Wednesday, October 2, 2013

Bladedlightning/CaptainVulgarity plays Daffy Duck: The Marvin Missions - Part 4 of 11


Our undersea adventures continue in this installment!

20,000 Martians Under The Sea

(continued)


If you jump onto the pipe after you walk out, you'll find some cash behind a pufferfish. Go all the way left, then drop all the way to the bottom. Keep going right, and you'll face the mini-boss.

Get directly under the gear in the center and shoot it down before the walls crush you. They won't kill you, but they do cause damage.

Section 3


A maze. Yay.

Go all the way right to find a fuel can, then go back. Go left, then go down the pipe. Go to the right, take the platform, then go right again.

There will be indestructible gears on the floor, with steam flues above them. Both will hurt you, so wait for the steam to stop blowing and jump carefully. If you get hit here, keep walking right and don't stop. You'll go straight through the gears while you're invincible. Go right and drop down the pipe.

Even if you take an alternate route, you'll end up in the next room. Go all the way to the bottom, grabbing the Orange Juice if you need to, and go left. After the continue point, keep going left.

The purple blobs jump around a lot and split into three smaller ones after taking enough damage. Kill it and its split personalities with the Bomb Gun, as it damages them when they're not in the air. In the next room with the mines, go all the way to the left, then face away from the wall, then jump and shoot your way to the platform on the water's surface. This way, in case you do take the air flue after entering this room and lose your balance as you leap from platform to platform, you can get to the last one faster.

Go through the pipe to the right, take care of the blobs and grab the Anti-Matter Gun. Go up, take the platforms, jump over the gears (keep walking left if you get hit), and there will be an Orange Juice waiting for you.

Keep going left, and jump onto the lift. Shoot the walls above you in the side with the flashing light on it to blow them up and keep from getting killed.

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