Saturday, March 30, 2013

GamingJustice plays Kirby's Dream Land - Part 2 of 3

Another blog entry for another easy game. On a side note: will Kirby ever eat hot curry again?

Stage 3: Float Islands


Another easy level, though there are a few things to mention:

The clams that attack like the Waddle Doos can't be inhaled if their shells are shut.

The cannons have easy patters, but it's easy to damage from them if you're careless.

The falling coconuts on the palm trees (or are they dates or leaves? I can't tell) don't explode like bombs here, unlike in the later games.

The shells cannot be inhaled unless the occupants of them are poking their heads out and moving around.

The first two sections are easy. The first one just has you moving all the way to the right, and you can fly over all the enemies with ease. The second one has you making your way to the door at the bottom-right corner.

When you reach the ship at the beginning of the third section, you'll find a plate of curry. Taking it will have Kirby spitting out fireballs when you press B, and he'll be in motion and flashing as long as it's in effect. If you go through the door in the middle, you'll find a 1-Up. If you still have the curry power-up in effect when you jump in the water, it'll stop working.

The door at the end of the ship takes you to a Warp Star that takes you to a Whale's blowhole which takes you to the boss section. Fight off the Kaboos and you'll find what looks like an oversized lemon. Taking it makes you fly indefinitely and triggers a boss fight.

Just hold B and move around so your air pellets hit the blimp. Avoid the cannon shots, and move out of the way when it spins.
 

Stage 4: Bubbly Clouds


A little bit more difficult, but not too much.

The first two sections have you moving to the right. There are a good amount of flying enemies here, so be careful. The Sparkys (the smiling things that float) explode like bombs when you shoot air pellets at them. Inhaling them just makes them mad, and they instantly become one-eyed, fanged monsters that chase after you until the blow up.

The third stage is a maze. The flying enemies here have set movement patterns that are easy to anticipate. When you reach a fork in the road, go left for power-ups and right for the mini-boss.

Another mini-boss, and this time it's Kracko...but in a weaker form and not the spiked thunder cloud we all know and love. Fly in the upper-left to avoid both him and his cannonball shots, then quit flying and spit the Waddle Dee he spits out back at him. After three hits comes the Warp Star.

Grab the oversized lemon (whatever it is) to the left of the waterfall...then fly right and break some blocks. There are two Pep Brews and a Maxim Tomato here, so there's no excuse not to have full health at this point.

The rest of this stage is easy - eat some curry and break all the blocks to access the door, then fly to the top to meet the boss.

Kracko is now in his powered-up form. He'll attack with two beams, swoop towards you in a U-pattern, and spit Waddle Doos out. Spit them at him like before, and jump out of the way when he swoops down.

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