next side-scroller entry in the Kirby universe: Kirby's Dream Land 2 for the Game Boy. This game brought us new help in the form of Rick the Hamster, Coo the Owl and Kine the Fish, who strangely have never figured into another Kirby game save for Dream Land 3. This was also the debut of Dark Matter, who would hound Kirby in other games - most notably Kirby's Dream Land 3 and Kirby 64: The Crystal Shards. This was also one of the first games along with Kirby's Avalanche (a Super Nintendo Puyo Puyo clone) and Kirby's Dream Course (a Super Nintendo golf sim with Kirby as the ball) that depicted Kirby as pink instead of white on the American packaging.

Later Games, Non-Sidescrollers and Other Appearances


Kirby has appeared in many non-platformers throughout his existence. The first one was Kirby's Pinball Land for the Nintendo Game Boy in 1994. This game had Kirby acting as a ball in pinball-like worlds where he would fight other enemies in the Kirby universe, and proved that Kirby was better-suited to the pinball world than Mario, Samus Aran and - perhaps - Sonic the Hedgehog, whose Sonic Spinball was released in October of 1993, months before Kirby's Pinball Land. Since then, he's been a mascot in a Puyo Puyo clone, a golf ball, a racer, a fighter (he's been in all three Super Smash Bros. games, and he'll more than likely appear in the 3DS entry), a ball in a Breakout clone, and more.

In 1995, HAL released Kirby Super Star for the Super Nintendo, which was advertised as having eight games in one. Even though they were all short, it was the storylines as well as what you could do in each game that counted. There was Spring Breeze with its re-telling of Kirby's Dream Land, Dynablade with its simple worlds and worl map, Revenge of Meta-Knight with its dialogue running on the screen as you beat the clock, Milky Way Wishes and its interesting concept of letting you choose your power at any time (assuming you found it first), Gourmet Race and its food-gobbling races to the finish line...and quite possibly my favorite of them all, the spelunking adventures of The Great Cave Offensive. Looking for treasure, fighting bosses and riding mine carts appealed to me back then, and even though the exit to the pyramid section was right next to the pyramid, I would explore that pyramid for hours on end for no reason at all. The game also had a co-op mode that allowed Kirby to take their power and use it to create an ally with that power with a press of a button, who could then be controlled by a second player. The game has since been remade and re-released for the Nintendo DS, bringing the wonder of this game to a new generation.

The Kirby's Dream Land trilogy was completed with Kirby's Dream Land 3, released on Super Nintendo in 1997. Having come out in the twilight of the 16-bit era almost immediately after Kirby's Super Star and became what is the last first-party game ever released for the system in the West, the game has been considered underrated by some, but also brought in some great ideas that, once again, never showed up in any other game. Even though some of the things you could do in Kirby Super Star were absent, three new animal buddies along with a second player in the form of a black blob named Gooey who could do everything Kirby could and was instantly summoned in exchange for sacrificing two hit points made up for it. At least co-op wasn't out of the question: the second controller could be used to control Gooey.

In 2000, Kirby 64: The Crystal Shards was released for the Nintendo 64. Even though the graphics were in 3D, the gameplay was still entrenched in the 2D roots of the series. The big thing here was the ability to use two powers at the same time by swallowing one enemy, pulling the power out of the Kirby's stomach, and throwing it at another enemy to get a combination power-up, whether it be wielding a flaming zweihander, turning into a stone-cut version of one of the animal buddies and running into enemies, spewing volcanic rocks out of Kirby's head, they were as hilarious as they were useful.

As I admitted at the beginning, I haven't played any of the Kirby games that have come out after Kirby 64, but I'm pretty sure that everything after it is pretty interesting, especially the GT-revered Epic Yarn. Let's hope that the upcoming Wii game is just as good.

The Music of Final Fantasy: Mystic Quest - The OST (Part 3)

Here you go, guys. The last of the music.

Windia/Windaria

Mountain Range of Whirlwinds

The Crystal

Doom Castle/Last Castle

Battle 3

Mystic Ballad

Ending

RE-MIXTIC QUEST

Thursday, March 28, 2013

HCBailly plays Final Fantasy: Mystic Quest - Part 23 of 23

Well...it's been fun...but now we have to end this.

The Dark King

Dark King - First Form


Go all out with Benjamin's Flare and Phoebe's White.

Dark King - Second Form


Oh, snap.

GIRUGAMESH

Each weapon has a specific attack, but Cure Arrow is the worst, as it damages you while it recovers 1000 HP for the Dark King.

Keep the Flares and Whites coming, and keep your health above half.

Dark King - Third Form


He's a giant spider. Great.

His Mega White does damage to both party members, so keep both of your party members' HP high. The Lazer can do over 800 HP worth of damage, while Mega Flare can do 900 on Phoebe.

He also has a Petrify attack with the Golden Web, but it seems he doesn't pull it out too often. When he does, and it actually Petrifies, it's a pain.

Dark King - Fourth Form


Tentacles? Could he get any uglier?

He has the same attacks as the third form, so use a Seed on each party member, heal up and Flare and White him into oblivion!

The Cheap Way


Oh, snap! Bonus footage!

To kill him off really easily, just have Benjamin cast Cure on the Dark King four times. (Don't use Phoebe; she'll actually heal him.) The Dark King is actually considered an undead enemy by the game. You'll not only defeat the Dark King is seconds and skip his fourth form entirely, you'll see Limit Breaks before the term "Limit Break" was even invented. Almost 30,000 damage? Done!

When you beat the game, the old man on the cloud magically appears before he turns into a Crystal. He was the Crystal of Light the entire time!

Enjoy the ending. I don't want to spoil any more than I already have, so...enjoy the world tour!

HCBailly plays Final Fantasy: Mystic Quest - Part 22 of 23

Sorry, but Mike and his yo-yo can't help you here.

Doom Castle - 5F


Go to the right, then jump up. When you reach the upper-left corner, go down, then go right...and then it takes care of itself as the path basically becomes clear from there. There are more Cerberuses (Cerberii?) here as well.

Twinhead Wyvern

Strong against: Fire


He'll have a Stheno and an Iflyte backing him up, so use Benjamin's meteor and Phoebe's White to finish his minions off.

Just keep using Meteor and Phoebe's White on him. He has a Poison Gas attack, but it's not even that serious. This one's really easy.

After this, go left. The rest of the terrain is self-explanatory.

Doom Castle - 6F


Do not fall off the edge, or you'll fall to 5F and have to start over. (At least you won't fall into lava.)

After a slight doozy of a maze where you go through tunnels, you'll eventually meet Zuh.

Zuh

Weak against: Wind, Shoot
Strong against: Blind

Kill the minions wtih a single-target Aero (for Chimera) and a single-target Thunder (for Thanatos).

Benjamin's Flare and Phoebe's White do excellent damage on Zuh. He still has the Psychshield, so be prepared to attack physically with Benjamin and heal the party with Phoebe until he takes it down. (You can also do the reverse, since Phoebe's bow does more damage.)

Unlike Pazuzu, he can cast Doom Dance, and he also attacks with the Psychshield. It only does 1 HP of damage, but it's really annoying, since the attack can confuse you if you read the messages way too fast.
Now you can fall off the edge on the lower-level paths.

Doom Castle


The last door is a re-stock room. Talk to the statue, and you'll be able to get potions and arrows...as well as 25 Seeds!

Go through the next door, and you'll meet the Doom King.

Wednesday, March 27, 2013

HCBailly plays Final Fantasy: Mystic Quest - Part 21 of 23

Not only is this the beginning of the end...it's Boss Rush time!

Doom Castle - B2


The Shadows are back, but since you've dealt with them before, you know what to do.

Go up and walk down the left-most set of stairs and move two steps to the right. You'll be stopped by a pile of bones. You'll have to make all the right moves to outsmart the giant conveyor belt of sand. Use the Dragon Claw to grab the hook, then go up. This lets you fight some more Shadows and replenish on Refreshers.

Go to the set of stairs that is second from right after this. Go all the way down and use a bomb on the skull. You'll get a chest that gives you the last piece of armor in the game: the Aegis Shield. It's more powerful than the Venus Shield and you're finally protected against Paralyze and Petrify. Gee, thanks, game.

Go left, swing the Dragon Claw upwards to go back, and then take the right-most set of stairs and go straight down. Step once to the right, grab the hook with the Dragon Claw and go up. Make your way to the Minotar Zombie, defeat the monsters, climb down and go straight down again. Step to the right (open the chest for Cure Potions if you need them) then step left, switch to the Mega Grenade and throw to blow up the Skull. Hook with the Dragon Claw, go up. You're finally face-to-face with Skullrus Rex.

Skullrus Rex


The Shadows are harder than the boss, believe it or not. If you hit Skullrus Rex with the Dragon Claw, get a critical hit and Petrify him, he'll just fall to pieces and die. All you'll have to worry about are the Shadows multiplying on you as you finish them off.

If for some reason, you're forced to get rid of the Shadows first and fight him the hard way, keep hitting Skullrus Rex with Benjamin's Flare and Phoebe's White. He'll fall in minutes, but be sure to keep your party healed.

Go up and make your way to Focus Tower. Since you have the Sky Coin, that green door that's been taunting you all game finally gets opened.

You'll have to go through each door and and fight the bosses in order to remove the barricades blocking your path and continue on. You've already re-done Bone Dungeon, so to speak...

Doom Castle - 4F


Ice Pyramid? Ice Pyramid.

You'll be hitting statues with the sword, jumping and using the Dragon claw, but overall this isn't too difficult compared to the last dungeon. It's very linear. If you hit a switch, the door it triggers will be nearby.

Just like the Bone Dungeon part of Doom Castle, you'll be fighting the original Ice Pyramid enemies in this section. They aren't very plentiful, so you won't really have any worries about getting killed here.

When you've made your way to the far north part of this dungeon, you'll face the Stone Golem.

Stone Golem

Strong Against: Fire


He's got some new friends here: Cerberus (or rather, Cerberii). The Cerberus are weak to Fire, so a single Fire from Phoebe can insta-kill them.

Stone Golem can Confuse with a Stare, and his Stone Block is pretty powerful. Keeping your party's health high here is a must, in case he throws that attack out...it can kill you at half health!

Have Phoebe attack with White. even though the Stone Golem is strong to Fire, Flare still does some good damage, so give that a shot.

When you leave the Ice Pyramid area, the barriers blocking the stairs will be gone. You'll finally be able to move on.

Cheat Sheet

Cerberus
Weak against: Fire

HCBailly plays Final Fantasy: Mystic Quest - Part 20 of 23

The world may be saved, but we're not done yet...we still have to find Captain Mac!

Deck


When you're at the Ship Dock, go to the ship. All of the monsters here are the ones you've fought in Pazuzu's Tower. hey, at least you get to hear the music from the Bone Dungeon one last time.

Take the stairs up to the left of the steering wheel.
 

Mac's Ship - B1


Go all the way up and fall into the pit. This will take you further into the ship.
 

Mac's Ship - B2


The Shadows that you saw in Doom Castle show up here as well. As mentioned earlier, they are weak to thunder. They can multiply like the Ghosts, so the quicker you kill them, the better.

When you're done with all the monsters here, go back to where you fell to and go right to head back up to B1.
 

Mac's Ship - B1


Finish the monsters off here, then go back upstairs.
 

Deck


Go to the mast (it's further upscreen) and equip the Dragon Claw. Hold A, and when you walk into the mast, you'll be able to climb onto it. You'll find a stairway leading all the way down to the basement of the ship, which leads to that walled-off center portion of B2, which leads to...Captain Mac!

The chest here has the Gaia's Armor. It's like the Noble Armor, except it also protects against Wind and Sleep attacks.

Talk to Captain Mac, and he'll recognize his Captain Cap. Kaeli will show up to see if he's all right, but he has some bad news. He'll mention the Dark King before you all return to Windia.

Reuben will fall over. He hasn't really fully recovered from that fall off the Rope Bridge.
 

Ship Dock


When you leave the Ship, you'll see Spencer and Tristam again. You'll find out Phoebe wants to talk to you in Windia.
 

Windia


Meet Phoebe at the Inn. She'll order Reuben to bed, then she'll tell you to gee Captain Mac about the Prophecy before she re-joins you.

Go upstairs and talk to Captain Mac. He'll mention the lost part of the Prophecy that mentions the Dark Kind, and he'll tell you that he's in the Focus Tower. He also lets you use his ship. To do that, go back to the Ship Deck and press A at the steering wheel.

Phoebe is stronger than ever now. Her new Ether Shield protects against Paralyze, Sleep and Shoot attacks, and her spell-casting abilities have gotten better too. She has heal, Cure, Life, Blizzard, Fire, Thunder and White. With all but five spells, as well as 40 White charges, 20 Black charges and 10 Wizard charges, plus almost 1500 HP and upgraded stats, she's a walking tank compared to last time.

Go back to the ship and press A at the steering wheel to take the ship to Focus Tower. if you need Cure or Heal Potions, you can go downstairs and find two guys that sell just that...though you're more likely to stock up on them for free or have more than enough for this last part of the game, anyway.

Get off the ship, and you'll be at the underground Focus Temple entrance.
 

Doom Castle - B2


Surprise! You're to the left of the same place you found Aero at. Now you know the true meaning behind Doom Castle!
 

Cheat Sheet

Shadow
Strong against: Blind
Weak against: Thunder, Water, Wind

Tuesday, March 26, 2013

HCBailly plays Final Fantasy: Mystic Quest - Part 19 of 23

Finally...now he can stop playing with his elevator.

Pazuzu

Weak against: Wind

Though he's not weak to Fire, Benjamin's new Flare spell will do more than 2000 damage on him, so let loose with that while using Kaeli's Aero spell, which does just as much damage.

Keep your party's HP as high as possible, as even Pazuzu's non-elemental attacks deal some impressive damage. He can Petrify you with Stone Beak, too...but all of that is nothing when uses the Psychshield.

This attack basically forces you to hit him with physical attacks...it's basically a prototype of Heckran's "C'mon! Try and attack!" message in Chrono Trigger. If you attack him with Magic while the Psychshield is up, he'll reflect all the damage back on you and instantly kill you. Wait for him to take the Psychshield down, and then you can pelt him with magic again. While it's up, have Benjamin attack with Excalibur and have Kaeli heal the party, since Benjamin can deal more damage in this situation.

When you beat Pazuzu, you'll finally go all the way up the elevator to 7F. You'll see the Wind Crystal being freed, and you'll finally be able to open that chest. It has the Sky Coin!

Windia


Talk to Otto again, and he'll help you find Captain Mac. Reuben makes an appearance again! Surprise!

He'll tell you that on his way back from the bottom the cliffs near the Rope Bridge, he's found a stairway to the top of Focus Tower.

Otto will then tell you to refill the dry lake so Captain Mac can be rescued. All you have to do is set a bomb in Spencer's tunnel, and the water from the upper lake will fill that black void that surrounds the entire region. Since it's caved in, you'll need the Thunder Rock so that the Rainbow Road can tunnel through the cave-in.

Kaeli will tend to Norma, so she'll leave your party and will be replaced with Reuben. Aside from having higher stats and the Life and White spells, he's not really that much stronger.

Fireburg


Go back to Reuben's house and talk to Arion, and you'll get the Thunder Rock just like that.

Some fetch quest.

Windia


Give the Thunder Rock to Otto, and you'll automatically trigger a shortcut to Spencer's Place north of Pazuzu's Tower.

Spencer's Place


Reuben will throw a Mega Grenade, causing the lake to spill into the black abyss and fill up with water, causing Captain Mac's ship to float to Windia.

before you leave, climb down to the water and go left. Throw a Mega Grenade at the sealed door, then run all the way back to the entrance, go left, break the other sealed door with a Mega Grenade and step on the Libra tile. You'll then be able to move to the Mobius tile...but don't step on it yet. There's a red chest nearby, and opening it gives you the Mobius Crest. Using it will warp you close to the entrance. Now you can leave.

Windia - Again


Talk to Kaeli in Otto's house, and she'll give you the last item in the game - the Captain Cap.

Also, how does Benjamin know the ship is full of monsters? Does he have eagle eye vision or what?

Go back to the old man's house in the north end of town, and go downstairs. Now that you have the Mobius Crest, you can access the Ship Dock.

The lone house behind the one where you got the Cupid Locket is a warp to Fireburg that you probably won't be using. Thanks, game.

HCBailly plays Final Fantasy: Mystic Quest - Part 18 of 23

He has wings..but he uses an elevator...

Pazuzu's Tower - 1F


You'll see new enemies right out of the gate, starting with the Beholders. They can Blind you, and even thought it won't work on Benjamin anymore, it can still work on Kaeli.

You'll see Pazuzu behind the Beholders, but don't talk to him. Doing so will cause him to vanish to another floor, and you want to trap him.

Take the stairs to the right of the entrance and you'll go to the third floor. You'll have to fight monsters before you can reach the top floor and get to the even-numbered floors.

Pazuzu's Tower - 3F


The little grey things that look like magnifying glasses sticking out of the ground are hooks for the Dragon Claw.

Pazuzu is here, but once again, don't talk to him unless you want him to appear on some random floor.

The Manticors (Manticores? Yet another weird spelling error...) are weak to Water. They can also Petrify you, too, so be on the lookout for that.

Pazuzu's Tower - 5F


The Garudas are weak to Wind, but they can lower your defense. They're probably the weakest enemies in the Tower, though, so they're not too bad.

Pazuzu will keep following you up the tower. Don't worry about him.

Pazuzu's Tower - 7F


All the enemies mentioned in this area are in all the floors, but HCBailly spreads them out for the purpose of putting more in the video. Hey, at least I can cover all of this place in one blog.

All that's left here are five enemies. Two of them are the Sorcerer and the Chimera. They're both weak to Wind. The Sorcerers can Silence you with Muffle, but at this point Benjamin is immune to nearly all status ailments.

There's also Thanatos. He's weak to Thunder, so use that to finish him off quickly before he can do any real damage.

There's a chest there, but you won't be able to reach it from here. Go down to the sixth floor.

Pazuzu's Tower - 6F


Go down and you'll find a path to the switch as well as the path to the red chest upstairs as well as the red chest nearby. The chest here will give you the last spell in the game: Flare. You finally have all the spells in the game!

You won't be able to take the chest on 7F even though you can access the stairway up to it. You'll have to beat Pazuzu before you can get what's inside.

Pazuzu's Tower - 5F


Nothing interesting here. Just find the stairway to 4F.

Pazuzu's Tower - 4F


The Gargoyles attack with Water, but they're weak against Wind.

Don't pass up the red chest shortly after you enter this floor. This has the last weapon in the game, the mighty Excalibur! This is the only useful sword in the game - heck, it's even more powerful than the Giant's Axe, and that's saying something right there!

There's another switch on the other side of this floor, so hit it with the axe and go further down the tower.

Pazuzu's Tower - 2F


Taking the stairs near the switch takes you down to 2F. The stairs going down near the sealed door takes you to a walled-off part of 1F where you can stock up on items. Head back up to the 4th floor after fighting all the monsters.

Pazuzu's Tower - 4F


There's another set of stairs at the lower-right corner that takes you to 3F.

Pazuzu's Tower - 3F


Use the Dragon Claw to take care of the monsters and go down to 2F.

Pazuzu's Tower - 2F


One more new enemy to cover - the Naga. They're weak to Thunder, Wind and Water, but Thunder will instantly kill them. They can put you to Sleep with Sleep Lure, just like the Lamias.

Go up to find the switch. Go down to reach the first floor. Go through the tower again and talk to Pazuzu when you find him. Now you can fight him!

Cheat Sheet

Beholder
Weak against: Bomb, Wind

Chimera
Weak against: Wind

Gargoyle
Weak against: Wind

Garuda
Weak against: Water, Wind

Manticor
Weak against: Water

Naga
Weak against: Thunder, Water, Wind

Sorcerer
Weak against: Wind

Thanatos
Weak against: Thunder

Monday, March 25, 2013

HCBailly plays Final Fantasy: Mystic Quest - Part 17 of 23

Click here for ninjas, branching paths...and Dullahan!

Mount Gale


There are a lot of paths here. Check them all out to find all the treasure and clear Mount Gale of monsters.

If you take the top of the wooden bridge, you'll get the Apollo Helm for Benjamin. It's just like the Moon Helm, but it has an even higher defense total. This is the last helmet you'll get in the game, so get ready to turn Benjamin into a walking tank by the time you get the rest of the armor.

Go down and to the left after crossing the bridge, and you'll meet Dullahan!
 

Dullahan


This boss fight is nuts.

The two Vampires will definitely add to your troubles, so take them out first.

Dullahan doesn't have any elemental weaknesses, so use Meteor and Kaeli's Aero spell, and watch your health. He can also use Doom Dance against you, so be ready to use Life after he connects with it to stay in the battle.
 

Windia


Dullahan may not have used up the power of the Wind Crystal, but nevertheless the wind has died down. Talk to Otto, and he'll give you safe passage to Pazuzu's Tower. He also tells you about the switches on even-numbered floors, and that you should hit them with the axe to keep the elevator from going past that floor.

The pit you couldn't cross earlier will now have a passage to Pazuzu's Tower.
 

Pazuzu's Tower - 1F


You won't have to look far at all for Norma. She's right near the entrance! Just talk to her and she'll head back to Windia.

HCBailly plays Final Fantasy: Mystic Quest - Part 16 of 23

In this video, we take down a tree-infesting monster and take on yet another treacherous mountain.

Giant Tree - 5F


You'll finally meet the boss here...finally, the last of the monsters!

Gidrah

Weak against: Wind

Finally! We fight a chimera!

Finish off the Skudliers, and then use Aero as much as possible on Gidrah. Gidrah can cause a lot of chaos if you're not ready. He can Paralyze you with the Para Gas, and his own Wind magic is pretty powerful. Keep your part healed and wail on him with Aero, and you'll cruise to victory.

When you beat Gidrah, you'll take a ride on the Gaint Tree to Windia. If you pay attention to the background, the trees spell out the message "Go On Kid!!" Is this your doing, Tristam? XD

Kaidge Temple


You'll meet the old man on the cloud again. He'll tell you that Captain Mac will tell you about the Prophecy before he flies off again.

That tile you don't have the Crest for shows up again here. Don't worry...you'll get that Crest soon!

Windia


Skip the battlefields for now and go to Windia.

The first house you see (the one on the left) has a woman who will sell you the Cupid Locket for 300 GP. It protects Benjamin from Silence, Confusion and Blind, making it worth the purchase.

You'll notice that it's really windy in the town of Windia. One of the two houses with the Chocobo weather vane on the roof (it's the lower one, by the way) is home to Otto, a very clever man whose Rainbow Road offers passage to Pazuzu's Tower. His daughter Norma went there, but she can't return because the powerful wind from mt. Gale broke the road-making machine. You'll have to stop the wind so he can use the Rainbow Road again.

The two houses to the north have that tile again. The old man in the house to the right will tell you the Mobius Crest is buried in Spencer's place, and that it can grant you access to the Ship Dock. Ah, so that's what it's called.

Kaidge Temple Battlefield


No new enemies here.

For clearing this battlefield, you'll earn 2808 EXP.

Windia Battlefield


You actually get two new enemies here: the Water Hag and the Vampire.

For clearing this battlefield out, you win 2700 EXP. Sadly, this is the last battlefield in the game, so if you want to level up from here on out, you'll have to go through hell.

Windhole Temple


There's a chest containing Heal Potions, but not much else.

Cheat Sheet

Vampire
Weak against: Wind
Water Hag
Weak against: Fire

Sunday, March 24, 2013

The Music of Final Fantasy: Mystic Quest - The OST (Part 2)

Yeah, I know. There wasn't much new with parts 9-15. Then again, it'll probably give you a good reason to check out the last intermission if you definitely haven't done so already, which you can check out here.

City of Fire ~ Fireberg/Faeria

 Rock 'N' Roll

 Lava Dome

HCBailly plays Final Fantasy: Mystic Quest - Part 15 of 23

We go into a giant tree to kill off about twenty smaller ones. It's like a terrible variation of those nesting dolls, I tell you!

Alive Forest


Go back to the giant tree, and it will take you to Windia...if you can destroy all the monsters inside of it. It will then open its mouth, and you can go in.
 

Giant Tree - 1F


The Y's on the ground are branches. If you grab them with the Dragon Claw, you can clear some huge gaps between platforms and reach previously unreachable areas.

Kaeli now has Cure, Heal and Aero, so she can nuke some of the enemies in one attack as well.

The Live Oaks are, just like its earlier variants, weak to Axes. The Snipions are weak to Fire, but you're better off hitting them with Kaeli's axe or something else, since they have relatively low HP compared to the other monsters here.
 

Giant Tree - 2F


The vine takes you back down to 1F, so don't bother climbing it.

The Mad Toads are weak to Water, and while they are not weak to Wind, Kaeli can kill them in one hit with Aero as well.

The mushrooms can be cut down with the axe, just like the small trees.

The red chest here gives you a Wizard spell for Benjamin: Meteor. This one does impressive damage, so save it for later.

To open the closed mouths of the faces in the wall, hit them with your sword (just like the statues in the Ice Pyramid) to open them. Now you can continue on.
 

Giant Tree - 3F


Two new enemies here. The Leech is one of the few monsters in the game that are weak to Earth, while the Oozes are immune to and will repel magic attacks, turning a fraction of the damage dealt back onto you. They are weak to Bombs, though.

Take the vine in the left end of this floor to reach an otherwise unreachable area of 2F.

To climb that long wall, press A to drop down and hold it again when you're on the lower climbable area.
 

Giant Tree - 4F


The Skuldiers are weak to Wind, but they can also Confuse, so attack them with Aero whenever possible. They also have Doom Power, which is a Death spell, so finish them off before they can attack!
 

Cheat Sheet

 
Leech
Weak against: Earth
 
Live Oak
Weak against: Axe
 
Mad Toad
Weak against: Water
 
Ooze
Weak against: Bomb
 
Skuldier
Weak against: Wind
 
Snipion
Weak against: Fire

Saturday, March 23, 2013

HCBailly plays Final Fantasy: Mystic Quest - Part 14 of 23

The game's winding down, and it's time to head to Windia. Get ready!

Focus Tower


You're done with the Fire Crystal region, so it's time to go back into the Focus Tower.

Open the purple door with the Sun Coin, and you'll meet the old man on the cloud yet again. He'll tell you to be on the lookout for Captain Mac's ship before he speeds off yet again.

Doom Castle - 2B


Head down the stairs first. Head down to the other side and you'll find yourself in a blocked off section of a place known as the Doom Castle. Yes, there's a castle of doom underneath the Focus Tower. You'll find there's a chest, but you'll have to fight monsters to get it. You'll fight a Minotar Zombie, an Iflyte...and a Shadow. Finish the Shadow off with first, using either Thunder or Water (they're also weak against Wind, but you don't have a Wind spell yet). They can not only multiply themselves like the Ghosts, they can also cast Doom Dance, which insta-kills if it connects.

You won't see the Shadow again for quite a while, so when we meet it again in a main area, I'll treat it as a new enemy again.

After this fight, you'll be able to open the chest and get Aero for Benjamin. Finally a wind elemental spell! Now you have all the Black spells in the game!

Head back upstairs and leave. You're done here.

Rope Bridge


When you cross the Rope Bridge, a monster will appear out of nowhere. When Reuben steps up to fight it, it'll knock him off the bridge and onto a platform below. Fight this thing off, then climb down the nearby vine and talk to him. You'll fight a single Mummy, which can be defeated easily with Aero. A little later, you'll be fighting these things in groups, and they can Petrify you if you don't take them out quickly.

Reuben will tell you he's alright and that he'll catch up. When you climb back up, you'll meet Tristam again. Now he'll join back up with you.

The second vine takes you to some Cure Potions, while the fifth vine takes you to some Seeds! Finally, a place that's really easy to stock up on Seeds at!

Tristam is a little stronger this time around. His new helmet protects him against Fire and raises his defense, but it's the only new armor he has. Nevertheless, he still has the same elemental and special defenses.

Alive Forest


Equip the Battle Axe and get ready to cut some trees!

When you find a lone tree, cut it down. You'll find a tile you can stand on that will take you to secret treasure rooms if you have the respective crest. They're not very impressive, really...usually Potions, Ninja Stars or Refreshers, depending on the crest.

If you go all the way south, you'll get the Giant's Axe. With an attack power of nearly 200, this weapon is worth having.

There's a giant tree with a face on it in the middle of the forest. If you talk to it, you won't really get much out of it. In fact, you won't get anything out of it at all. Tristam will tell you to go find Kaeli. Back to Aquaria!

Aquaria


Go back to Phoebe's house and you'll find Kaeli resting in bed. Go back into the tunnel and talk to Spencer. The tunnel still isn't finished, and he needs the help of Otto, who is in Windia. He'll then talk to Tristam, and they'll both go out treasure hunting.

Before he leaves you again, Tristam will finally give you the treasure he found in the Bone Dungeon...the Dragon Claw! It basically does everything the Charm Claw does plus Petrify!

Phoebe then shows up and decided to use a bomb to open up the tunnel, causing the tunnel to collapse. FFFFFUUUUU

Head back upstairs and talk to Kaeli; she'll join you again.

The Dragon Claw can extend six spaces ahead. Keep this in mind; you'll definitely be taking advantage of this later.

Anyway, Kaeli has a Giant's Axe, and she's more powerful this time around. Now you can talk to the tree in Alive Forest.

Cheat Sheet

Mummy
Weak against: Wind

Shadow
Strong against: Blind
Weak against: Thunder, Water, Wind

Spector
Weak against: Shoot, Wind

HCBailly plays Final Fantasy: Mystic Quest - Part 13 of 23

Three down, one to go.

There are a lot of Cure and Heal Potions here, so stock up when you see the brown chests.

For some reason, the part where you meet the boss here reminds me of StarTropics...except you can't die on the way to meeting him.

The boss here is the Dualhead Hydra.
 

Dualhead Hydra


Strangely enough, the boss isn't weak against Water, so pound him with White and Reuben's Morning Star. The Dualhead Hydra's Para-breath can Paralyze, the Poisonbreath Poisons you, and the Stone Gas will Petrify you. Hope you've got a lot of Heal Potions!

As the battle wears on, the Hydra will lose one of its heads, then it loses the second neck entirely. C'mon, I wanna fight a headless boss!

When you defeat it, you'll free the Fire Crystal. Reuben will mention someone from Windia mentioning a Crystal...then lava will flow out of the volcano, giving you access to another battlefield.

Open the chest nearby to get the Sun Coin, then get out of there by taking the stairs to the right.
 

Lava Dome Battlefield


This one is a bit difficult for the game's standards. You'll usually get hit first, and also Paralyzed and Petrified often. You'll be fighting either Iflytes or Sthenos, often two at a time, so rest often if you need to.

Clearing this battlefield gives you 1068 EXP.

Friday, March 22, 2013

HCBailly plays Final Fantasy: Mystic Quest - Part 12 of 23

The deeper you go, the deeper the trouble...welcome to the Lava Dome!

Even more new enemies abound, including another Medusa-like creature, the Stheno. Her Bad Breath can Paralyze you, but it doesn't do any damage.

The Mega Grenade can blow up the rocks if you throw one at them. For once, the throw that comes with the Mega Grenade outside of battle is useful.

The Iflytes can put you to Sleep just like the Ninjas can. Thankfully, they're not as bad as Jinn.

Avizzards can be easily killed off with White, especially in groups. They aren't weak against it, but it works. They can also Silence you if given the chance.

You'll be able to find the Moon Helm for Benjamin, which protects against Fire.

Upon further exploration of the Lava Dome, you'll find a switch that opens a pair of double doors nearby. You'll also find the Life spell for Benjamin. Congratulations, you have all the White Magic in the game.

Cheat Sheet

Iflyte
Weak against: Water
Salamand
Weak against: Water

HCBailly plays Final Fantasy: Mystic Quest - Part 11 of 23

If there are any constants in a series of PrinceWatercress blogs, there are boss rushes, conveyor belts, awesome music, DeceasedCrab, wacky difficulty, and now...volcanoes!

Fireburg Battlefield 6


The new enemy is the Ghosts. These guys are pains in the butt. They can multiply and attack you on the same turn, and they will counter with Confuse Touch if you attack them with a Sword or Axe.

If they multiply, their clones will be around the same HP range as the original, so don't worry about being bombarded endlessly by Ghosts. They can, of course, be killed off with Cure. Hope you have plenty of Seeds!

Cleaning this battlefield out awards you with 1200 EXP.

Volcano


There are a lot of monsters in this area, so be prepared to heal yourself every once in a while.

The red chest at the beginning contains another spell for Benjamin: White. This is exactly the same as Holy. (It was called White in America back in the day because Nintendo censored out any and all religious references in a game. Yeah, Nintendo was evil back then. I don't care if they didn't want to offend Americans, they were still evil.)

The music here is pretty good, you'll get to hear it again when you're at the Lava Dome.

There are plenty of new enemies here. A lot of them, not surprisingly, are weak against Water, so your Blizzard spell will be getting a workout here.

The Nitemares can put you to Sleep, so be careful. Also the Were Wolves can cast Quake on you if you don't take care of them immediately.

Parts of the Volcano are foggy, and if you don't have the Mask, you won't be able to see the monsters...basically a repeat of the Magic Mirror in the Ice Pyramid. You'll be treading through both foggy and un-foggy areas to get the Mask, so be ready to fight.

When you reach the end, you'll fight the Medusa.

Medusa


Take out the Were Wolves, then focus on the Medusa. She'll Petrify you with the Stone Gaze, so carry plenty of Heal Potions in case she decides to use it on Reuben.

Keep hitting her with White and Reuben's Morning Star and you'll do the most damage in fewest hits. The shorter this fight goes, the better.

Lava Dome


Go down the stairs and you'll be able to access the Lava Dome. Restock on items if you need to, and rest at the Inn, because you'll need all the strength you can muster.

Once again, there are more new enemies here.

The Hot Wings aren't weak to Water, and you don't have a Shoot attack, but they're weak, so who cares? They can Cure themselves, but you'll more than likely be too busy beating them to the punch to notice.

The Ninjas can put you to sleep with Lullaby, so putting them out of commission as soon as possible is a high priority when one pops up. Also, the Fangpires can Confuse you, so be on your guard and take them out quickly as well.

Cheat Sheet

Adamant Turtle
Weak against: Axe
Fangpire
Weak against: Fire
Ninja
Weak against: Water, Thunder
Nitemare
Weak against: Thunder
Were Wolf
Weak against: Water