Friday, December 29, 2023

PrinceWatercress plays Donald Duck no Mahou no Boushi - Part 6 of 6


In this video, we beat the Dark King and wrap this story up.


The Final Battle


Once you beat the fourth boss, you'll be heading to the castle.

While the ship will fly around and have its platforms, you'll want to stay on the clouds. Watch out for the clouds with faces, as they will blow you back and damage you.

Always jump from the edges of the cloud platforms, or else you won't make it.

When the storm clouds start brewing, stay on the white clouds, and watch out for the cloud enemies.

Eventually, you'll have to get on the platforms of the ship and stay there, then get to the right when the level stops moving to get past this first part. (As you take the ship downwards, there will be lights, but they won't harm you in any way. Also, the rabbit boss that we raced is also commandeering the ship, and he is completely bandaged up even though we did not hurt him in any way whatsoever.)

Once you get to the castle, you'll get a "this is it" cutscene between Donald Duck and the king of the magic kingdom, then you'll get into the castle itself.

For the second section, just make your way to the right. The enemies here, including the wolves, can be jumped on easily. As long as you are good with your jumps and watch out for the small square platforms falling when you land on them, this section shouldn't be too much trouble.

For the third section, there will be two halves of a room separated by a giant wall. When you jump on a platform, you'll teleport to the same-colored platform on the other side of the wall. Keep in mind that you can hop straight up to go back to the other side in a pinch if you need to. At the same time, there will be fire rising from the bottom of the room, and you do not want it to touch you at all. If you know what you're doing, you can get a few pick-ups on the way out.

To beat the clown boss, hide in the hat with A when the clown come towards you and when the clown stops to throw balls at you, then jump on his head before he starts moving again.

For the fourth section, start moving to the right immediately. The giant fish in this area will close their teeth on the brown platforms. Look for a gap where there aren't any teeth on the top, then stay there until the jaws move again. Some platforms will be on the top, but others will be on the bottom and can still be used. There will also be blue fish jumping back and forth, but they are easy to avoid and defeat.

To beat the boxing kangaroo boss, be close to him so he does the wind-up punch, then jump on his head when he is about to lunge forward. He can also jump around, and when he does, be sure to run under him when he does the big jump.

For the fifth section, you will be blown back to the left at the start. Also, we have to hang on and jump off hooks. For the first part, stay on the high road whenever possible. If you stay to it, you'll be able to get an extra life. You'll then be able to drop down, get some health and then enter another part where you'll be blown to the right. Again, get as high as you can and stay there. You'll find health and a 1-up in addition to the exit.

You'll then face the Dark King. The real king's hat will bounce around, and you can jump on it to get a big jump that will allow you to leap high into the air and direct yourself onto the top of the Dark King's head to jump on him. There are platforms here, but the Dark King's projectiles will destroy them eventually. Use the platforms for some speedy hits if you can, then start using the king's hat. The orange projectile will home in on you, while the blue one travels in a specific direction. After enough hits, you'll take on the Dark King's second form.

During the second phase, the Dark King will have two attacks: the falling blocks and the projectiles. When the Dark King hits the walls, you'll need to avoid the blocks that fall from the ceiling. As for the projectiles, there are two. If there is just one light from one of his hands, it will be a homing projectile. If there are three lights, it is a fire projectile that will drop down and travel to the opposite side of the room that you'll need to avoid. Wait for a hand to lower down, then jump on it and make a jump for the Dark King's head. If you can keep it up and land on the other hand after each jump, you can get a lot of hits on the Dark King. Just make sure not to touch the lights from the magic spells before the magic spells launch, as those lights can still damage you.

After you do enough damage to the Dark King, you'll beat him for good. The real king will be his regular self again, you'll head back home with the hat, and you'll win Daisy's heart! You've won!

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