Monday, October 28, 2013

Proton Jon plays Ninja Gaiden - Act 5

Oh, tjord. Respawns at the beginning of jumps, every enemy being a turdburglar...this act has it all.

Act 5-1


Orange candles carry the power-ups.

You now have white guys throwing sickles at you, as well as bats and birds respawning at jumps. Carry the Orange Shurikens at all times here, and have it loop back and forth.

Act 5-2


Blue candles carry the power-ups.

The game finally goes balls-to-the-wall here. The green tornado kicking guys, the soldiers, the green ninjas, the hawks, the bats...they all come together to make your life miserable.

Here's how to get past that stupid-ass jump.

Act 5-3


Blue candles carry the power-ups yet again.

I could never get past this part.

Get the Orange Flame in the first section. You'll need it for the new enemy in the next one: orange ninjas on jetpacks that throw shurikens from above. Take them out with those fire rings to make them a thing of the past, since they'll make jumps miserable.

The candles at the top in the beginning of the third section has a 1-Up. Go get it, then go back down the ladder to the end of the second section and come back up. The candles will instantly respawn, leading to infinite 1-Ups. Problems, Jaquio? Meanwhile, the last candle in the third section has an Orange Invincibility Ring.

With this temporary invincibility, you'll be able to sail through a little bit of the fourth section. The rest of this stage is pretty easy.

When you make it to the top, move all the way to the edge. You'll meet Malth.

Act 5-4


Get in front of him and keep hitting him. His attacks, sadly, are unavoidable. Don't worry about your health, as it refills whenever you reach a new stage. When he hits you, get right back in front of him and keep slashing him. He'll fall before you do.

You'll find out that Malth is the man who fought your father in the opening cutscene. You'll also find out that Ryu's father is still alive! To Ken Hayabusa! Stay tuned!

All Power-ups


Blue Shuriken - This shuriken is just your normal, run-of-the-mill shuriken. No surprise here. 3 Ninjitsu points per use.

Blue Whirlwind - This lets you perform a somersault slash whenever you press the B button in mid-air with this power-up equipped. If you hold Down on the Control Pad while attacking when you have this equipped, you won't have to worry about accidentally using your Ninjitsu to attack enemies in mid-air. 5 Ninjitsu points per use.

Orange Flame - This throws some fire rings upward and forward, protecting you from high attacks. It's quite powerful. 5 Ninjitsu points per use.

Orange Shuriken
- Unlike the Blue Shuriken, this acts more like a boomerang. If you jump just before it returns to you, it'll go under you and still hit anything in its path. If you're skilled enough, you could keep it on the screen indefinitely. 5 Ninjitsu points per use.

Orange Invincibility Ring
- When you grab this, it replaces your power-up, then leaves you without one when it stops working. A ring of four small flames surrounds you, giving you temporarily invincibility. When that happens, run like hell through the stage and don't screw up.

Orange Hourglass - This stops all enemies on screen for a few seconds. Thankfully, it does not use up your power-up slot. Use this as an opportunity to get through the stage and easily destroy anyone or anything in your way.

Blue Picture of Ryu
- It's not really shown, but if you happen to come across one of these, get it. It's an extra life.

Thin Orange Pot - This pot doesn't show up very often, but when it shows up, grab it. It refills your health.

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