Sunday, October 16, 2016

PrinceWatercress plays Chester Cheetah: Too Cool To Fool (Super NES) - Part 4 of 4


Hooray for flying segments with bad controls! Yay! At least this is over. Again.


Stage-4

Hidden Caves


Later,gator.It's time to rock! If you're hip and brave enough,check out these hidden caves and stuff.Obstacles in the dark lurk out of sight, so get your paws on a major light.

No, now is the time to learn how to use the Space Bar.

The cave isn't supposed to be that lit up. Instead, you only have a limited amount of vision for this stage. Thankfully, enemies don't show up unless you're close to them, so you're going to know how it feels when it comes to playing this game for real.

The small bats don't hurt you, but they do latch on and can be kinda annoying. They'll latch off after you jump around a little while. If more than one latches on, you'll be slowed down severely. You do want to avoid the big bats, though, and bop them when necessary.

The pig men can be jumped on in order to stun them, while the guys on pogo sticks can be carefully jumped on in order to stop their rambunctious reign of terror. With the pig men, they'll wait until rocks drop down to them, so they can punch them at you. Be sure to avoid the rocks as well.

After a long drop and a lot of coins you can collect courtesy of the sunglasses, you'll be able to get onto a mine cart and ride down a mine shaft. The screen rotates as you duck under stalactites and collect coins and health replenishments.

After this part, you'll go up against Mean Eugene's train. Wait for the dog to throw three rocks and duck down to ensure you don't get hit as you stay close, then jump on the dog. After enough hits, the engine will show up in place of the dog. Grab it, and you'll get out of here.

Stage-5

Bird Houses


Whoa!  You're quick, courageous and totally outrageous!

The only challenge left for me is to hit the bird houses and hawk the ignition key.

The enemies you'll see at the start - the grenadier bird, the vultures and the flying squirrel - are either indestructible or easy to avoid. Go ahead and avoid them.

You'll see a springboard at the end. Leap off of it and you'll take to the skies on a butterfly, which makes it officially known that this game has completely stopped making sense.

Aside from the enemies you've seen, you'll also see missiles, eagles with jetfighter helmets, hummingbirds, and that stupid dog in a man-made flying machine that looks like a bird. If you expected this to be a horizontal shmup and get better from here, you're sadly mistaken: you have to avoid everything. Bonus style points if you can time everything so that the grenadier birds hit an enemy with their bombs.

The music here sounds like it could have been made for a Konami game. The only thing is, if Konami actually composed it, it'd sound far better than this.

After a few more missile salvos, you'll finally face off against Mean Eugene in his helicopter. You'll have to time it so that the grenadier bird drops a bomb on you, only for you to fly away and have it land on Mean Eugene's helicopter instead. Avoid both Eugene and the missiles he shoots at you, and time the grenadier bird bomb drops right, and you should be fine. After you get the ignition key, you'll beat the game. I'd tell you that you did it, as always, but even then the ending leaves a lingering feeling of "Oh, Jesus Christ, why did I play this?" long after you get kicked back to the title screen.

Good show, amigo!

You are one righteous guide.

Like, my bike is ready to trip a ride on the wild side.

Four Corners Zoo can eat my dust.

Now it's Hip City or bust

Like this adventure has only one equal.

Look for me in Hip City, USA ... the sequel!

...and yet you still can't proofread whatever it is you try to tell me, game. That's too bad. But there really is a sequel, and we'll check it out in due time! Stay tuned!


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