Showing posts with label Chester Cheetah: Too Cool To Fool. Show all posts
Showing posts with label Chester Cheetah: Too Cool To Fool. Show all posts

Sunday, October 16, 2016

PrinceWatercress plays Chester Cheetah: Too Cool To Fool (Super NES) - Part 4 of 4


Hooray for flying segments with bad controls! Yay! At least this is over. Again.


Stage-4

Hidden Caves


Later,gator.It's time to rock! If you're hip and brave enough,check out these hidden caves and stuff.Obstacles in the dark lurk out of sight, so get your paws on a major light.

No, now is the time to learn how to use the Space Bar.

The cave isn't supposed to be that lit up. Instead, you only have a limited amount of vision for this stage. Thankfully, enemies don't show up unless you're close to them, so you're going to know how it feels when it comes to playing this game for real.

The small bats don't hurt you, but they do latch on and can be kinda annoying. They'll latch off after you jump around a little while. If more than one latches on, you'll be slowed down severely. You do want to avoid the big bats, though, and bop them when necessary.

The pig men can be jumped on in order to stun them, while the guys on pogo sticks can be carefully jumped on in order to stop their rambunctious reign of terror. With the pig men, they'll wait until rocks drop down to them, so they can punch them at you. Be sure to avoid the rocks as well.

After a long drop and a lot of coins you can collect courtesy of the sunglasses, you'll be able to get onto a mine cart and ride down a mine shaft. The screen rotates as you duck under stalactites and collect coins and health replenishments.

After this part, you'll go up against Mean Eugene's train. Wait for the dog to throw three rocks and duck down to ensure you don't get hit as you stay close, then jump on the dog. After enough hits, the engine will show up in place of the dog. Grab it, and you'll get out of here.

Stage-5

Bird Houses


Whoa!  You're quick, courageous and totally outrageous!

The only challenge left for me is to hit the bird houses and hawk the ignition key.

The enemies you'll see at the start - the grenadier bird, the vultures and the flying squirrel - are either indestructible or easy to avoid. Go ahead and avoid them.

You'll see a springboard at the end. Leap off of it and you'll take to the skies on a butterfly, which makes it officially known that this game has completely stopped making sense.

Aside from the enemies you've seen, you'll also see missiles, eagles with jetfighter helmets, hummingbirds, and that stupid dog in a man-made flying machine that looks like a bird. If you expected this to be a horizontal shmup and get better from here, you're sadly mistaken: you have to avoid everything. Bonus style points if you can time everything so that the grenadier birds hit an enemy with their bombs.

The music here sounds like it could have been made for a Konami game. The only thing is, if Konami actually composed it, it'd sound far better than this.

After a few more missile salvos, you'll finally face off against Mean Eugene in his helicopter. You'll have to time it so that the grenadier bird drops a bomb on you, only for you to fly away and have it land on Mean Eugene's helicopter instead. Avoid both Eugene and the missiles he shoots at you, and time the grenadier bird bomb drops right, and you should be fine. After you get the ignition key, you'll beat the game. I'd tell you that you did it, as always, but even then the ending leaves a lingering feeling of "Oh, Jesus Christ, why did I play this?" long after you get kicked back to the title screen.

Good show, amigo!

You are one righteous guide.

Like, my bike is ready to trip a ride on the wild side.

Four Corners Zoo can eat my dust.

Now it's Hip City or bust

Like this adventure has only one equal.

Look for me in Hip City, USA ... the sequel!

...and yet you still can't proofread whatever it is you try to tell me, game. That's too bad. But there really is a sequel, and we'll check it out in due time! Stay tuned!


PrinceWatercress plays Chester Cheetah: Too Cool To Fool (Super NES) - Part 3 of 4


Wow. Um. Oh, boy. I really messed up the volume mixing on this one. Whoops. Nothing I can do about it now.

Stage-3

Gator Alley


You're totally shrewd, dude.Now that you're on a roll, let's rally in Gator Alley. We've gotta get a grip on some hip handlebars.

You'll see that stupid dog wearing a duck hat swimming to the left shortly after the beginning. You're not fooling anybody, buddy.

The snails go down in one hit, but the green worms with the mohawks are indestructible. Sure, you can jump on them to slow them down, but just like the Dry Bones from the Mario games, it's not for long.

The ants with the balloons and crossbows will swoop down at you, but if you avoid them and jump on the balloon, you'll take them out and get the opportunity to recover two hits for your health bar.

The gators that point their nose upwards and chomp are platforms, but they are very, very touchy to land on. If you're not dead center on the nose, you will either take a hit from the gator's teeth or fall into the water near their eyes.

After the third gator, a hip-hop hippo will pop out of the water and serve as your ride across the water. You'll deal with two of those balloon ants, but the main enemy here is the guitar. If you grab it, you'll be dunked in the water sent back to the third gator, and there's nothing you can do about it. Wait until the guitar is directly over the hippo's head and is approaching his left hand, then jump over it. You'll be able to leap to the hippo's right hand and avoid the guitar altogether.

After some isolated planks on the piers you're walking on (which look a lot like prunes lined up on a slingshot), you'll see the sunglasses. This is the only way to get the skateboard for the bonus level, and this is how you get it: crawl underneath the sunglasses by going diagonal on the D-Pad, then go through the level as normal. Take out the two balloon ants, because this will make it much easier. Be careful with the logs, as they sink into the water and send you back to the left where the logs begin. Once you've taken the ants out, go back to the left and get the sunglasses. Time your jumps and get to the pier on the right in time and you'll be able to get the skateboard. You will have to jump off the right edge of the fourth and last log to get to the pier, as the game will not let you land on the very edge of that pier.

No sooner do you get past the log platforms does that stupid dog shoot bombs at you from a submarine. Move past him, keep going to the right, and you'll reach another pier after another set of logs. You'll see Eugene and the dog on a motorboat, followed by an empty boat that awaits you. Jump onto the boat. If you walk onto it, you'll end up going into the water for no reason.

Avoid the logs and pay close attention to the bottom of the screen. It's the only way to keep from being confused as all hell from the parallax scrolling here, which just makes everything a visual mess at this point. Collect as many coins as you can, too. When you see the handlebars, grab them. You'll be invincible when you get them, and you'll clear the stage...all without having to deal without Mean Eugene, his dog, and those bombs.

Saturday, October 15, 2016

PrinceWatercress plays Chester Cheetah: Too Cool To Fool (Super NES) - Part 2 of 4


...and here we are again. Love the music, but this can be a confusing level if you don't know what to do.

Stage 2: Monkey Pits


The music here is great. The level itself is not.

Like congrats.After that awesome showing,you best keep on going. Let's give Mean Eugene fits and ditch him in the monkey pits. Swing from vine to vine and grab the sunglasses this

Yeah, it doesn't even finish the sentence like it should. We also have lack of spacing between punctuation and the beginning of new sentences save for one case in the entire message. It's like whoever developed this didn't even try.

To swing on a rope, simply hold the B button and then use Left and Right on the Control Pad to swing back and forth, then let go when you're facing the direction you want to go. If you run into a tree during a vine swing, you'll crash into it like George of the Jungle. This is yet another example of something that has been done better by other games. If you let go of the B button, you let go of the rope. That's strike one right there. You have to rock the D-Pad left and right to swing. Going back to Mickey Mania: remember the chandeliers at the beginning of the final level? That was better than this. Three, once you've swung far enough like a pendulum on crack, letting go of the B button lets you catapult yourself into the air. This almost makes the first strike both forgivable and removable, but once again, this was done better in Donkey Kong Country. You could even better control your jump. Strike three. Oh, and the fact that Chester wears a Tarzan-like robe does not, repeat, does not make this any more enjoyable.

You'll have to find the sneakers again in order to dash. Whenever you beat a level, you lose whatever power-ups you had in your possession when you enter the next.

The coins will be clustered around in the shape of arrows to point out where you should go next. This should hopefully keep you from getting lost.

You can climb on the vines by jumping into them, then using Up and Down on the Control Pad to grab on. Use Up and Down again to climb the vine.

The hedgehogs roll around like a buzzsaw when they see you and can be jumped on. The wolves with silverware look like they can't be killed by any other means than the guitar, but you can actually jump on them to kill them. They do have a slight hop forward that they'll use if they see you, so watch out. The kangaroos with boxing gloves can shoot out small, sparkly purple stars that will instantly kill you. Even if you're hit, you have no invincibility until you hit the ground, so you can be hit multiple times in the air and get killed in two seconds even with a full health bar. The kangaroo can also punch the trees and cause bugs to fall from the top of the screen, which can damage you to the touch.

The little purple guys that hang on the sides of the trees hurt you if you touch them. This is honestly one of the most bull-crap moves I've seen a game pull in my life, since they don't do anything and look like they're part of the scenery.

You'll come across a monkey when you explore the ground level of this stage. You will need to find the monkey to get the motorcycle part for this stage, which in this case is the seat and frame. When you approach it with the monkey, the monkey will automatically climb up the tree and pull it down. Amazingly, even if you off-screen him, he doesn't seem to have much trouble keeping up.

Down-Left and Down-Right on the D-Pad lets Chester crawl when held.

You can jump into the vines to climb them, but you're better off jumping straight up and using the Control Pad along with it in order to climb up faster, as Chester's climbing ability is unbelievably slow. You'll still have to hold Up on the D-Pad near the top to keep from hitting your head on the bottom of the tree branches.

When you make it close to the end, the monkey will automatically climb up the tree and get the scooter part. Unless you have the monkey, you'll have to go all the way back to the bottom of the level and look for him. Once you have the scooter part, you can go to the right and get out of here. (The part here is the frame. Thanks for asking.)

The skateboard, if you can grab it, will allow you to enter the bonus stage.

Bonus Stage


For the bonus stage, you'll have to collect all 100 paw icons while avoiding the dogs on the steamrollers. Running into a steamroller will cause you to lose three paw icons. Jump carefully! If you pick them all up, you'll get a point bonus at the end, but not much else.

Friday, October 14, 2016

PrinceWatercress plays Chester Cheetah: Too Cool To Fool (Super NES) - Part 1 of 4


Oh, hey. Advergaming.

Stage 1: Four Corners Zoo Park


The story begins with an introduction form Chester Cheetah, who is being held against his will in Four Corners Zoo. In order to get out of the zoo, however, we have to rebuild Chester's motorbike. Watch out for the zookeeper Eugene!

Chester Cheetah, here !

I'm righteous kitty from the heart of Hip City.

But right now I'm being held against my will in Four Corners Zoo like, Squaresville

I just don't dig this bogus gig.

This guide covers the Super Nintendo version. The Sega Genesis version is the same, but has a different title screen and some things look different.

Yo,friend! It's time to split this den.With Mene Eugene on the scene,this adeventure is no lark in the park. But help me find the missing tire and we can go a level higher.

The controls here are pretty simple. Left and Right on the Control Pad let you move left and right, B lets you jump and R lets you dash if you have the running shoes. (The jump and dash commands can be reversed on the options menu.)

The first enemies you'll meet are the turtles and the springs. The turtles can only be jumped on if they expose their heads and zoom forwards, and even then you have to be careful when jumping on them, because if you're not exactly dead center on them, you'll take damage along wih the turtle. Holding the B button down after jumping on an enemy allows you to get some extra height.

The paw icons give you points at the end of the stage. If you manage to find every single one in a stage, you'll get a Perfect bonus when you clear it.

You'll eventually come across a steamroller manned by Eugene. There is a manhole nearby. Press Down on the Control Pad while you're standing on it to enter it, and you'll be able to enter a series of pipes and underground caves.

When you're in the pipes, hold the direction you want to go and keep holding B to get where you want to go faster. When you want to make your way back to the surface, press Up while underneath a pipeway that leads back to the surface.

The glowing orange paw refills one hit on your Life meter in the upper-right. Losing all your health is bad, because if you lose all your health, you'll die and you'll have to use one of your credits in order to continue. Use them all, and it's game over when you die one more time. It's a shame this cat has only one life instead of nine.

The guitar gives you invulnerability, but there's a catch...a terrible one. As Chester is playing the guitar, you won't be able to move at all, making this power-up one to stay away from at all costs.

The running shoes allow you to dash by holding the R button. You can see what items you have by looking underneath the score in the upper-left corner of the screen. You have to hold R for a second and a half for the dash to take effect, and Tiny Toon Adventures: Buster Busts Loose, which this is shamelessly borrowed from, still did it better.

The sunglasses allow you to see - and pick up - hidden paw icons power-ups for as long as the screen is dimmed. When the brightness is back to normal, these hidden pick-ups go away, so go get them!

The water not only houses fish that jump up and down, but also cause you to lose health, so don't jump into it.


You'll eventually come across Eugene's dog in a machine, and the dog will try to crush you with the legs. You won't be able to fight this thing, so go forward when the legs go up and stand between them and duck when they're down. Duck under the body so it doesn't squash you. This mini-boss will disappear when you make it to the other side of the screen. At least the game has the common decency to center you back on the screen after the mini-boss, unlike, say, Teenage Mutant Ninja Turtles for the NES.

The manhole with the down arrows leads to the tires. When you pick them up, the music changes and you'll be told "Go To EXIT!!" From here, you can go to the exit and enter the next stage. Thankfully, it's not far away and you don't have to deal with a boss at the end. After you beat a stage, you'll get some bonus points for clearing the stage as well as for how many paw icons you have. Sadly, collecting 100 does not give you an extra life.

Friday, September 16, 2016

WowImPregnant plays Chester Cheetah: Too Cool To Fool for Super NES - Part 3 of 3


Welp, the moment we've waited for has arrived! We see a whole bunch of birds, hunt down the ignition key and get out of this awful zoo!


The enemies you'll see at the start - the grenadier bird, the vultures and the flying squirrel - are either indestructible or easy to avoid. Go ahead and avoid them.

You'll see a springboard at the end. Leap off of it and you'll take to the skies on a butterfly, which makes it officially known that this game has completely stopped making sense.

Aside from the enemies you've seen, you'll also see missiles, eagles with jetfighter helmets, hummingbirds, and that stupid dog in a man-made flying machine that looks like a bird. If you expected this to be a horizontal shmup and get better from here, you're sadly mistaken: you have to avoid everything. Bonus style points if you can time everything so that the grenadier birds hit an enemy with their bombs.

The music here sounds like it could have been made for a Konami game. The only thing is, if Konami actually composed it, it'd sound far better than this.

After a few more missile salvos, you'll finally face off against Mean Eugene in his helicopter. You'll have to time it so that the grenadier bird drops a bomb on you, only for you to fly away and have it land on Mean Eugene's helicopter instead. Avoid both Eugene and the missiles he shoots at you, and time the grenadier bird bomb drops right, and you should be fine. After you get the ignition key, you'll beat the game. I'd tell you that you did it, as always, but even then the ending leaves a lingering feeling of "Oh, Jesus Christ, why did I play this?" long after you get kicked back to the title screen.

Good show, amigo!

You are one righteous guide.

Like, my bike is ready to trip a ride on the wild side.

Four Corners Zoo can eat my dust.

Now it's Hip City or bust

Like this adventure has only one equal.

Look for me in Hip City, USA ... the sequel!

...and yet you still can't proofread whatever it is you try to tell me, game. That's too bad. But there really is a sequel, and we'll check it out in due time! Stay tuned!


WowImPregnant plays Chester Cheetah: Too Cool To Fool for Super NES - Part 2 of 3


Two videos in, and we're already close to the end of the game. Excellent.

Stage-3

Gator Alley


You're totally shrewd, dude.Now that you're on a roll, let's rally in Gator Alley. We've gotta get a grip on some hip handlebars.

Oh, and the sky's not supposed to be black. It's actually a yellow-orangish sunset.

You'll see that stupid dog wearing a duck hat swimming to the left shortly after the beginning. You're not fooling anybody, buddy.

The snails go down in one hit, but the green worms with the mohawks are indestructible. Sure, you can jump on them to slow them down, but just like the Dry Bones from the Mario games, it's not for long.

The ants with the balloons and crossbows will swoop down at you, but if you avoid them and jump on the balloon, you'll take them out and get the opportunity to recover two hits for your health bar.

The gators that point their nose upwards and chomp are platforms, but they are very, very touchy to land on. If you're not dead center on the nose, you will either take a hit from the gator's teeth or fall into the water near their eyes.

After the third gator, a hip-hop hippo will pop out of the water and serve as your ride across the water. You'll deal with two of those balloon ants, but the main enemy here is the guitar. If you grab it, you'll be dunked in the water sent back to the third gator, and there's nothing you can do about it. Wait until the guitar is directly over the hippo's head and is approaching his left hand, then jump over it. You'll be able to leap to the hippo's right hand and avoid the guitar altogether.

After some isolated planks on the piers you're walking on (which look a lot like prunes lined up on a slingshot), you'll see the sunglasses. This is the only way to get the skateboard for the bonus level, and this is how you get it: crawl underneath the sunglasses by going diagonal on the D-Pad, then go through the level as normal. Take out the two balloon ants, because this will make it much easier. Be careful with the logs, as they sink into the water and send you back to the left where the logs begin. Once you've taken the ants out, go back to the left and get the sunglasses. Time your jumps and get to the pier on the right in time and you'll be able to get the skateboard. You will have to jump off the right edge of the fourth and last log to get to the pier, as the game will not let you land on the very edge of that pier.

No sooner do you get past the log platforms does that stupid dog shoot bombs at you from a submarine. Move past him, keep going to the right, and you'll reach another pier after another set of logs. You'll see Eugene and the dog on a motorboat, followed by an empty boat that awaits you. Jump onto the boat. If you walk onto it, you'll end up going into the water for no reason.

Avoid the logs and pay close attention to the bottom of the screen. It's the only way to keep from being confused as all hell from the parallax scrolling here, which just makes everything a visual mess at this point. Collect as many coins as you can, too. When you see the handlebars, grab them. You'll be invincible when you get them, and you'll clear the stage...all without having to deal without Mean Eugene, his dog, and those bombs.

Stage-4

Hidden Caves


Later,gator.It's time to rock! If you're hip and brave enough,check out these hidden caves and stuff.Obstacles in the dark lurk out of sight, so get your paws on a major light.

No, now is the time to learn how to use the Space Bar.

The cave isn't supposed to be that lit up. Instead, you only have a limited amount of vision for this stage. Thankfully, enemies don't show up unless you're close to them, so you're going to know how it feels when it comes to playing this game for real.

The small bats don't hurt you, but they do latch on and can be kinda annoying. They'll latch off after you jump around a little while. If more than one latches on, you'll be slowed down severely. You do want to avoid the big bats, though, and bop them when necessary.

The pig men can be jumped on in order to stun them, while the guys on pogo sticks can be carefully jumped on in order to stop their rambunctious reign of terror. With the pig men, they'll wait until rocks drop down to them, so they can punch them at you. Be sure to avoid the rocks as well.

After a long drop and a lot of coins you can collect courtesy of the sunglasses, you'll be able to get onto a mine cart and ride down a mine shaft. The screen rotates as you duck under stalactites and collect coins and health replenishments.

After this part, you'll go up against Mene Eugene's train. Wait for the dog to throw three rocks and duck down to ensure you don't get hit as you stay close, then jump on the dog. After enough hits, the engine will show up in place of the dog. Grab it, and you'll get out of here.

Stage-5

Bird Houses


Whoa!  You're quick, courageous and totally outrageous!

The only challenge left for me is to hit the bird houses and hawk the ignition key.

We'll do this next time...right after this wiseguy learns when not to double-space in an informal style of writing.

Thursday, September 15, 2016

WowImPregnant plays Chester Cheetah: Too Cool To Fool for Super NES - Part 1 of 3


I've actually played through this one. I kid you not.

Welcome to the wonderful world of advergames, where things get games...sometimes when they shouldn't...and in some cases, they shouldn't have a game in the first place.

This fits in the latter category.

This guide covers the Super Nintendo version. The Sega Genesis version is the same, but has a different title screen and some things look different.

Chester Cheetah, here !

I'm righteous kitty from the heart of Hip City.

But right now I'm being held against my will in Four Corners Zoo like, Squaresville

I just don't dig this bogus gig.

Stage-1

Four Corners Zoo Park


Yo,friend! It's time to split this den.With Mene Eugene on the scene,this adeventure is no lark in the park. But help me find the missing tire and we can go a level higher.

When a Japanese developer makes an America-only game that doubles as an ad for your 16-bit gaming console, nothing good can come of it.

When the game begins, Chester Cheetah will be lying on a park bench only to see Mean Eugene and his dog running away with Chester's scooter. According to the story in the instruction manual, Eugene has dismantled the scooter and spread the pieces throughout the town to make it harder for Chester to escape his grasp.

The first enemy you'll see are the turtles. You can only hit them when they expose their heads and propel themselves forwards on roller skates. The springs can be jumped on more easily and can be used to grab some of the items you can't reach with a normal jump.

Jumping on some enemies of the game is a real balancing act, as the hitboxes on are very, very stringent. You have to leap dead center on them. If you jump into them a few pixels to the side, you're taking a hit.

The purple circles with the orange pawprints act like coins. They just give you 10 bonus points for each one you get when you complete a stage. You only have one life in this game and limited continues in this game, so you'd better try your best not to die. (I'll call these "coins" so as not to confuse them with the paw prints that refill your health.) You can get a continue (or "credit") from collecting 100, but that's assuming you make it to the exit with 100 or more.

The big orange paw prints will refill one hit point on your health.

Jump on the steamroller four times to completely destroy it. Be sure to use the bounceback from jumping onto the steamroller to get the coins that you can't rach with your jump if you want.

You'll see manholes every so often. You can go down them to find more pawprints, and you'll need to utilize them in order to find the tires for the scooter. Stand still and press Up to go up the vertical pipes, and just stand still on them when you're at the top to go down automatically. Press B repeatedly and you'll be able to crawl through the pipes faster.

The guitar makes Chester invincible, but in reality it is one of the worst power-ups I have ever seen in my life, let alone the entire game. You can't control Chester while he's playing it...at all.

The sneakers allow Chester to run by pressing the R button. You have to hold the direction you want to run in conjuction with pressing R, which is a real pain in the ass. Buster Busts Loose did this better, believe it or not.

The sunglasses make the screen a darker tint, but they also allow you to see power-ups that you wouldn't be able to see or collect without them. They don't last too long, though, so you'd better grab stuff while you can!

The streams will damage you, as will the fish that jump in and out of them. If the fish touch you, they'll latch on to you for a little while.

Midway through the stage, you'll see the dog on some spider-like machine with four legs. There's no real way to defeat it, instead just get to the other side by waiting for the legs to lift themselves off of the ground. They always do this in a clockwise fashion from the right-most leg to the leg in the center that's nearly obscured. Duck when the "body" lowers so you don't get squashed, then use your newfound dashing ability to get to the other side of the screen when you get to the right leg. It not only helps you get to the other side faster, it actually keeps you from being nicked in the chin by the foot of the right-most leg. The hit boxes, once again, become stringent in the most needless way possible.

The manhole with the arrow made out of paw prints pointing downward leads to the tires. Get them, then head to the exit.

When you beat the level, you'll get bonus points on how many coins you picked up. If you went through the level with all the coins collected, you'll get a perfect bonus. You'll then see how much of the scooter has been rebuilt.

Stage-2

Monkey Pits


The music here is great. The level itself is not.

Like congrats.After that awesome showing,you best keep on going. Let's give Mean Eugene fits and ditch him in the monkey pits. Swing from vine to vine and grab the sunglasses this

Yeah, it doesn't even finish the sentence like it should. We also have lack of spacing between punctuation and the beginning of new sentences save for one case in the entire message. It's like whoever developed this didn't even try.

Since we're on that subject, let's talk about the ropes. They are yet another example of something that has been done better by other games. If you let go of the B button, you let go of the rope. That's strike one right there. You have to rock the D-Pad left and right to swing. Going back to Mickey Mania: remember the chandeliers at the beginning of the final level? That was better than this. Three, once you've swung far enough like a pendulum on crack, letting go of the B button lets you catapult yourself into the air. This almost makes the first strike both forgivable and removable, but once again, this was done better in Donkey Kong Country. You could even better control your jump. Strike three. Oh, and the fact that Chester wears a Tarzan-like robe does not, repeat, does not make this any more enjoyable.

The coins will be clustered around in the shape of arrows to point out where you should go next.

The hedgehogs roll around like a buzzsaw when they see you and can be jumped on. The wolves with silverware look like they can't be killed by any other means than the guitar, but you can actually jump on them to kill them. They do have a slight hop forward that they'll use if they see you, so watch out. The kangaroos with boxing gloves can shoot out small, sparkly purple stars that will instantly kill you. Even if you're hit, you have no invincibility until you hit the ground, so you can be hit multiple times in the air and get killed in two seconds even with a full health bar. The kangaroo can also punch the trees and cause bugs to fall from the top of the screen, which can damage you to the touch.

The little purple guys that hang on the sides of the trees hurt you if you touch them. This is honestly one of the most bullcrap moves I've seen a game pull in my life, since they don't do anything and seem like they're part of the scenery.

When you make your way to the bottom at the beginning, you'll eventually meet a monkey. This monkey will follow you throughout the level. Amazingly, even if you off-screen him, he doesn't seem to have much trouble keeping up.

Down-Left and Down-Right on the D-Pad lets Chester crawl when held.

You'll have to find the sneakers again in order to dash. Whenever you beat a level, you lose whatever power-ups you had in your possession when you enter the next.

If you run into a tree during a vine swing, you'll crash into it like [i]George of the Jungle[/i]. Well, that kinda helps.

You can jump into the vines to climb them, but you're better off jumping straight up and using the Control Pad along with it in order to climb up faster, as Chester's climbing ability is unbelievably slow. You'll still have to hold Up on the D-Pad near the top to keep from hitting your head on the bottom of the tree branches.

When you make it close to the end, the monkey will automatically climb up the tree and get the scooter part. Unless you have the monkey, you'll have to go all the way back to the bottom of the level and look for him. Once you have the scooter part, you can go to the right and get out of here. (The part here is the frame. Thanks for asking.)

If you jumped far enough off of the first rope in the level, you can get the skateboard. This takes you to the bonus stage, where Chester Cheetah rides a skateboard in Hip City. If you can collect all the coins, you'll be able to get a perfect bonus in addition to the points the coins give you. You can jump off the tops of the steamrollers, but don't run into them, or else you'll lose coins!