Saturday, December 9, 2023

PrinceWatercress plays The Magical Quest Starring Mickey Mouse - Part 3 of 6


In this entry, I finally complete this stage after nearly 30 years. 


Stage 3

Fire Grotto


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You can pause the game and change costumes, then un-pause and make the costume switch.

Go into the cave and prepare to take an elevator trip down. Shoot down the bats with the Magic Turban, and don't let the blocks or the ledges crush you.

That same guy is back, and this time he's got a hammer. When he hits the floor with his hammer, you'd better be out of the way of the part of the floor that shoots up into the spikes! You'll definitely want to charge your magic up here so you can spend less time against this guy. Just make sure you don't hit the wall of lava whenever part of the floor rises up. If the part you're standing on rises up, move off immediately so you don't get sent into the spikes.

He also shoots fireballs at you, but the fireballs are easier to avoid.

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When you start the stage, a block drops down to break the glass in front of you. You'll get the Fire Suit, and you'll be able to play as Fireman Mickey as a result.

Just like the Magic Turban, the Fire Suit has its own energy meter for its internal water pump. You can also cut the energy you use for it in half if you can find the General Store in this stage and pony up the coins.

The fire hose can break blocks and put out fires. It can also push the grey blocks and large stone blocks forward to help you reach previously unreachable areas. Unlike the shot from the Magic Turban, however, you cannot move and fire at the same time; the game forces you to stand still while shooting water out of the hose.

Aside from the walking fire enemies, you'll need to watch out for the craters that shoot out fire geysers as well as the flying fire enemies that materialize out of seemingly nowhere, too.

The fire hydrants refill the Fire Suit's water pump.

The small flames that walk around can also walk on walls. The fire bats just fly around.

The fire pits hurt you, but at least they don't kill you on impact.

You'll also see fire jets come out of the walls, and the wall-based fire jets can set platforms on fire. Extinguish them with the water pump before crossing. Keep in mind that the platforms stop briefly before moving again when extinguished.

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You can push the blocks that move up and down forward with the Fire Suit.

If you use the Magic Turban underwater, you'll be able to breathe underwater if necessary and take care of that fish if necessary.

The ceiling of fire sets the platforms on fire, but thankfully it doesn't go all the way to the floor. The water in the floor extinguishes the fire on the platforms. Also, when the fire ceiling approaches the water, you can see the light of the fire reflecting in the water, which is an outstandingly fine detail.

The Mickey Doll is a 1-up. I'm surprised I haven't seen one until now.

If you go into the underwater pit after the fish, you'll be able to find a big Mickey block. Use the Magic Turban to break the block and get another Crystal Heart.

The General Store door near the boss is pretty nice. When you leave, you'll be able to come back next to the entrance, so you can farm for coins for a while and get all the life you need. If you need the upgrades for the Magic Turban and/or the Fire Suit, you'll be able to make getting those easier here, too.

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The boss here is a statue. To beat it, keep hitting it with the Fire Suit's water pump. The fireballs that come out of the statue's mouth will hit the platforms, and if you extinguish them, you'll get a fire hydrant to refill the pump for your efforts.

As you work on it, the flame in the statue's mouth will slowly die out. Don't take too long to defeat the boss, as it slowly regains its strength. The platforms will switch directions every so often, so be ready to keep hitting the boss with water and duck underneath the boss when necessary. When the flame in the boss' mouth is extinguished, you're done.

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