Monday, October 31, 2016

Dilandau3000 plays King's Quest V: Absence Makes The Heart Go Yonder! - Part 10 of 20


Now it's time for the wheeling and dealing part of the game!



Here's an asinine thing to do here: put the emeralds on the ground. Yes. Use the emeralds on the forest path. Graham will throw an emerald to the ground and an elf will come by and pick it up before scurrying back into the shadows. Throw another one down, and the elf will come back and get it.

Now for the third emerald. Before you do this, though, use the honeycomb on the floor. Graham will squeeze all of the honey onto the ground, which will collect into a puddle at his feet. The beezwax that used to hold the honey will come in handy later.

Throw the last emerald onto the ground. Graham will drop it in the honey puddle, but the elf won't be able to get away as he is stuck in the honey! Graham is able to catch him, and the elf has no choice but to agree to help Graham escape from the forest. The rock that blocks the path is actually a forest creature, who moves out of the way.

Go to the left, and you'll see the way out: a tight tunnel that Graham has to crawl through. At the other side, you'll meet the elf again. He'll give you a pair of finely-made elf shoes. He then directs you to the way out: a tunnel to the right near the ladder we just climbed down from. Congratulations. You're out of the dark forest. You can go back through this tunnel if you have to go back for something, but if you did exactly as this guide has said, you won't have to return there ever again.

Head back to the weeping willow and give her the heart. She'll transform back into a human and she and her fiance will be able to walk off. She's also left her harp behind. Take it. Apparently King Graham can play the harp (even though the game doesn't let us hear a note of it), so the joke of the royal family being musically inclined from Dilandau's LP of the last game must hold true.

If you go west of where the weeping willow was, you'll find out that the fortune teller's wagon is gone. There is a tambourine on the ground in its place. Take it.

Head back to the gnome's house and give the spinning wheel to the gnome. He'll tell you that it can turn straw into gold - a reference to Rumpelstiltskin. He lets the boy give you his marionette before they go to the forest to gather wood for a new one.

To the south of the gnome's house is the inn. If you reached into the haystack before, you'd have found nothing. Try again this time. Since you've saved King Antony earlier, they join in the search. Your reward? A golden needle.

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