Thursday, November 30, 2023

PrinceWatercress plays Garfield: Caught In The Act (GEN/MD) - Part 1 of 6


After not touching this game for 25 years, I finally played this one for the channel. Glad I did; it's a little better than I remembered.


The game begins with Garfield watching television when Odie scares him so much that he lands on the TV. Garfield fixes the TV, but an evil being known as Glitch comes out of the TV and drags him in, trapping Garfield in TV land.

When you start the game, you'll find out what everything does. Pizza and hamburgers will refill health. There are ammunition that you can find and throw at enemies. The coffee cup makes Garfield temporarily invincible. The Garfield head is an extra life. Pooky the stuffed teddy bear is a checkpoint. The mallet key unlocks a second bonus stage after finishing the level. The TV remote will teleport you to another area.

A throws ammunition forward, B attacks and C jumps. You can look up and down with Up and Down (which also ducks), and Left and Right move left and right. At the start of the game, jump from platform to platform and jump into the coil in the ceiling to grab it. You can then move left and right on it. Move to the right to get to the portal leading to the first level.

Your hit points are in the upper-left corner. The maximum is ten, and when you go to zero, you lose a life and you get an animation of a TV with teeth clamping down in front of Garfield when Garfield tries to press himself against the screen, which is pretty creepy and nightmare-inducing. When you get hit, you don't have a lot of invincibility frames, so you'll need to get yourself out of danger or else you're going to quickly get hit again.

Count Slobula's Castle


The ammunition in this level is a skull.

At the left, you can enter your first underground enemies. Jump onto the coffins to open them up and find power-ups - or enemies - and grab the Odie tongues on the ceiling to find a way out.

Enemies here include hands that grab at you, skeleton cats that throw bones at you, ghosts that fly out at you and bats that fly around haphazardly. The hands can respawn, and the skeleton cats can nail you from off-screen. The skeleton cats also take two hits to defeat, as they crumble after the first one. The ghosts make a "whoo" sound whenever they are nearby.

The fences that are in your way will hurt you if you land on them.

You can easily avoid the underground sections, but you'll need to explore them once in a while, to 

There is a long tunnel that you can go to for invincibility and a ton of health pick-ups, but you'll have to backtrack in order to go through a wall, enter another underground burial chamber and get back aboveground.

At the end, there is an underground chamber you'll need to drop to that has a TV remote. Get the remote to face Count Slobula, who is basically Odie in a vampiric robe flying around. Slobula will send three bats at you as he flies around, and after a while, he will dive at you. You'll need to stay away from him as he dives in order to try your best to avoid the attack, and after the dive, he will stand there for half a second. This is when you need to hit Count Slobula. Slobula will briefly hide in a coffin, and you'll need to leap on that coffin, then leap up into the blinds to raise them up and let sunlight in, which will damage Count Slobula. This also damages the coffin Slobula was in, making it unusable. Sometimes there will be food in the coffins, but more often than not, they will be empty. You'll need to do this three times, and you may lose a life or two just to beat Count Slobula, but when you do, you'll get a TV remote that takes you out of this Halloween special.

If you find the mallet key, you'll play the mallet mini-game. You'll be told not to hit a certain character. The holes in the circuit board correspond to the buttons on the six-button controller, but you can also use Up in conjunction with A, B and C to hit things. The longer you last in the game, the faster it gets, and the more letters you can find that spell the word "Garfield." If you can spell "Garfield," the game gives you a continue.

You'll always get the tube mini-game no matter what. Here, you'll move Garfield around with the D-Pad while picking up Pookys. If you get enough, you can earn an extra life, and if you can get a lot, you can get a continue. You start with three continues, which is enough to get through the game with if you know what you're doing. If you run out of continues or choose not to continue, you can get a password so you can start back where you left off. Touching a coffee cup will make you go faster, while the blue orbs will slow you down. For some reason, I keep touching the coffee cup when I don't want to.

To get to the next portal, just jump on the yellow platforms on the circuit board in the background (use the spring if you need to), then use the next spring to get on the coil and head to the right. Jump over the electric charge, then wrap around down and to the left to enter the next level.

No comments:

Post a Comment