Showing posts with label Trilby's Notes. Show all posts
Showing posts with label Trilby's Notes. Show all posts

Saturday, December 13, 2014

DeceasedCrab plays Trilby's Notes - Part 13 of 13

How's Trilby gonna get out of this one?

When The Prince/Cabadath comes forth, die. That's it. That's the command you put in. The Prince will think Trilby is dead and kill Lenkmann instead.

After the events that took place, the Order of Blessed Agonies will still be able to continue with their proceedings as planned, as they have the blood of the Guide. The Prince is holding a beaten-down but still very much alive Lenkmann, and they now wait for the right time to continue their plan.

Trilby is still unable to destroy the idol, as they can still summon John DeFoe if he does. This leaves him in a Catch-22, leaving the end of the game with a cliffhanger (which is solved after the events in the game take place, as they are placed in a time capsule that is jettisoned into space, as mentioned in 7 Days a Skeptic).


Friday, December 12, 2014

DeceasedCrab plays Trilby's Notes - Part 12 of 13

Now to see how this all began...

Touch the stump. You'll trigger one last flashback. It's Cabadath! He summons forth a pain elemental known as Chzo. Chzo grabs Cabadath, and Galdn betrays him in his time of need. Cabadath's agony becomes a fine meal for Chzo.

Cabadath's soul was placed in an oak sapling, which grew and grew, giving his body immortality. Cabadath became The Prince. Chzo is the king.

Siobhan is still here. So is Lenkmann. Lenkmann explains that John DeFoe was killed with the idol made from the wood that was The Prince's soul, infusing John DeFoe with Chzo's magic and causing him to not only come back much more powerful than ever before, but also causing him to be intertwined with Cabadath/The Prince.

Chzo has finally been able to connect the bridge between the Realm of Technology and the Realm of Magick after 2000 years. Lenkmann reveals that he's not part of the Ministry of Occultism...he's part of the Order of Blessed Agonies. The Book of Chzo not only foretold John DeFoe, but also Trilby. Trilby would guide the Bridgekeeper to his destiny. Lenkmann then stabs Trilby with a knife.


Trilby wakes up, weakened and lying on the stump. Siobhan is gagged and tied down. Lenkmann summons Cabadath...

DeceasedCrab plays Trilby's Notes - Part 11 of 13

This is it. This is the point of no return.

Alright, head back to the real world, then leave the hotel. If you're in the real outside world, congratulations. You'll be able to pick up a porcelain arm. Then, head to Trilby's room. You'll find the other arm.

Head to the alternate hotel, then head to the top floor of the stairwell. Place the porcelain parts on the torso, then head back to the real world and enter the rooftop entrance. Touch the stone on top of the piece of paper in the corner and you will trigger another flashback: that of the innkeeper, Boyle. The Prince will kill his father for cutting down the tree that was his soul. Grab the stone in front of Boyle and throw it at the Prince. When Boyle kneels down, the Prince disappears. You'll then be back in the alternate realm with Siobhan. Apparently, she also shifted just like Abed did.

Trilby hands the pills to Siobhan, as this isn't her battle. From here on out, you're stuck in the alternate realm. When he leaves the rooftop, he'll read the note: Lenkmann wants to see him in the basement. You'll also see the religious view of the Woodsman's death.


Head back to the wine cellar. The beetles are gone. There is now a hole in the wall. Enter it, and you'll find a giant tree stump with a symbol on it. The realities here are starting to shift back and forth...

Thursday, December 11, 2014

DeceasedCrab plays Trilby's Notes - Part 10 of 13

it still hurts

Go to the door and pick up the page. It's a note form Lenkmann, and he knows you're on to something. He wants you to head to the roof.

You'll also learn about the second victim: the Innkeeper. Turns out, that tree was The Prince's soul. "The child" and "the bridgekeeper" are John DeFoe.

Go back to the front desk and you'll find a porcelain leg. Take it. Go to the door behind the desk and take the other leg.

Head back to the bar. You'll see Abed seated at the counter, fixated on a porcelain head. When you talk to him, you'll find out he's drunk. To get the head, get him a drink.

Another Easter Egg: You might end up in the basement of the DeFoe Manor, with John DeFoe coming after you. When he touches you, you'll be back in the real world.

Anyway, head to the wine cellar and get the bottle of wine, then head back to the bar only to find out he's gone. From here, keep walking back and forth between rooms until you head out into the alternate hotel, then enter the bar. Abed is dead, and a porcelain head sits in place of his own.


Head to Trilby's room in the alternate hotel. You'll find the message "Chzo, love me" stained in blood on the wall. Other than that, there's not really much to do here.

DeceasedCrab plays Trilby's Notes - Part 9 of 13

Gee, that last name sounds familiar...

If you keep opening the same door and leaving the room multiple times, you'll get "it hurts" messages.

If you keep entering and leaving the wine cellar multiple times, there's a random chance that you'll change into John DeFoe for about ten seconds before turning back into Trilby. Strange.

Another Easter egg: sometimes, at random, you'll enter the cargo hold of the Mephistopheles (complete with the time capsule containing John DeFoe's ashes) from 7 Days a Skeptic. You'll be dragged back into reality after a few seconds, though.

Go back to the souvenir room and touch the sign with the unicorn head on it. You'll be dragged back to Wales circa 1581, and you'll be playing as Owen Somerset (a reference to Johnathan and Malcolm Somerset from 7 Days a Skeptic). Ask the innkeeper about a room, and you'll find out that the Unicorn is cursed that you should leave if you do not wanted to be doomed to a grisly fate. Ask him about a room again, and you'll find out that the inn was built from a fallen oak near a bunch of dead bodies on an island north of where the inn is situated. The Unicorn was built by the innkeeper's father, and that since the inn is now a curse on their bloodline, madness and death claim those that stay there...the innkeeper's father being one of them.

Ask him a third time, and he'll tell you to leave before the shadows claim you, as he does not want to see anyone else suffer for his family's sins besides his own. Ask him a fourth time, and you'll finally get the room. It'll also be free if you survive until the next morning.

Sleep on the bed, and then you'll eventually wake up after smelling what appears to be smoke. Go downstairs, and you'll find out that fire blocks your way back outside. Go back to the upstairs room and grab the sheet off the bed, then go downstairs and use the sheet on the fire. When you extinguish the fire, you'll find out it's the innkeeper. He's dead. The Prince then appears and kills Owen.


You'll be back in the real world, and Abed Chahal has left the room.

Wednesday, December 10, 2014

DeceasedCrab plays Trilby's Notes - Part 8 of 13

We explore even more of the alternate - and real hotel - and get even more leads as to what happened on July 28th throughout the ages.

Go down the stairs and you'll see the Tall Man playing the harpischord. When you shoot the Tall Man, he turns to Wilbur, and Wilbur will be dead. The Tall Man will re-appear behind Jack, and Jack will pledge to become redeem himself for his offense, calling him "your majesty" as he does so. Apparently Frehorn knows who this guy is. (Yep, it's The Prince.) The Tall Man will then disappear.

You'll be back in the real world, and find out that Frehorn creates a bizarre religious cult. Siobhan is gone, and there is a piece of paper near the door. Pick it up, and you'll learn about Victim #3 - Jack Frehorn - as viewed by what appears to be the point of view of some cult.

The Prince is the man who struck Wilbur down, and he used to go by the name "The Arrogant Man." The name of the cult he created? The Order of Blessed Agonies. (Yes, a reference to 6 Days a Sacrifice.)

Head back to the lobby, and you'll be in the alternate realm again. If you take a pill, it won't work anymore. Go back to the dining room, and you'll find Lenkmann. He'll unlock another door, and then automatically disappear.

There's nothing of real importance here in the kitchen, so enter the door to the north. Do not walk into the trail of bugs in this room, as they will immediately kill you. Use the meat to distract them, then walk to the body and look at it. The water apparently has kept the hand on it from decaying, and if you drink the water, you'll find out it's completely unlike the rest of this alternate realm - it's actually pure and welcoming. Trilby will place a few drops of the water into the pill bottle and distribute them amongst the pills. You'll then be back in the hotel's cellar in the real world.


Head out and return to the souvenir room (where you found the chisel). You'll be able to open it normally this time. As expected, Abel doesn't believe anything that's going on. Ask him about the Unicorn. You'll get to touch his shingle, and you'll find out that the Unicorn dates back to the Elizabethan period.

Tuesday, December 9, 2014

DeceasedCrab plays Trilby's Notes - Part 7 of 13

it hurts

Open the door to Room 2A. Siobhan will tell you to come in.

Turns out, Siobhan knows who you are, which basically blows your cover. As Trilby tells her the truth, the hideous side of the hotel shows up yet again, and the Tall Man shows up in Siobhan's place. The walls are covered with the number "28 7," a reference to July 28th.

Kick the Tall Man when he bends down to try to kill you, and you'll kick him only to end up smacked back into reality and kicking Siobhan instead.

Go to the bag on her desk and look in it. You'll find a folder labeled "O'Malley Family History." You'll find out that the events where Mbouta was killed were also the events that bankrupted the O'Malley Shipping Company, and that the crate was made out of wood from what used to be a harpischord. You'll also find out about the man named Jack Frehorn before going into another flashback involving the events mentioned in the file.

Just like every flashback (and this day), everything takes place on July 28th. Amazing.

Jack Frehorn has bought an old (and expensive) harpischord in the Flemish style. The keys are carved from centuries-old English oak, though the remainder of the instrument have yet to be tainted by the Ethereal Realm. The wood of the keys have been in multiple things, including the walls from a certain Welsh hotel known as The Unicorn about 200 years prior.


After Jack and his friend Wilbur have dinner, Jack is woken up by music being played from the harpischord. You have control of Jack Frehorn here. Go to the table and take the pistol,

DeceasedCrab plays Trilby's Notes - Part 6 of 13

See? What'd I tell ya?

Touch the chisel. This time, you'll play as the African warrior Mbouta, whose life has turned a complete 180 and obviously for the worse. Go to the right, stand near the guy with the hammer and chisel and point at the chisel. The man will give them to you. (Remember, any interaction you make with the crew will have to be non-verbal, as Mbouta does not understand the language of the white men.)

Go down the ladder. You'll find a crate saying "O'Malley Shipping." (Heh, apparently Siobhan's ancestors are involved in this as well. Small world.) Use the chisel on the crate, and Mbouta will create the idol. When you climb back up to return the chisel, you'll find that everyone on board is dead. Go to the right and you'll find the tall men sticking his four-sided scythe right into the ship captain. Mbouta tries to run, but the Tall Man kills him.


Go to the door and pick up the piece of paper next to it. Apparently, the victims in question are victims of the Tall Man. Why were they killed? We'll find out soon enough. For now, exit the room. You'll see Abed seated at one of the tables. Talk to Abed about O'Malley (type it in as "omalley"). She has gone out to get a drink. Go to the bar, and Siobhan will ask you if you've seen any of the hotel staff. Trilby will tell her he hasn't. Talk to her about the ship. She'll need to find her notes before she can tell you about O'Malley Shipping, and she tells you to meet her in Room 2A in about five minutes.

Monday, December 8, 2014

DeceasedCrab plays Trilby's Notes - Part 5 of 13

There's an awful lot of touching and visions in this game.

Trilby asks Abed Chahal about the Sea Angel, the ship where the idol was found. Turns out, the words "Sea Angel" are carved into the chisel that was found amongst the DeFoe Manor artifacts. The chisel is out on display in the convention hall, next to the dining room.

There is now a piece of paper peeking out from behind the painting. Take it, and you'll get a piece of religious material with details that don't seem to make any sense. They will, in time.


Go to the counter and get the matchbook. It only has one match, but it's still useful. Go up to the heat detector near your room (Room 3C) and light the match near it. You'll trigger another vision of sorts with the Tall Man in it, After this, you'll be jerked back into reality and the fire door will click open. Go through it and take the crowbar off the workbench. Head out of the hotel and you'll be in the alternate outside area. Go back into the hotel, return to the dining room and use the crowbar on the boards that block the double doors next to the restroom. Go inside and you'll see a few burnt corpses hanging from the ceiling. You'll also see a rather interesting and somewhat familiar symbol on the wall. Leave the room, eat a pill, and go back into the room. Congratulations. You're now in that same room in the real world. (This is also the only means of entering it in the real world initially.) Get the bottle standing on the table in the corner.

DeceasedCrab plays Trilby's Notes - Part 4 of 13

Oh, hey! A flashback!

It should be noted that you can enter the alternate realm randomly at anytime. Nevertheless, you should be able to know what to do by now if you just look at the guide. If you need to head to the alternate realm to further the story line along and get more items, just keep going back and forth between rooms and you'll eventually end up there.

Back to the lobby. Turns out, the painting is here after all, and it's survived the fire that consumed DeFoe Manor. Touch the painting and you'll instantly enter a flashback from Matthew Defoe's memory that involves the very early history of the idol. Sir Roderick will then ask Matthew to fetch some brandy. You'll finally have control of Matthew.

Before you get the brandy, go ahead and look at both the knives, the mask and the apron. At least you'll get the history behind both of those items. Then, go to the glass cabinet and get the brandy. John DeFoe knocks on the door, and Matthew will talk to him.


Slip the painting under the door when John wants to see it, and you'll overhear Sir Roderick kicking Mr. Smythe out. Turns out Mr. Smythe told him that the tribe who could have made it all died from slavery years ago and that the idol is a forgery. The whole matter concerning Sir Roderick finding out that Matthew knows about the boy behind the door happens, and then you'll gain control of Matthew again when he hears a loud smashing sound from his bedroom. Open the door where John Defoe was locked behind, and you'll see the whole chain of events where John Defoe is murdered. As Sir Roderick kills John, Trilby is scared back into reality by Abed Chahal.

Sunday, December 7, 2014

DeceasedCrab plays Trilby's Notes - Part 3 of 13

My word, it's been quite a while since we covered an alternate dimension. Especially one in this series in general!

Turns out that bloody mess at the bottom of the stairwell is a body in an old military uniform. The body is that of a muscular young man, the head is missing and the hands are almost worn down to nothing. Get right up to the pieces of paper on the ground and read the pages. Turns out this guy found out the hotel was cursed somehow, and he and his wife Felicia died at the hands of the Tall Man before they could get out. We're also nearing the anniversary of this guy's death, too.

Go right from the body to enter the lobby. The lobby is also screwed up, and the painting is nowhere to be seen. There's nothing you can really do here, so leave the hotel. Even outside, the world is tainted by...whoever this is. If you keep going left or right, you'll find out the path just loops back around to the hotel. Go back in the lobby and go left. Enter the door to the north. You'll find a poster of the Tall Man in the building. (Strange.) Go to the bar and pick up the pliers. Leave the room and keep going left. You'll find the "alternate" dining room, complete with another corpse and the message "It heeds." It heeds what? Go up to the lump of meat on the table and take the meat. Trilby will take a lump off of it. Then, use the pliers on the nails that are holding the body up against the restroom door. The body turns into the Tall Man, who then disappears.

This is creepy.


Go into the restroom. Get the envelope that sits on the counter across from the mirror, and you'll find both a bottle of pills and a note that is strangely addressed to Trilby. The pills are tranquilizers, as whoever wanted Trilby to get this message knows how this alternate realm "shows up." Turns out this "whoever" is Agent Lenkmenn, who is leaving it all to you to find DeFoe as he explores the alternate hotel phenomenon. Eat a pill, and you'll end up back in the real world. Go back to the lobby and use the lockpicks on the office door. Open the safe, and you'll find out it amazingly empty.

DeceasedCrab plays Trilby's Notes - Part 2 of 13

Well, this game got grim pretty quickly.

Trilby takes advantage of Professor Chahal's absent-mindedness in just a matter of moments, and scores an opportunity to see what he's up to. He takes you up to his room for drinks, where you'll meet his assistant, Siobhan O'Malley. After Trilby takes a seat, Siobhan joins him. As they chat it up, Abed joins them and asks what they should talk about.

Here's how the Q&A sessions work in this game: you'll have to type the topic of conversation you want into the game with the keyboard. If you haven't been paying attention, you're probably screwed.

Talk to Abed about DeFoe Manor. It appears that with all the crazy stuff that's been going on regarding it, fact and fiction have both collided into one another. He managed to find some books, furniture and...the idol.

Ask Abed about the idol. When Trilby tries to take it off Abed's hands, Abed tells him it's located in the hotel safe. He will work out a deal for it after the fair once he shows it off along with the other artifacts. You'll also find out that he's also found the burnt rocking chair and the painting. As they talk, the scene goes from normal to apocalyptically horrifying. The room is bare, blood is everywhere, and there is a charred skeleton sitting where Siobhan was. You'll also meet a tall, pale man in a black cloak. Yep, that's the Tall Man aka the Prince from 6 Days A Sacrifice. The room then turns back to normal, and both Abed and Siobhan apparently didn't even notice what was going on.

Trilby leaves the room (Abed is in Room 2B, by the way), and the hallway becomes the same as the room. You'll see the Tall Man walk to the left. There is also a message on the wall written in blood that says "His body is here, his soul is not." Hmmmm...

When you re-enter Room 2B, you'll notice that the couch is slashed open and that there's a severed head on the table.


Go to the doorway to the left and you'll enter the stairwell. Go to the very top, and you'll find a message in blood saying "Bring her back," with a human torso devoid of a head, hands and feet to the right. Go to the bottom of the stairwell, and you'll find...something.

Saturday, December 6, 2014

DeceasedCrab plays Trilby's Notes - Part 1 of 13

We finally put the Chzo Mythos series to rest with the second (storyline-wise) entry in the series: Trilby's Notes.

Also, this one's gonna be full of spoilers, and unless you've seen my guides for 5 Days a Stranger, 6 Days a Sacrifice, and 7 Days a Skeptic, there's gonna be storyline spoilers all over the place...so read those now before getting into this bad boy!

Well, after the events of 5 Days A Stranger, apparently not all is right. Jim Fowler was expelled from school for truancy, Simone Taylor became an alcoholic, and Trilby is haunted by the memory of his possession where he killed Philip.

After he somehow gets himself arrested in a police sting, Trilby gets arrested but is placed in the STP - the Special Talent Project. After a year and a half of working a government job, Simone enters Trilby's picture again. She has now become a virtual recluse and a complete wreck of her former self. Trilby decides to visit her.

Simone's Flat


This time around, there are no mouse controls. It's keyboard only. If you've played the original versions of the first few King's Quest games, you know how this works: move Trilby with the Arrow Keys and type in the necessary commands with the keyboard. F3 lets you re-input your last command instantly, while TAB lets you look at your inventory. (At least you don't have to type "look inventory" anymore.)

Go up to the second door and knock on it. After three knocks, it's apparent that Simone isn't going to let you in the old fashioned way. Look in your inventory and you'll find out that you have lockpicks. Use them on the door.

The room is dark, but you can easily walk to the blinds. Open them, and you'll find a dead body when the thunder strikes and lets some light in. Look at it, and you'll find out that it's definitely Simone Taylor. Trilby calls an ambulance and leaves.

The Rest of the Story


A week later, after being relieved of duty from what has transpired, Simone's death is ruled as supernatural activity. Trilby's superiors assign him a new duty - the DeFoe Manor Incident. Several trinkets had been taken by looters, including the wooden idol that housed John DeFoe's soul which was originally thought to be burned to oblivion. Trilby instructs Jim Fowler to go into hiding. The idol has made its way to honorable historian Abel Chahal (that last name look familiar?), who has scheduled an antique fair near the Clanbronwyn Hotel (this should also look familiar if you've watched 6 Days a Sacrifice). Trilby books a room.

Clanbronwyn Hotel


As soon as Trilby arrives, he meets up with Lenkmann from the Ministry of Occultism, the agency that looked into Simone's death. Lenkmann knows that the DeFoe Manor Incident has affected Trilby psychologically, but nevertheless he is doing a separate investigation as part of doing what he needs to do. He disappears around the corner of the building, and Trilby enters the hotel lobby.


Trilby enters the lobby and shirks off the odd feeling he has about the hotel. He signs in under the name Terence Railby (a clever alteration of the name "Trilby"), and is assigned room 3-C. As he signs in on the check-in book, Professor Abed Chahal comes to the desk and tells the woman at the desk (whose name is Bethan) that he is having dinner in his room.