Wednesday, December 13, 2023

PrinceWatercress plays The Magical Quest Starring Mickey Mouse - The Longplay


Here it is: me beating the game in full and in one sitting after not being able to do so almost 30 years before the time of recording. Enjoy.


Here's the gist of the game's plot: Mickey and Goofy are playing catch with Pluto while Donald's just standing there, and then Pluto goes missing all of a sudden. Mickey falls off a cliff while looking for him, and then the game begins.

Hey, at least there aren't any plotholes.


Stage 1

Treetops


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Fighting enemies is a little weird, but once you get used to it, it's a snap. Jump on them with B, then pick them up with the Y button. Press the Y button to throw them forward with a nasty little spin. Left and Right also left you move around, while Down lets you duck.

The berries take you to high places when you tear them off the tree and grab hold of them. They explode after a few seconds, but you'll be much higher by the time that happens.

The bugs will jump and float downwards every so often, and can easily be defeated. The sleeping birds give you a coin when dropped and thrown.

You're not really going to be able to do much until you open the door. When you enter the house, you'll meet a wizard. He tells you that Pluto has been taken by Emperor Pete, and to find him, follow his statues. He'll then distribute magical boxes throughout the land, and these will be your main weapons. These can be grabbed the same way as downed enemies.

The yellow boxes can be grabbed. The grey ones cannot. The red boxes respawn when you grab them, giving you an infinite ammo supply. Sometimes, you'll find coins inside the boxes. Pick them up, as you'll need them to purchase supplies throughout the journey in stores that are interspersed throughout the levels. The hearts replenish your health.

There's a hidden door above the house. Break the blocks to find it, then enter it to find two of those sleeping birds. As for the big box with the Mickey head in the center, grab the chain beneath it, pull down, and let go. You'll get a ton of apples worth 500 points apiece for your efforts. If you find fruit in a box, pick it all up to get a ton of points. You can find a lot of nifty stuff that you'll really need in the big boxes, including coins...so keep an eye out!

The only way you can run is to walk down a slope. If you keep jumping every few seconds while you're running, you can maintain that speed, but if you don't do that while you're on flat ground, you'll go back to normal speed in a few seconds. (This hint is really useful if you're trying to do a speedrun, tool-assisted or not.)

You'll see the minature Pete soldiers quite a bit throughout the game. You'll have to stun them with a block before you can take them out. Jumping on them does nothing.

The bees are really easy. All you have to do is jump on them to get rid of them.

The heart crystal adds a heart to your maximum health in addition to refilling all of your hearts. You can get a maximum of ten hearts, and having all that life can really make a difference.

1-2


Here, you'll be taking a ride on giant berries down a hill. To take a ride, just jump on. If you jump to the right and off the beaten path sometimes, you'll find something.

If you can make it to that grey block in the air, jump to the right into the trees. You'll land in the treetops, and you'll eventually find a ton of apples as well as another door. This takes you to the General Store. For now, you can refill your health, but as you progress through the game, you'll be able to buy other stuff.

You'll finally meet your first boss here: some guy with wings. You'll see him a couple of times throughout the game. Jump on his head to beat him. When you bop him on the head twice, he'll hang upside down on the trees like a bat and send some miniature clones at you. Jump on them and throw them at him to do some real damage! When you beat him, you'll be able to enter a cave and enter the next area.

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Funny how Mickey just looks at you like "WTF" when you don't touch the controls as he sinks in the water.

Anyway, the wildlife here wants you dead. The frogs can be jumped on like stepping stones, the beaver waits for you to jump into the water so he can basically destroy you, and the starfish try to follow you. Wow, even the starfish want you dead.

If you can throw a block at the beaver and swim through the beaver dam, you can get two hidden extra lives. These make it a little easier to get through the game, and I didn't know about this until I played through the game myself.

If you see the chain to the side of the giant Mickey boxes, just grab it, pull it and let go as before. It'll still work.

1-4


This boss is pretty easy. Throw blocks at its head, or simply jump on its head. For the first couple of hits, a segment of the worm will pop off, and you can use it against the boss as well.

When his face turns red, get away from him and wait for his face to turn purple again so you can damage him. When he's short enough, he'll start jumping around. Keep hitting him in the head and he'll eventually go down.

Every time you beat a boss, you get more points and also get some more coins! The coins will come in handy for the second level, and you're going to find out why.

When you start the next level, you'll meet the Wizard again. He'll give you a magic turban and wizard's suit, and when you equip it, you'll be able to perform magic. You can switch between regular Mickey and the magic turban whenever you need to. This suit will let you zap enemies with magic bolts and also breathe underwater.

Stage 2

Dark Forest


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When you start the level, you'll meet the Wizard again. He'll give you a magic turban and wizard's suit, and when you equip it, you'll be able to perform magic. You can switch between regular Mickey and the magic turban whenever you need to. This suit will let you zap enemies with magic bolts and also breathe underwater. You can shoot a magic shot with the Y button, but if you hold the button down, you can charge it up. Keep in mind that a charged shot will use more enemy, so watch the gauge on the lower-right when you have the magic turban equipped.

Throwing an enemy into a giant Mickey block will also open up the contents, as will shooting a charged-up magical shot at it.

The bug hiding underneath the leaf is basically the Dark Forest's version of the bug from the Treetops area, except he doesn't jump around. He's pretty easy.

There is a door underneath some blocks just after the start. Get rid of the blocks to enter the door, and pull on the big Mickey block to get a Crystal Heart.

Do not let the fish in the water bite you. If they do, they'll drag you under, resulting in instant death.

The plants that drop the spiky seeds are basically indestructible, but you can stand on them.

Hold B while bouncing on the pointy ends of the trees to get the maximum height every time.

The bean enemies that hang off of the vines and bounce up and down can be knocked off the ceiling with a regular shot, and then taken care of like a normal enemy. A charged shot, however, will kill them in one hit.

While you're playing as Wizard Mickey, you can hold down Y to charge your shots up, much like in Mega Man. This lets you kill some enemies outright and deal more damage to others, and you can also get more distance out of your shot, going as far as the other side of the screen. Of course, charging your shot depletes more of your magic power when you finally let it go, so collect the Magic Lamps to refill your magic.

2-2


Remember what the Wizard said about the Magic Turban allowing you to breathe underwater? Equip it before you enter the tree, or else you'll slowly lose all your health.

Use your magic to open up the sea anemone doors, and hurry through before the door close on you and hit you. Shoot down any bugs that swim around and any worms that move from one hole to another.

When you exit the tree, drop down and fall to the left. You'll find the General Store. If you need to, you can now refill your magic power in the store. If you have 200 coins, you can get a crystal heart. If you have 300 coins, you can cut your magic consumption in half. Don't fall any further when you reach the door, however; it will result in death.

To beat the boss here, avoid him and the seeds that he throws up in the air. When he's on one side of the screen, he can shoot his grass skirt at you like a boomerang. Stay away from it (jump over it if you have to) and remember that it lowers when it boomerangs back to him, and charge up your shots so you can hit him and kill him more quickly in the long run.

2-3


There's not very much to this area. Move past the statues before they swing their clubs down. Make sure not to touch the clubs while the statues are rearing back between swings, too.

You can stand on the statues while the clubs are down (or at the sides of the tops when the clubs are up), but you'd better make your move before they rear back their weapons again. Also, watch out for that fish near the end.

2-4


Be ready to jump and keep a look out for those bean enemies that bounce up and down.

The boss here is a giant Pete spider. He'll try to run into you and he can also shoot webs at you. If you get hit by a web, mash the buttons to break free!

The spider's main weak point is his face. Use charged magic shots to hit him from the other side of the screen, and jump on his head when necessary. When the spider's face turns pink, it's about to go down.

Whenever you complete a stage, your health and your ammunition is completely refilled.

Stage 3

Fire Grotto


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You can pause the game and change costumes, then un-pause and make the costume switch.

Go into the cave and prepare to take an elevator trip down. Shoot down the bats with the Magic Turban, and don't let the blocks or the ledges crush you.

That same guy is back, and this time he's got a hammer. When he hits the floor with his hammer, you'd better be out of the way of the part of the floor that shoots up into the spikes! You'll definitely want to charge your magic up here so you can spend less time against this guy. Just make sure you don't hit the wall of lava whenever part of the floor rises up. If the part you're standing on rises up, move off immediately so you don't get sent into the spikes.

He also shoots fireballs at you, but the fireballs are easier to avoid.

3-2


When you start the stage, a block drops down to break the glass in front of you. You'll get the Fire Suit, and you'll be able to play as Fireman Mickey as a result.

Just like the Magic Turban, the Fire Suit has its own energy meter for its internal water pump. You can also cut the energy you use for it in half if you can find the General Store in this stage and pony up the coins.

The fire hose can break blocks and put out fires. It can also push the grey blocks and large stone blocks forward to help you reach previously unreachable areas. Unlike the shot from the Magic Turban, however, you cannot move and fire at the same time; the game forces you to stand still while shooting water out of the hose.

Aside from the walking fire enemies, you'll need to watch out for the craters that shoot out fire geysers as well as the flying fire enemies that materialize out of seemingly nowhere, too.

The fire hydrants refill the Fire Suit's water pump.

The small flames that walk around can also walk on walls. The fire bats just fly around.

The fire pits hurt you, but at least they don't kill you on impact.

You'll also see fire jets come out of the walls, and the wall-based fire jets can set platforms on fire. Extinguish them with the water pump before crossing. Keep in mind that the platforms stop briefly before moving again when extinguished.

3-3


You can push the blocks that move up and down forward with the Fire Suit.

If you use the Magic Turban underwater, you'll be able to breathe underwater if necessary and take care of that fish if necessary.

The ceiling of fire sets the platforms on fire, but thankfully it doesn't go all the way to the floor. The water in the floor extinguishes the fire on the platforms. Also, when the fire ceiling approaches the water, you can see the light of the fire reflecting in the water, which is an outstandingly fine detail.

The Mickey Doll is a 1-up. I'm surprised I haven't seen one until now.

If you go into the underwater pit after the fish, you'll be able to find a big Mickey block. Use the Magic Turban to break the block and get another Crystal Heart.

The General Store door near the boss is pretty nice. When you leave, you'll be able to come back next to the entrance, so you can farm for coins for a while and get all the life you need. If you need the upgrades for the Magic Turban and/or the Fire Suit, you'll be able to make getting those easier here, too.

3-4


The boss here is a statue. To beat it, keep hitting it with the Fire Suit's water pump. The fireballs that come out of the statue's mouth will hit the platforms, and if you extinguish them, you'll get a fire hydrant to refill the pump for your efforts.

As you work on it, the flame in the statue's mouth will slowly die out. Don't take too long to defeat the boss, as it slowly regains its strength. The platforms will switch directions every so often, so be ready to keep hitting the boss with water and duck underneath the boss when necessary. When the flame in the boss' mouth is extinguished, you're done.

Stage 4

Pete's Peak


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When you start the level, Goofy will be there to give you the Climbing Suit.

When you start the level, Goofy will be there to give you the Climbing Suit. This suit comes with a rope that you can shoot in all directions to hang on stuff from if you use the Y button in conjunction with the Control Pad. Holding a direction while swinging around will take you in that direction when Mickey swings in the direction you're holding. Hope you're good at Bionic Commando, because it can be a little tricky to use if you're not used to that game.

You can hang on the grey circles with the mouse face on them. You can then jump like you normally would to jump to the other side.

If you grab a block with the rope, Mickey will automatically start carrying it.

You can also use the Climbing Suit to get to the top of a platform. Just hold up and press Y, and then starting climbing with Up on the Control Pad. You'll be able to climb and hoist Mickey up to the platform above. You can also hold Up or Down to raise or lower yourself.

Sadly, the rope isn't a good help when fighting enemies. However, you can pull the shields away from the miniature Pete enemies with it. Just hold Left or Right and then press Y to yank the shield away. Without the shield, the red Pete Guards are vulnerable, you can jump on them until they're dead.

The egg enemies just run towards you. They can be stunned with a jump and used to take out other enemies.

Go left near the top to find a 1-Up. The 1-Up re-spawns, which is good in case you die. Drop down from the left edge from there to find the General Store.

4-2


The gusts of wind push you downward to your death, so don't leap into them.

If you go down the second gust and hang onto the ceiling, you'll be able to find a lot hidden blocks. One of the big blocks will contain a Crystal Heart. It can be pretty hard to get to it, so I don't exactly blame you if you skip it. Thank

4-3


The boss here is an eagle.

When it divebombs towards you from the background, hold on to one of the grey spheres until it passes. Otherwise, you'll be blown clear off the screen and into the pit below, and that's going to cost you a life.

The boss will then come down with an egg in its claws. Grab the egg with the rope, and then throw it into the eagle to damage it. It will then repeat its attack pattern. If the boss drops the egg, you'll have to dodge the two brown blobs that cover the floor and you'll have to wait for it to come back with another egg.

Stage 5

Snowy Valley


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This stage (and its levels) is really short.

You'll definitely want to get the Fire Suit back out for these levels. When you spray the crystals in the air with water, you'll be able to create some temporary platforms. Cool!

The dandelions (dandy lions? I dunno) that come out of the ice crystals under the ground are just vanilla enemies.

The pink flower-like things push the ice platforms back and forth.

The ice platforms can be pushed by walking into them. If you jump onto them, you'll be able to ride them down the slopes like an icy surfboard. Keep in mind that the faster they go, the longer you will go when you leap off them. Watch where you're going!

Speaking of icy, be careful here. The ground in this stage is very, very slippery.

You can find an extra life by using the Fire Suit on the large group of ice crystals that you'll see shortly after the beginning of the level. By spraying the ice crystals with water, you can create ice platforms that last only briefly and can get you to higher areas.

5-2


There aren't any enemies here. Also, you need not use the ice platforms to get through this level. All you need to remember is that the platforms go according to what direction you were holding the D-Pad when you landed on them (either left or right). Also, make sure you have momentum and speed so you can clear some of the jumps.

5-3


The boss here is a walrus Pete. He'll ice skate from one side of the screen to the other and breathe snowballs into you. Though you can use the Fire Suit to freeze his snowballs and damage him, the Magic Turban does even more damage when you charge it up.

If you're going to jump on his head (which also works here), be careful not to jump into his ice skates as he flips around or you're going to get hit.

Stage 6

Pete's Castle


6-1


The blocks pointing upwards can be thrown to hit aerial enemies that are directly above you.

The flying helmets can't be defeated with a jump attack, though you can jump off of them to use them as a sort of stepping stone.

The floating circular platforms are trampolines. Wait for them to lower before jumping to get some added height. Don't stand on them for too long, or they'll rip.

To unfurl the magic carpets, attack it with the Magic Turban. From there, you can hop on and use Left and Right to move the carpet. It's a downward ride, as you'll see in the next part of the stage.

You'll need to go up and to the left with the trampolines in order to enter a Pete-shaped cave and get a 1-Up. Also, good luck if you're going for the general store underwater, as there are two instant death fish that will try to keep you from getting to it (and getting the power-ups that cut your magic and water hose energy usage in half).

6-2


Unfurl the magic carpet with the Magic Turban, and use Left and Right on the Control Pad to guide the carpet to the end. Avoid the walls of spikes as well as the flying helmet enemies, and you should do fine.

6-3


In the beginning of the section, the torches will come to life and divebomb you. If you hit them with the Fire Suit's water pump, you'll be able to destroy them easily.

Jumping on the miniature Petes manning the cannons will cause the cannons to stop shooting. That can be a little easier said than done, as the cannonballs can be a pain to avoid 

You'll also have to face the three mini-bosses from the first three stages again if you take the wrong entrance. The same strategies apply, but you'll have to deal with pits for the first one, Proto Man-style gaps in the floor for the second one, and a lower spiked ceiling for the third one. If you're low on power-ups, however, you can go through these entrances on purpose to refill, but you'll still have to take on the mini-boss (which is never really hard).

There is a big block near one of the false exits that leads to a mini-boss. Inside is another Crystal Heart.

6-4


Emperor Pete is pretty nasty. When the yellow magic bolts come out of his hands, you won't be able to hit him in the face until he moves his hands out of the way. He'll be doing this to conjure portions of the stone wall to come out and hit you, and there will be torches spawning from the ceiling to divebomb at you.

Switch to the Magic Turban and hit Pete's face with fully charged shots. Destroy the flying torches with it to refill your magic. Be sure to destroy the stone wall portions if they get in your way.

If you're using the Fire Suit, remember that you can stand on the stone wall portions to reach Pete's face, and the water pump will push them back as long as you're spraying them. If you hit the torches with it, you'll get the Fire Hydrants instead of the Magic Lamp. Just remember that the Fire Suit isn't as powerful as the Magic Turban.

After he takes enough damage, the yellow bolts will change to blue fire. It tracks where you are, so pay attention to the floor so you don't get burned.

When he turns red after some more damage, he'll alternate between the enemy summoning and the blue fire.

If you see a big yellow spark come out from between his hands during the yellow bolts, jump when it comes your way! It will move across the floor after coming down towards you.

After you do enough damage to Pete, you've beaten him! You've won!



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