Saturday, February 22, 2020

PrinceWatercress plays Mega Man X2 - Part 6 of 9


We've beaten all the Robot Masters. It's time for the X-Hunter Fortress...

X-Hunter Fortress - Stage 1


This stage is just dead simple. Surem the wall-crusher parts may be a bit non-linear and require you to use the air dash to get to the other side when necessary, but even then you can get through them without much trouble if you know what to do.

You could take the upper path and do all those all jumps as soon as you see it, but not yet. If you need it, go down for a 1-Up and two large energy pick-ups.

The claws will try to force you to use the lower path. The upper path is more effortless, believe it or not.

You'll fight Violen again at the end. There will be two blocks that act as platforms which Violen can change the position of (which is completely random) when he raises his arms. He has the same attack pattern as last time, but thanks to the blocks the mace can be easier to avoid at times. Hit him with Bubble Splash, now that you have all the weapons. It does the most damage.

X-Hunter Fortress - Stage 2


The first half of this stage takes place underwater and uses elements from Bubble Crab's stage.

You'll need to use the wall jump techniques on the floating columns to get past some of the spike pits.

For the spike pit with the two bats, hit the bats with Crystal Hunter so you can dash to the other side. The brown blocks can be removed with the Spin Wheel. You can charge up the Speed Burner to get the 1-Up, but it takes some practice to time that just right and you'll more than likely lose more than one life trying to get it, making going for the extra life rather pointless.

The boss is Serges in a machine. Jump on the platforms, and destroy the laser cannons with Silk Shot or Magnet Mine. Stay on the platforms, as he'll destroy them until two are left as you destroy the laser cannons. From there, get off the platforms and stand on the front of Serge's machine, charge up Sonic Slicer and unleash it on Serges. It'll hit him every time. The fireballs he shoots in his second form split into form, and the four fireballs from the split alternate between cardinal (horizontal and vertical directions) and intermediate (diagonal) directions. Since you're standing on the one safe spot of the machine, he won't be able to even reach you, and the fireballs will barely be able to hit you. Fire away.

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