Sunday, October 13, 2013

Kwife plays Kirby's Adventure - Part 3 of 9

We take on that nasty tower known as the Butter Building and cause even more cuteness-related havoc!

Level 2

Ice Cream Island

(continued)

Warp Star Station


Well, now that you have two worlds you can switch back and forth between, you can use the Warp Star Station whenever it's available. Just pick the number you want to go to, go to the Warp Star below it, and you'll instantly backtrack to that world. It works even better when you have multiple worlds cleared.

With the Warp Star Station, you won't have to walk through a bunch of maps to look for the ability you want.

Level 2 Boss


This guy on skates seems to be some prototype of Arty, who would debut in [i]Kirby's Dream Land 3[/i]. Avoid this guy while keeping an eye out for the stuff he draws that comes to life. The Waddle Dees, parasols and cars that he draws can be inhaled and spat back out at him for damage.

The painter will also hang onto walls for a brief moment to jump from the lower level to the higher level, so be on the lookout for that.

Level 3

Butter Building


All right! A new level!

Level 3-1


After entering the building in the first section, you'll come across a room with bomb blocks that send enemies crashing down on you when you destroy them and the wall tiles along with them. Spit an air pellet at it. That way, you'll have plenty of time to move out of the way. You'll be able to get the Stone ability again in this room.

You'll fight the alarm clock guy again, then go through the door. You'll see the exit above you in the next section...but for now, just follow the lower path. When you enter the door here, you'll see a switch, but you won't be able to reach it quite yet. Go ahead and enter the door to the left of it, then head towards the goal.

When you head back to the map, the door will stay orange. Here's how to get to that switch: go back to the room with the switch, and go down from the start. You'll notice two star blocks. Destroy them and you'll find a door. Go in and you'll be next to the switch. Congrats, you now have access to the Level 3 Arena!

Level 3-2


It's a climb to the top in Level 3-2.

You'll be making another vertical climb in the first section. Take down all the enemies and make your way to the top.

The second section is pretty interesting. As you move to the right, the tower actually rotates. For a game that uses the more common (and less expensive) MMC3 mapping chip, this is actually pretty interesting. I'm surprised this wasn't done on the NES a year or two prior to the game's release. After you walk a certain distance, a part of the tower wall explodes and you'll get a door you can go through. Be careful not to accidentally walk off the tower.

The third section is a narrow, vertical corridor. Watch out for enemies on the way up, especially the stone guys. Also, the background here looks like something from the 80s that has yet to be dragged by the hair, kicking and screaming, into the next century.

The fourth section is another vertical section with spikes lining it. Avoid them as you make your way to the top, and fly over the Gordos at the top of this section.

The fifth section is a room with two penguins which give you the Freeze ability if you swallow one of them. To get the power-ups in this room, slide into the bomb blocks, get the item, then fly back up for dear life.

You'll fight Buggsy, the pro wrestling beetle in the next room. Avoid him as he comes towards you and inhale the tiny beetles he sends at you for ammunition. When you swallow him, you'll get the Back Drop ability (which is pretty hard to get). It didn't appear in any other Kirby games, and was upgraded into what became known as the Suplex ability in Kirby Super Star (which, interestingly enough, you also got from Buggsy). Also, a doorway will appear above the ladder.

...and that's it for Level 3-2!

Level 3-3


You'll be avoiding those flying guys again as you climb the ladders in the first section. It seems kind of confusing with all the like colors in this room, but it really isn't.

More tower rotation action appears in the second section. I still find this amazing even now.

The third and last section is vertical and full of doors. Just go into the highest door you can reach, take down the star blocks, and enter the next door. It's easy.

As you use these doors, you'll enter a purple vertical section that's a mirror image of the room you were just in. The third door in the purple room takes you to a hidden 1-up (watch out for the spikes!) while the fourth door should take you to a Maxim Tomato if you need it.

Level 3-4


Take the Warp Star to the door and enter. You'll fight more of the Meta Knight's flunkies before you can continue on.

The next section is another room with more enemies, followed by a vertical section where the wind lifts you upwards as soon as you start flying. Avoid the cannons and Gordos as you make your way up. You'll find a Maxim Tomato, a 1-Up and a Pep Brew here.

Quick Draw


The door with the cowboy hat above it takes you to the Quick Draw mini-game.

Press the A button as soon as the screen tells you to fire to win this battle. If you can make it past Dedede in the final battle, you'll get three extra lives. If you fail against him, you get one.

If you fire too early twice, the game is automatically over.

The sign on the cactus to the left is the timer. The smaller the number is, the better your reflexes are. I usually get no better than 10, but sometimes I can land a 08 if I try hard enough.

Yes, this is the mini-game that the Samurai Kirby mini-game from Kirby Super Star is (somewhat) based off of.

This one has four difficulty levels just like the other mini-games...and the harder difficulties can get insane and try your patience.

Level 3-5


There's a lollipop in the first room, so go grab it and enter the next section. Dash through it and it'll make the tower rotation part here a breeze. You won't be touching many enemies here if you keep running like a dog is chasing after your ass, but better safe than sorry, right?

The snowman in the third section gives you the Freeze ability if you swallow him. Other than that, there's not much else to say about this part.

The fourth section is another mini-boss fight. This time, you'll be fighting Bonkers. He'll try to hit you with a hammer and throw explosive coconuts at you. Avoid him and his hammer attacks, and use the coconuts he throws at you as well as the stars he creates from hitting the ground with his hammer as ammunition. You can swallow him to get the Hammer ability after you finish him off.

The fifth and final section is just some power-ups. If you got the Hammer ability earlier, you can use the hammer on the wooden post to get them. Enjoy your Maxim Tomato, as well as your 1-up!

Level 3-6


You can get the Laser ability in the first room if you need it. It comes in handy in the next section. Run away from the Gordo and don't let those walking bombs touch the ground! You don't want to anchored to the earth in any way when they blow up!

The third section is another vertical section. It's pretty easy, but you can find another Maxim Tomato here if you need the health.

The fourth section is some more rotating tower action. Nice.

The fifth section has a hidden door near the star blocks. Go in, shoot an air pellet at the bomb block, then fly to the door and make it to the top of the room as you do so. This way, you can avoid the wall the bomb block makes when it explodes. From there, enter the next doorway and hit the switch. The Level 3 Egg Catcher game is yours.

The sixth section is dark. If you can swallow the glowing enemy here, you'll get another ability exclusive to this game - Light. This lets you light up the room and is one use only. You'll be able to find an easy-to-miss door here if you use it.

The seventh and last section is a narrow, vertical section. Swallowing the Hi-Jump guy makes this a little faster.

No comments:

Post a Comment