Wednesday, October 26, 2016

Dilandau3000 plays King's Quest V: Absence Makes The Heart Go Yonder! - Part 1 of 20


I know, I know. I've covered this game a long time ago. But that was the NES version, which strangely was the only NES port and one of the few console ports in the series' history.

I've come so far with these games now that to not cover the original PC version would be a baldfaced tragedy to what I've done with the blog after all this time. So here it is.

The game begins with an evil wizard appearing out of thin air near the Castle of Daventry. He raises his arms and lightning surrounded the castle. A dark cloud causes the screen to alternate between light and dark as the castle disappears...and the wizard with it!

Meanwhile, King Graham, fair ruler of the kingdom of Daventry and the patriarch of the royal family, is out for a walk when this happens (adventurer's cap and all) only to return to his home and find it missing. A talking owl named Cedric flies out of the tree and tells you that the evil wizard Mordack has cast a spell on the castle, causing it to disappear. With a sprinkle of fairy dust, he takes you to Serenia, where he and his master Crispinophur (Crispin for short) live.

You'll land with a dull thud in the shallow water, near Crispin's residence. You and Cedric will both go inside. Crispin will tell you more about Mordack, then he gives you a piece of magical white snake which lets you speak to the natural and animal world's inhabitants. He also gives you an old wand and asks Cedric to guide you before he sends you on your way.

Unlike the NES version that I covered a good while back, the wand is needed to get past the copyright protection. Thankfully, this is the CD version we're looking at, which did away with it. After all, nobody thought we'd have CD burners around the end of the decade or so.

Once you leave the house, Cedric recommends visiting the town first. After this, you finally have control of the game.

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