In the next three stages, we go through a forest before ending up in the belly of a beast.
Scene 4: Lumberjack Forest
Your jumping skills, especially with the tail bounce, will be put to the test here near the beginning when you have to avoid the spikes.
Watch the trees, as some of the red fruits have eyes. If you get close enough to these fruits, they'll drop down and dive right at you, fangs at the ready. Thankfully, you can throw Pec at them and have him eat them.
The second treasure chest contains an upgrade in the form of what looks like an oxygen tank. If you pick it up, Pec turns red, and you can pump him up like a balloon and fly around on him. Be careful: when he starts deflating, your flight time is about to run out. Pick up more oxygen tanks to get more flight time.
After flying across the spike pit, you'll come across a continue point and a set of trampolines that will get you to the top. From here, you'll come across the green guys again. DO NOT attack them with Pec. Instead, leap off of them to the right, one by one, to clear the spike pit. Run down the slope and jump at the very edge to clear the spike pit, and you're outta here!
You'll then chase somebody to a tree house.
Scene 5: Catry's Tree Fortress
If you clear a scene without Pec, you'll get him back at the beginning of the next one. This is helpful, especially in the later scenes.
It's Don Jacoby again! And one of those green guys is riding a flying vehicle that will let him ride to the top! When you meet up with the guy, you'll find you 'll have to make your way to the top the hard way.
Grab the vine to the left at the very beginning and climb your way up. You'll come across a couple of branch platforms, a ton of stars and a green guy. Use Pec to take down the green guy, and watch out for the branch platforms that spin, as they will slowly move you off. If you need to, use your tail bounces to get where you need to go. Just watch out when you do it on the spinning platforms, though. You'll still be moved to the side when you land during the tail bounce.
The dark brown vines can be walked on.
You'll eventually reach the flying platform that the guy dressed like Indiana Jones is standing on when it seems that you can't go any higher. From here, you can grab on to the hook at the bottom of the flying platform, Stay on the left side of this hook so you don't get hit by the projectiles firing out of the cannons. You'll reach another continue point, and if you use your tail bounce to the left of it, you'll find another extra life in a chest. If you get hit on the way up, hold Up so you don't fall all the way back down.
Press the yellow button to enter the next room. Here, you'll fight Catry, the thief that the old woman in the village told you about. There are four buttons: red, blue, yellow and green. Each colored button corresponds to a similarly-colored boxing glove that pops out of the wall. To beat Catry, all you need to do is jump on the button for the corresponding boxing glove she is near to hit, and make sure she doesn't do the same to you.
As you damage her, she eventually turns purple. After a few more hits, she gives up at first, then glides out of the tree fortress when you move towards her as she is knelt down. Ardy automatically gives chase, and Catry gets eaten by a sand worm. Naturally, Ardy decides to join her in there.
Stage 6: Eaten!!
You'll eventually drop down into the belly of this beast. Do not let the droplets of acid touch, as you will take damage from them.
The bony creatures that follow you around can easily be rid of with some help from Pec.
The things that look like a stream of saliva are really ropes you can climb up and down on, and the things that look like sharp teeth are spikes.
Watch out when you are on the rope after the first continue point, as there are walls that can clamp down on you if you are not careful. Be sure to turn around to avoid these things as well as the spikes.
When you reach the bottom here, you'll find an unconscious Catry and the light green Rainbow Crystal. (Believe it or not, in the Japanese version of the game, Catry is a skeleton here and not simply knocked unconscious.) You'll still need to get out of here, so go right, climb the ropes, avoid the spikes and acid droplets and make your way to the top. When the music stops, you'll hear the sound of a sword slicing through the level. When you come out, you'll find out that Don Jacoby has saved you from the sand worm.
He then runs into a nearby pyramid, and Andy gives chase.
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