Sunday, October 30, 2016

Dilandau3000 plays King's Quest V: Absence Makes The Heart Go Yonder! - Part 8 of 20


May we never enter this desert ever again.



Go three screens north and two screens east. (You can switch these around, if you wish.) Drink from the small oasis, then go to the temple and use the staff on the door. The staff will break. So much for that. Go in.

Take the gold coin and the brass bottle to the right of the door, and quickly. If you don't get out fast enough, you'll be trapped in here and the game will end. DO NOT USE THE HAND ON THE BOTTLE. YOU WILL DIE.

Drink from the small oasis near the temple, then go all the way west until you're out of the desert. Thankfully, you'll never have to go back there for anything else.

Luckily, we're at the fortune teller. Give the gold coin to the man near the door, and you'll meet Madam Mushka. You'll gaze into the crystal ball. The castle is shrunken down and inside a bottle, and we see Mordack dangle a shrunken Alexander near a black cat. The black cat is Manannan from the third game, who is Mordack's brother! Mordack threatens to feed the entire royal family to the cat, starting with the queen if Alexander doesn't change him back. (Also, it's pretty clear now that Alexander changed Manannan into a cat on purpose.)

Madam Mushka gives you an amulet, which will protect you against all but the most powerful magic.

You'll be outside the fortune teller's wagon after this conversation. Take the amulet from your inventory and use it on King Graham in order for him to wear it. You'll need this later.

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