We have to go into the desert if we have any hope of getting any of the tasks in this game done. Gee, thanks, Sierra.
With the forest being unexplorable for the time being, go west from the dark forest entrance. You'll meet a weeping willow with a harp. If you talk to Cedric, the weeping willow will change her facial expression, the music gets slightly louder, and the willow actually sings!
The lyrics aren't just for show, however: the weeping willow has lost her heart, and we have to find it for her. Of course, if you talk to her, you'd have found that out anyway. Turns out the witch wanted the prince for herself, and turned his fiancée into a weeping willow, turned her heart to gold and ran off with it when he refused the witch's advances.
To the west is a fortune teller. You won't be able to do much of anything yet here. You need a gold coin in order to get past the guy guarding the tent and see Madame Mushka.
This is almost all of Serenia...which means we'll have to explore the desert.
We'll start off from the northeast corner of the desert, as Dilandau decides to enter from there.
Go four screens west and two screens south. Drink from the oasis by clicking on it with the hand. (The speech from drinking the water is changed in the NES version, due to the "gods" reference.)
Go south one screen and west two screens. You'll find a skeleton.
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