Tuesday, March 5, 2013

ChristopherTheKnight plays Jurassic Park for Super Nintendo - Part 6 of 16

The Raptor Pen is the biggest indoor area so far...but just you wait!

 
When you find the other elevator, take it down to Sub Level 2.

One of the rooms has a crate. When you find the other elevator as well as the crate here, don't do anything just yet! Instead, go through the other door. That's the dark room. Take out all the dinosaurs and you'll find not only some bolas, but also a 1-Up! Excellent! Now you can push that crate into the path of the dark room and take the other elevator. (Just touch the crate by walking into it and it'll move. If you push the crate before you go into the dark room, the bolas and the 1-Up will be unavailable to you. You were warned.)
 

Take this elevator all the way up and you'll be at...the visitor's Center? Turns out this is the elevator that requires Ellie Sattler's ID card before you could use it. (This doesn't make sense, since the Raptor Pen and the Visitor's Center are on completely different locations and a bit of footwork away from each other. I feel your pain if you're actually trying to question this.) Get out of the Visitor's Center.

Go left and go through the mountain maze. When you come out of the other side, you'll be near the ship. (The music here is amongst the best in the game, along with the Beach Utility Shed area.)

Nublar Utility Shed Map (by StarFighters76)

Also, there's some backtracking here for Robert Muldoon's ID Card. If you don't remember, go back to the door in the Nublar Utility Shed and find the door that required Ian Malcolm's ID. The room here has it.

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