Saturday, February 29, 2020

PrinceWatercress plays Ardy Lightfoot - Part 3 of 6


We make some progress obtaining the Rainbow Crystals, but things soon get from bad to worse.

Scene 7: Ancient Pyramid


At the beginning, head to the right of the start for a few stars, then go the other direction and ride the square to the right, and duck to avoid being hit by the spikes. You'll need to pay attention to avoid being hit by spikes as you make your way down into the pyramid. There will be a green guy walking around and carrying a torch. DO NOT destroy this guy unless you absolutely have to, as doing so makes it harder to see in the level.

Be careful near the moving spiked walls. Don't go too fast, and be ready to jump over them to continue on. When you grab the rope, you'll find out that it is lit like a cannon fuse at the bottom and the fire will be rising towards the top. Leap off the rope and drop down, staying on the right hand side. You'll land on a platform that looks like a moving snake. Move to the right, avoid the bombs that move towards you and destroy the green guy who is planting them at the end. There is a chest with either treasure or Pec above him if you need it.

Continue your way across the snake platform, avoiding more bombs and taking care of the green guy at the end. Take the flashing red bomb at the pile of bombs here, and use them to blow up the two walls that block your path. To blow up the second, you'll want to press Y or A while running to throw the bomb forward after going past where the first door was to keep from taking damage from the bomb.  From there, drop down when you see the stars. You'll find a treasure chest here. To get out, climb on the rope above the mechanical snake so that the snake wakes up, and jump off of it before it grabs hold of the rope. Leap on its tail and you'll be able to go super high and land on the platform to the right.

From here, make your way right, and grab the block. Jump over the floor where the first ray of sunlight is so stalactites don't fall on you, then place it at the bottom of where the second ray of sunlight comes down. This will open the door to the right and allow you to enter the next stage.

Scene 8: Mouse Trap


At the start, attack the green guys on your way to the left. The mouse that climbs the ceiling is just there to distract you, and doesn't really do anything.

Once you drop down, you'll be in a slightly more expansive area. The first continue point is available if your drop far enough down.

You'll soon come across a gray block. Tail bounce off of it to the left, where there is another gray block. You'll have to pull it towards you off the edge of the floor, and then drop it down to the left. To do that, walk up to the block, hold Y and then hold Left to pull it left. From there, push the first gray block to the left and you'll be able to continue.

As you head further to the right, you'll see a set of spikes above you. As you run to the right, you'll hear a rumble. Push the gray block so you can jump over it, so the spikes will fail to hit you and bounce off the block instead. From there, run to the platforms above the spike pits and make your way up. You'll soon find the second continue point.

There is an alternate path where you will meet some smaller treasure chests. You must tail bounce off of them to defeat them; Pec cannot hurt them at all. To blow up the floor that you have to get past to drop down to the end, you'll have to grab the bomb from the chest, then hold Right on the Control Pad towards the floor when you drop down. While still holding Right, press Y or A to throw the bomb while you still have momentum.

When you enter the room with the skeleton in it, you'll fight a genie that comes out of a magic lamp. When he descends towards you, tail bounce onto him, then tail bounce off the lamp. The genie will disappear, and you'll get a key that allows you to unlock the door to the right.

You'll find the green Rainbow Crystal again, but the mouse from the beginning of the stage will run around with it while comedic music plays. Thankfully, the mouse isn't super fast, and once you catch up with it, the Rainbow Crystal is yours again. If you fall into the gaps next to the steps near the spikes in the center, you can trick the mouse into taking the low road when you're chasing it instead of the high road.

A word for the wise: do not trigger the continue point before the skeleton. As long as you don't do this, you'll be able to get extra lives as you keep going through the pyramid again and again in case you keep dying during the battle with the genie.

When you continue to the right, the ceiling will slowly close in on you! Before it can crush you however, the guy who looks like Indiana Jones - whose name is Don Jacoby, by the way - holds the ceiling back so you can escape. Unfortunately, the ceiling falls on him when you reach the other side.

After leaving the pyramid, Ardy thinks about Don Jacoby, then gets on a nearby raft.

Meanwhile, another henchman - this one a wolf named Beecroft - in that fortress far, far away takes orders from that guy behind the curtain, whose name is Count Visconti and seems to have his own plans for the treasure we are collecting. Visconty tells him about our victories against Grounder, Catry and the mouse in the pyramid, then gives him instructions.

Ardy soon encounters a pirate ship...

Scene 9: Gilson's Pirate Ship


You can use the tail bounce to get the stars while on the raft, but watch out for the shark moving back and forth in the water.

You'll eventually encounter a series of rowboats, and you'll have to use those as platforms to get to the pirate ship. Be ready to run and jump, and avoid the yellow sea chicks that the guy in the window is tossing out. The yellow sea chicks in the boats will slowly move back and forth, and also jump every once in a while. Remember that even if you're in the air, you're always gaining momentum after moving left or right long enough.

You'll eventually have to jump up on some platforms on the side of the ship itself to get anywhere. Keep a look out for the first continue point as you do. Avoid the barrels that the guys in the windows toss out at this point, and pay attention to the bottom so that you don't have to make a bunch of blind leaps.

You'll eventually find two rowboats that will lead to a giant anchor connected to the ship. Get on the anchor, and you'll trigger a boss battle against the pirate captain Gilson.

Gilso will fly between both sides of the anchor. Tail bounce off his head, then land on the top of the anchor in the center of the screen. From here, you can easily tail bounce on his head again when he shows back up. He will keep flying in from the upper-left corner of the screen towards the right side of the anchor, making him predictably easy to avoid and also attack him multiple times. The anchor will be raised as you fight, but you'll eventually take Gilson down.

You can also stay on the side of the anchor where you tail bounced on Gilson's head, then catch up with him on his way down like I did. He will throw some feather projectiles, but if you know what you're doing, they'll never come close to touching you.

After beating Gilson, you'll be able to get on deck, and Gilson hands you the orange Rainbow Crystal.

The sun eventually starts to set, and back home, Beecroft shows up at the elder's home. He attacks the elder, then breaks into the bedroom located below the house and kidnaps Nina.

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