Want to see what all four jobs are like? No problem! In this video, I show off the other two that we can do.
Birdnapped
In this job, Grandma Duck will tell Donald that her canary Pippi has escaped her cage and that Pete has taken her, and promises to take care of her and never let her go. Donald decides to sneak into Pete's house and take Pippi back. Grandma Duck warns Donald about Pete's guard dog Butch, and that if any noise is made, Butch will wake up and go after him. In order to stop things from making noise, you'll need to press A while near them so that Donald shushes them. How that's supposed to work, I have no idea.
Once you get in the house, be ready to shush alarm clocks and radios. Watch the Butch icon in the upper-right corner so that you don't wake Butch up. When you see the gap in the floor, jump over it so you don't make noise with the cat and the mouse.
On the second floor, you can head to the left for an extra life. Use the hooks to get the extra life, then get out of there and head to the right. If you run into the toaster, it will shoot toast out. The toaster cannot be shushed, and if it moves, it's instant death.
When you see the stacks of bottles and kitchen wares or the vase on a fork, be ready to press A whenever they move to shush them. Jump up near the toaster near the end to swing and jump over it. From there, you'll reach Butch. You'll free Pippi, but it will wake him up. Thankfully, Donald will get out of the house automatically and avoid Butch to get the job done.
Window Cleaner
Here, you'll be cleaning the windows of a multi-floor building. Press A in front of the dirty windows to clean them, and press Up and Down on the gondola at the far left to switch floors. As you jump from window to window, watch out for kids throwing baseballs and people throwing random things out of the garbage. Some of the windows will not have windowsills at all, and you may have to move back to . In case you need to, you can move while washing a window to avoid being hit by things. Sometimes you'll find ladders that take you between floors, but thankfully the gondola automatically keeps track of where you are.
Be careful near the top of the building, as there will be someone flying around on an airplane. If you can get to the airplane and grab onto it with Up, you can keep yourself from being blown away by the airplane. If you're on the lower level at that ladder, you can jump low and grab the ladder to save yourself; if you're on the higher level, you'll have to keep moving right to avoid being blown off.
When you get the money for the hat, Donald will find out that the hat is sold out. A mysterious old man shows up and tells Donald that he can still get the hat if he heads to the clock tower and gets rid of all the ghosts. Donald fails to question this all. At the clock tower, you'll need to hit light switches to get rid of the ghosts, who will only show up if the gears in the clock tower move. If you can hit the switch at the top of the clock tower, you can get rid of all the ghosts and the hat is yours.
If you go all the way to the right at the start, you'll find an extra life. (Thanks One Credit Classics)
Huey, Dewey and Louis will show up at the bottom level with a trampoline that will get you back up to the first floor after you make some progress. (Thanks One Credit Classics)
If you go all the way to the right at the start, you'll find an extra life. (Thanks One Credit Classics)
Huey, Dewey and Louis will show up at the bottom level with a trampoline that will get you back up to the first floor after you make some progress. (Thanks One Credit Classics)
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