Friday, October 28, 2016

Dilandau3000 plays King's Quest V: Absence Makes The Heart Go Yonder! - Part 5 of 20


A few more areas and a few more ways to die. Yippee.


Now that you've gotten rid of the bear, you'll notice a stick close to where the bear once was. Take it.

To the west of this screen is the desert. If you go south from here, you'll be killed by a scorpion. Yeah, that's a pretty bad beginner's trap.

Don't go to the desert. Instead, go north of where the bear was. You'll see a giant ant hill, and a dog is clawing at it. Use the stick on the dog to lure it away from the anthill. King Antony the Great of the ants will thank you, and offers his assistance to you if you need it.

To the east of this screen is the gnomes' house. The gnome's grandson is playing with a marionette. If you talk to the gnome, you'll find out that it'll take some work to get the marionette.

To the east of this screen is a prince sitting on the log. If you talk to him, you'll find out that his fiancee has gone missing, and that the wicked witch in this land might be involved.

Going east again takes you back to the intersection with the snake, so go north. This leads to the entrance to a dark forest. You won't be able to do anything, as the witch will instantly turn you into a frog and end your game.

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