At this point, the stages start getting shorter. It makes sense here, since you're in a maze and it takes a while to get through it if you don't know where to go, but the next one...not so much.
Catsablanca
The ammo here is tin cans.
You'll need to go through a maze. Be careful when hitting garbage cans for pick-ups, and keep striking after you've hit one in case a cat jumps out and attacks Garfield.
Start by going down the manhole that the orange hand is pointing at. Make your way to the right. You'll see three doors. Enter the one on the right. Go left, then jump up to the door at the end and press Up to enter it. You'll be back underground. Go right and enter the doorway in the other room. You'll be back outside. Head to the right, then jump on the awning while avoiding the things thrown by the old man in the window and use Odie's tongue to launch yourself to the roof. You'll need to head left from roof to roof, jumping off the edges of the awnings on the left sides of the building while avoiding and/or attacking birds that fly at you from the left. You'll soon see a wrecking ball. Keep jumping on it as it swings between the foreground and the background to stay on it. There will be a mallet key and an extra life nearby; grab those if you can before getting the remote.
There was supposed to be a second section after this where you are on a subway train, but it was removed from the final version of the game. It was shown on the back of the box for the game, and it was also shown in a Sega Channel exclusive called Garfield: The Lost Levels, which also contains some levels that were also cut out, probably due to memory constraints. Sadly, the ROM for The Lost Levels has yet to be dumped, and it is considered lost media.
You'll soon face the boss, and your ammo will be bombs. The dog dressed as a spy will move from one side of the area to the other, and will throw bombs. He will also toss a bomb up and down as he moves, and you'll need to jump over it, as well. You'll want to avoid the ones that are lit and grab that ones that are not, then throw them into the pipes so you can hit the dog spy below. After enough hits, the dog boss will leave, and you'll be able to exit the level.
To get to the fifth level, drop down and to the left, then make your way up and jump over the red lights so they don't damage you. From there, get on the spring on the ceiling and head left to the portal.
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