Welcome to Chinatown. After fighting a ton of martial artists, you'll be taking the subway before fighting a familiar super-hero...
Round 6
In the first section, you'll be going up and down and all around as you go through town. Besides the palette swaps of the martial artists from Round 2 who take two hits to kill, you'll also have the guys who twirl a rope around. After about ten rotations, they either strike high or strike low, then alternate between the two elevations, and you'll have to be ready to throw a shuriken that won't be blocked by the rope. You also have dances who will leap at you and block your shurikens with their kicks. If you need to go down, don't forget that you can hold Down on the D-Pad and press the Jump button to leap downwards.
At the traffic light, use Fuujin. If you strike the wall to the right of the traffic light, you'll get an extra ninjutsu use, and if you go left on the light, you can find an extra life.
In the second section, you'll take the subway, but you'll be on the top of the cars, not inside them. Watch out for the orange things that fly out from the right; those are steel beams that will hit you if you don't jump over them. Ducking under them is not recommended; you'll get hit more likely than not. You'll have to deal with ninjas, too.
You'll eventually come out of the tunnel, and the ninjas will be a bit more numerous and tend to blend in with the background. Some will drop from the top of the screen. When you see the six boxes side-by-side, break the fourth one; you'll find a large health pick-up.
The boss is a two-parter. First, you'll fight Spider-Man. Jump up to hit Spider-Man, and stay away from the webs. They do a little bit of damage, and if you get caught in them, rotate the Control Pad and press buttons to get out.
Once you get enough hits in on Spider-Man, you'll then face some horned man-bat thing. In earlier versions of the game, it was Batman, but this boss was changed due to copyright. Throw shurikens at this boss and duck under the diving attack, and if you can destroy the bats, do it. When this boss raises his arms and moves upwards, be ready to double-jump when he dives at you from the side of the screen. After that dive, duck to avoid another one. You'll then be able to fight him again, and if you know what you're doing, Round 6 is done.
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