Once again, you get two levels for the price of one.
If you've always wanted to jump people on an elevator, the next level is your big chance!
Ah, the elevator level. My favorite.
The music is good, and the laughable deaths are plentiful. Jumping off the top of the wall at the right side of the elevator and kicking anyone nearby, throwing people off the elevator, suplexing people through the elevator so they fall through the floor (yes, you can do that)...yeah, this level's pretty good.
The elevator makes five stops before you make your way into the enemy stronghold. The enemies get tougher and more plentiful as you make your way up - kind of like a boss rush for normal enemies, if you will.
If you make it to the last stop with your special still available, use it. It'll push the inevitable ahead, plus it looks really cool to see the whole level again when you use it.
If you finish the level with a weapon in your hand, the game won't let you carry it over into the next one. You've probably learned that in Round 6 if you've played the game before, but it's easier to find this out here. Just saying.
And in case it isn't obvious yet, there's also no boss here. Relax...go nuts!
Round 7
Ah, the elevator level. My favorite.
The music is good, and the laughable deaths are plentiful. Jumping off the top of the wall at the right side of the elevator and kicking anyone nearby, throwing people off the elevator, suplexing people through the elevator so they fall through the floor (yes, you can do that)...yeah, this level's pretty good.
The elevator makes five stops before you make your way into the enemy stronghold. The enemies get tougher and more plentiful as you make your way up - kind of like a boss rush for normal enemies, if you will.
If you make it to the last stop with your special still available, use it. It'll push the inevitable ahead, plus it looks really cool to see the whole level again when you use it.
If you finish the level with a weapon in your hand, the game won't let you carry it over into the next one. You've probably learned that in Round 6 if you've played the game before, but it's easier to find this out here. Just saying.
And in case it isn't obvious yet, there's also no boss here. Relax...go nuts!
Round 8
Well...here we are.
The first noticeable difference here is that you move the left the entire time. The second one is that you won't be able to use your special for the rest of the game.
For some strange reason, BirthofaNova triggers a glitch when the green Galsia gets thrown and lands where the apple and pipe are. I wonder how he did it...?
Once again, the enemies get stronger and take more hits as the battle wears on. You'll also fight the bosses again, in order of appearance throughout the game. Yes, that's right...a boss rush.
By the way, I like the palette swaps for the bosses here. Just saying.
The items are in dining carts for the last stage. The ones that are just standing there have them; the ones that roll your way don't. If you can't sidestep away from the latter in time, hit it with a jump kick.
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