Wednesday, December 6, 2023

PrinceWatercress plays Garfield: Caught In The Act (GEN/MD) - The Longplay


Here's the game in one whole video, minus commentary! Enjoy!


The game begins with Garfield watching television when Odie scares him so much that he lands on the TV. Garfield fixes the TV, but an evil being known as Glitch comes out of the TV and drags him in, trapping Garfield in TV land.

When you start the game, you'll find out what everything does. Pizza and hamburgers will refill health. There are ammunition that you can find and throw at enemies. The coffee cup makes Garfield temporarily invincible. The Garfield head is an extra life. Pooky the stuffed teddy bear is a checkpoint. The mallet key unlocks a second bonus stage after finishing the level. The TV remote will teleport you to another area.

A throws ammunition forward, B attacks and C jumps. You can look up and down with Up and Down (which also ducks), and Left and Right move left and right. At the start of the game, jump from platform to platform and jump into the coil in the ceiling to grab it. You can then move left and right on it. Move to the right to get to the portal leading to the first level.

Your hit points are in the upper-left corner. The maximum is ten, and when you go to zero, you lose a life and you get an animation of a TV with teeth clamping down in front of Garfield when Garfield tries to press himself against the screen, which is pretty creepy and nightmare-inducing. When you get hit, you don't have a lot of invincibility frames, so you'll need to get yourself out of danger or else you're going to quickly get hit again.

Count Slobula's Castle


The ammunition in this level is a skull.

At the left, you can enter your first underground enemies. Jump onto the coffins to open them up and find power-ups - or enemies - and grab the Odie tongues on the ceiling to find a way out.

Enemies here include hands that grab at you, skeleton cats that throw bones at you, ghosts that fly out at you and bats that fly around haphazardly. The hands can respawn, and the skeleton cats can nail you from off-screen. The skeleton cats also take two hits to defeat, as they crumble after the first one. The ghosts make a "whoo" sound whenever they are nearby.

The fences that are in your way will hurt you if you land on them.

You can easily avoid the underground sections, but you'll need to explore them once in a while, to 

There is a long tunnel that you can go to for invincibility and a ton of health pick-ups, but you'll have to backtrack in order to go through a wall, enter another underground burial chamber and get back aboveground.

At the end, there is an underground chamber you'll need to drop to that has a TV remote. Get the remote to face Count Slobula, who is basically Odie in a vampiric robe flying around. Slobula will send three bats at you as he flies around, and after a while, he will dive at you. You'll need to stay away from him as he dives in order to try your best to avoid the attack, and after the dive, he will stand there for half a second. This is when you need to hit Count Slobula. Slobula will briefly hide in a coffin, and you'll need to leap on that coffin, then leap up into the blinds to raise them up and let sunlight in, which will damage Count Slobula. This also damages the coffin Slobula was in, making it unusable. Sometimes there will be food in the coffins, but more often than not, they will be empty. You'll need to do this three times, and you may lose a life or two just to beat Count Slobula, but when you do, you'll get a TV remote that takes you out of this Halloween special.

If you find the mallet key, you'll play the mallet mini-game. You'll be told not to hit a certain character. The holes in the circuit board correspond to the buttons on the six-button controller, but you can also use Up in conjunction with A, B and C to hit things. The longer you last in the game, the faster it gets, and the more letters you can find that spell the word "Garfield." If you can spell "Garfield," the game gives you a continue.

You'll always get the tube mini-game no matter what. Here, you'll move Garfield around with the D-Pad while picking up Pookys. If you get enough, you can earn an extra life, and if you can get a lot, you can get a continue. You start with three continues, which is enough to get through the game with if you know what you're doing. If you run out of continues or choose not to continue, you can get a password so you can start back where you left off. Touching a coffee cup will make you go faster, while the blue orbs will slow you down. For some reason, I keep touching the coffee cup when I don't want to.

To get to the next portal, just jump on the yellow platforms on the circuit board in the background (use the spring if you need to), then use the next spring to get on the coil and head to the right. Jump over the electric charge, then wrap around down and to the left to enter the next level.

Revenge of Orangebeard


Here, the ammunition is bombs. Also, you wear different things and even carry a different melee weapon for your B button attack. I like that it's a wooden sword here.

When you enter this level, you'll land on a boat. Stay on it at all times to get through the first half of the level, and be ready to attack tentacles that strike at you, bats that fly around, leeches that dive at you, vines that grab at you and skeleton pirates that throw their heads at you. If you fall off the boat into the water, the water will damage you, and the boat will wait for you to get back on. 

Eventually, you'll have to get off the boat and jump on platforms before getting onto another boat.

After a while, there will be platforms that move in and out of the background wall, and you'll have to leap from one to the next as they move in and out of the wall in order to get back on the boat and continue on.

When you get on dry land, you can get on the tree branches to get the mallet key. You'll have to fight monkeys that throw stuff at you while yellow birds that look like flying chickens show up every so often 

The turtles move back and forth on the water and act as platforms, but they also dive into the water when you jump onto them.

The second part of the stage takes place on an island. Watch out for the flame vents in the ground that you can barely see, as they shoot fire out of the ground. Also, if you attack the man-eating plants, you can jump on them and use them like trampolines. You'll need to move from one side of the area to the other with the tree branches and vines as you make your way to the top of the level, where you'll have to drop down to enter another section. As you do this, you'll also have to deal with the flying yellow birds that show up every so often. Amazingly, you don't even have to face them to defeat them with the melee attack, as the hitbox on it is so generous that you can attack the birds with it even when they are behind you. If you fall into the water, you won't die; instead, you'll be carried out to an earlier point.

In the third section, you'll have to jump on platforms that move in and out of the water to avoid falling into the water. You can push the rock into the water to get past the last gap before the remote.

The boss here is a large pirate skeleton. Use the platforms that move in and out of the water to get to the skeleton boss and throw ammo at it, and avoid the skulls that he throws. After one hit, the pirate's parrot will fly to the left. Jump on the parrot, then throw ammo at the boss. Be ready to jump on a platform and wait for the parrot to show up again, then get on the parrot and throw ammo at the pirate again, all while attacking and/or avoiding the flying skulls. After enough hits, the pirate boss will go down.

After this, you'll need to climb on ceilings and jump on platforms and springs to get to the next portal.

Cave Cat 3,000,000 B.C.


The ammunition here is a fish skeleton.

In the first section, you'll have to deal with crabs that snap at you and pterodactyls that drop egg bombs and dive bomb you. There are also geysers shooting out of craters with rocks at the top, and the rocks act as platforms.

At one point, you'll have to drop down a crater and leap onto a fish. You'll need to control the fish with Left and Right on the D-Pad as the water rises so you can avoid the walls and ceilings and get out of the crater. At least you can't drown here.

The bone platforms fall when you step on them, so hurry over the gap to the other side.

If you go right past the crater you have to push the rock into without going up and go all the way to the right, the water will carry you to an extra life.

In the second section of the level, you'll have to jump on rocks travelling down waterfalls of sludge while also dealing with Odie clouds that constantly fly in and zap you with lightning bolts. Aside from the flame vents from the second stage (which are easier to see this time), you'll also have to deal with hills containing fire-breathing mice (huh?) and cavemen who will throw bones at you. This is where your ammunition will really come into play.

There is one place off the beaten path you can go to where there is a pit of yellow sludge that will damage you if you touch it as well as an upside-down extra life icon. The icon will still give you an extra life if you grab it, but if you off-screen the location and come back, it re-spawns. Use this area to get the maximum nine lives if you need to. To leave the area, go all the way to the right and press Up below the hand pointing down to enter a doorway.

The tree branches act as trampolines. If you don't know where to go, you may have to take a leap of faith. You're forced to do this at least once in the second section.

If you see what looks like a rectangular stone slumped forward, you can stand on top of it and use it as a platform. There's not much of a reason to do so, but it's there.

The rock bridge has fallaway segments much like the bone bridges from the first sections, so hurry across the gap.

The boss is an Odiesaurus Rex. Watch for shadows so you don't get hit by falling rocks after the screen shakes, and push the sphere-shaped boulder to the see-saw on the lower-right corner. Jump on the see-saw so that the rock hits Odiesaurus Rex and brings him down, then hit him with your melee attack or your ammunition. After a couple of hits, Odiesaurus Rex is done. The hardest part is making sure that you avoid the rocks as you get those hits in, as they make this boss battle much harder. Make sure you grab the remote as quickly as possible in case of falling rocks, because if you die even the remote is visible, you're doing this whole battle over.

To get to the next stage, you'll need to avoid the electrical barriers as you go right, up and then left.

Catsablanca


The ammo here is tin cans.

You'll need to go through a maze. Be careful when hitting garbage cans for pick-ups, and keep striking after you've hit one in case a cat jumps out and attacks Garfield.

Start by going down the manhole that the orange hand is pointing at. Make your way to the right. You'll see three doors. Enter the one on the right. Go left, then jump up to the door at the end and press Up to enter it. You'll be back underground. Go right and enter the doorway in the other room. You'll be back outside. Head to the right, then jump on the awning while avoiding the things thrown by the old man in the window and use Odie's tongue to launch yourself to the roof. You'll need to head left from roof to roof, jumping off the edges of the awnings on the left sides of the building while avoiding and/or attacking birds that fly at you from the left. You'll soon see a wrecking ball. Keep jumping on it as it swings between the foreground and the background to stay on it. There will be a mallet key and an extra life nearby; grab those if you can before getting the remote.

There was supposed to be a second section after this where you are on a subway train, but it was removed from the final version of the game. It was shown on the back of the box for the game, and it was also shown in a Sega Channel exclusive called Garfield: The Lost Levels, which also contains some levels that were also cut out, probably due to memory constraints. Sadly, the ROM for The Lost Levels has yet to be dumped, and it is considered lost media.

You'll soon face the boss, and your ammo will be bombs. The dog dressed as a spy will move from one side of the area to the other, and will throw bombs. He will also toss a bomb up and down as he moves, and you'll need to jump over it, as well. You'll want to avoid the ones that are lit and grab that ones that are not, then throw them into the pipes so you can hit the dog spy below. After enough hits, the dog boss will leave, and you'll be able to exit the level.

To get to the fifth level, drop down and to the left, then make your way up and jump over the red lights so they don't damage you. From there, get on the spring on the ceiling and head left to the portal.

The Curse of Cleofatra


The ammo here is gold ankhs.

Cracked walls will break if you stand on them.

Duck in front of the Arlene statues so the wings do not hit you, then jump on the wings and get to where you need to go.

Hitting torches will activate things. The human statues have blocks that you can jump on and bounce off of.

Buttons on the floor will trigger traps such as spears that come out of the ceilings and floor as well as crusher traps.

The sand that spouts out of the walls act as platforms, but you will slide off if you stand on them for too long.

The blocks with the cat head and the two hands can be pushed, but a few of them have to be moved another way. The stone platforms that swing around will open doors, and you'll have to jump off and land on them at certain points in order to make them get a full rotation. From here, you'll need to keep moving the platform to raise the door up further so you can continue on. 

There are some hidden walls, and you can find some areas where you will have to deal with things such as a platform that slowly rises up to make it easier to get to another area or a place where you have to avoid raining spears.

Enemies here include mouse mummies as well as scarab beetles that fly around. 

The boss here is a giant pharaoh statue with Jon's face. Light the torches at the side to produce some hands you can ride up, then hit the torch at the top to open up another hand platform. Ride it up and hit a torch to open up the Odie statue's mouth, then hit the torch inside to extend the tongue. From here, you'll need to hit the eye on the Odie statue to shoot a laser at the blue jewel in the center. You'll need to do this with both sides, and you'll have to keep beating up the scarab beetles that are flying around as you do this. If you need health, there will be some near both of the torches at the bottom, as well as near the Odie statues' eyes.

After destroying both Odie statues, the pharaoh statue will lower. Jump up and hit the eyes with your melee weapon while avoiding the scarab beetles. Once the eyes are broken, you'll had to deal with the cobra head on the top of the statue. The blasts sweep back and forth, and knowing that makes it a little easier to avoid the blasts as you keep jumping up and hitting the cobra head. After enough hits - and smart use of the health pick-ups in this room, should you need them - you'll beat this boss.

To get to the last portal, you'll need to make a trek downwards, to the right, up some platforms and over a laser lights and some electric currents. This will lead to the final battle with Glitch.

Season Finale


Here, you'll face Glitch...at last.

To beat Glitch, you'll need to avoid the lasers that he zaps around the room while pushing the reflective plates on the sides by moving into them. One of the projectiles will bounce off and hit Glitch, and Glitch will go higher up into the room. The blue shots simply go downwards, while the red shots bounce around everywhere and are the ones you have to send back at Glitch with the mirror-like reflective plates on the sides of the room. As you go further and further into the battle, the shots will be faster and coming out more often, and it makes this battle more difficult than it should, especially when you are in the air. If you get hit at any time while in the air, you get knocked back down immediately, which makes jumping onto and off of platforms a real pain. This becomes very apparent after the third hit. You'll have to hit Glitch seven times in order to beat him for good, but once you do, Glitch is defeated and you can grab the remote at the top to beat the game!

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