Friday, October 14, 2016

PrinceWatercress plays Chester Cheetah: Too Cool To Fool (Super NES) - Part 1 of 4


Oh, hey. Advergaming.

Stage 1: Four Corners Zoo Park


The story begins with an introduction form Chester Cheetah, who is being held against his will in Four Corners Zoo. In order to get out of the zoo, however, we have to rebuild Chester's motorbike. Watch out for the zookeeper Eugene!

Chester Cheetah, here !

I'm righteous kitty from the heart of Hip City.

But right now I'm being held against my will in Four Corners Zoo like, Squaresville

I just don't dig this bogus gig.

This guide covers the Super Nintendo version. The Sega Genesis version is the same, but has a different title screen and some things look different.

Yo,friend! It's time to split this den.With Mene Eugene on the scene,this adeventure is no lark in the park. But help me find the missing tire and we can go a level higher.

The controls here are pretty simple. Left and Right on the Control Pad let you move left and right, B lets you jump and R lets you dash if you have the running shoes. (The jump and dash commands can be reversed on the options menu.)

The first enemies you'll meet are the turtles and the springs. The turtles can only be jumped on if they expose their heads and zoom forwards, and even then you have to be careful when jumping on them, because if you're not exactly dead center on them, you'll take damage along wih the turtle. Holding the B button down after jumping on an enemy allows you to get some extra height.

The paw icons give you points at the end of the stage. If you manage to find every single one in a stage, you'll get a Perfect bonus when you clear it.

You'll eventually come across a steamroller manned by Eugene. There is a manhole nearby. Press Down on the Control Pad while you're standing on it to enter it, and you'll be able to enter a series of pipes and underground caves.

When you're in the pipes, hold the direction you want to go and keep holding B to get where you want to go faster. When you want to make your way back to the surface, press Up while underneath a pipeway that leads back to the surface.

The glowing orange paw refills one hit on your Life meter in the upper-right. Losing all your health is bad, because if you lose all your health, you'll die and you'll have to use one of your credits in order to continue. Use them all, and it's game over when you die one more time. It's a shame this cat has only one life instead of nine.

The guitar gives you invulnerability, but there's a catch...a terrible one. As Chester is playing the guitar, you won't be able to move at all, making this power-up one to stay away from at all costs.

The running shoes allow you to dash by holding the R button. You can see what items you have by looking underneath the score in the upper-left corner of the screen. You have to hold R for a second and a half for the dash to take effect, and Tiny Toon Adventures: Buster Busts Loose, which this is shamelessly borrowed from, still did it better.

The sunglasses allow you to see - and pick up - hidden paw icons power-ups for as long as the screen is dimmed. When the brightness is back to normal, these hidden pick-ups go away, so go get them!

The water not only houses fish that jump up and down, but also cause you to lose health, so don't jump into it.


You'll eventually come across Eugene's dog in a machine, and the dog will try to crush you with the legs. You won't be able to fight this thing, so go forward when the legs go up and stand between them and duck when they're down. Duck under the body so it doesn't squash you. This mini-boss will disappear when you make it to the other side of the screen. At least the game has the common decency to center you back on the screen after the mini-boss, unlike, say, Teenage Mutant Ninja Turtles for the NES.

The manhole with the down arrows leads to the tires. When you pick them up, the music changes and you'll be told "Go To EXIT!!" From here, you can go to the exit and enter the next stage. Thankfully, it's not far away and you don't have to deal with a boss at the end. After you beat a stage, you'll get some bonus points for clearing the stage as well as for how many paw icons you have. Sadly, collecting 100 does not give you an extra life.

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