Tuesday, December 26, 2023

PrinceWatercress plays Donald Duck no Mahou no Boushi - Part 3 of 6


In this video, we go up the clock tower and turn the lights out, then we find out why we really did it.


Clock Tower


Along the way to the top, you'll need to swing on the bars in the background while avoiding moving on the gears in the background. If you walk around on the gears long enough, a ghost will appear and start chasing you. Thankfully, if one is following you, can jump on a nearby yellow switch to shine a light on the ghost and defeat it.

On the upper levels, you'll have to hang onto hooks on tracks. You can rid some to the end, but there is at least one that you'll have to jump off before the end of the track.

The shards of glass are spikes.

The whole turkey (chicken?) replenishes four hits.

When you hit the switch at the top of the tower, you'll light up the entire tower and continue to the next area.

Once you beat the clock tower stage, you'll find out that the old man is invisible underneath his brown coat, and that he is the king of a magic kingdom that you've just opened the portal to by getting rid of the ghosts. Much to Donald's chagrin, Donald will have to do more to get the hat that he desires for Daisy, as he will now have to help the king get his kingdom back from his minister, who has kicked him off the throne, cast a spell on him that made him invisible and unable to cast magic, and has proclaimed himself the Dark King. From here, Donald will be sent into the magic kingdom.

Village


You'll end up in the village. The Dark King's minions are out of control, and if Donald can defeat the boss leading them around, they will leave. From here, you can hold A to become invisible for a short time, but you will not be able to move while hiding under the king's hat.

If you see a minion with a shovel near a tree, there is a hole nearby. The ground where the hole is will look a little bit different, and you can jump over the hole if you know where it is. The hole does damage you, so you don't want to fall into it.

The guys in green robes and hats are wizards that shoot magical projectiles. They take two hits to defeat.

Aside from running back and forth, the minions will also trip you with ropes, blow fire at you from behind a campfire and also throw apples down from tree branches. You can easily defeat them all by jumping on them.

The boss is a red-and-yellow guy who will pop out of the barrels to throw rocks at you. Hold A to protect yourself from the rocks if you cannot get to the guy and jump on his head in time. Also, watch out for the spikes that will periodically pop out of one of the barrels, as they will hurt you if you land on them. After enough jumps, you'll beat the boss.

You'll then find out that in order to get to the castle and face the Dark King, you'll need to get your hands on a flying ship. Unfortunately, the ship is hidden by the Dark King's four bosses, and in order to find it, you will have to defeat the four bosses, then sneak on it when the four bosses report their failure to the Dark King.

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