About time I covered this game.
Rick and Jennifer, two university students, take refuge from a storm in West Mansion. No sooner do they enter that demons kidnap Jennifer and fatally wound Rick, toss him in the basement and leave him from dead. But also in the basement lies the Terror Mask, which latches on to Rick's face, bringing him back from the dead and boosting his strength many times over. Now it's up to Rick to save Jennifer and escape West Mansion...or as it is known in local legend...Splatterhouse...
Stage I
The red guys can be beat up with your fists, but the 2x4 you can pick up give you a longer reach.
The dismembered bodies will puke at you. You can jump over the puke or wait for it to dissipate.
The bats simply fly forward.
Spikes will pop in and out of the ground. Remember where they are and walk over them as soon as they go down.
The demons that have what look like brains on their heads take two hits: one for the body and another for the "brain" that flies at you.
Whenever you go from one room to another, you'll lose the weapon that you currently have in your possession. This also happens when you climb up or down a ladder.
When you climb up the ladder, you'll take on the first boss: a bunch of worms. Take out the worms by ducking down and kicking. When the music is about to end, head to the right side of the room so the worm that comes out of the hanged demon in the upper-left corner won't hit you. Kick that thing and end the level.
The dismembered bodies will puke at you. You can jump over the puke or wait for it to dissipate.
The bats simply fly forward.
Spikes will pop in and out of the ground. Remember where they are and walk over them as soon as they go down.
The demons that have what look like brains on their heads take two hits: one for the body and another for the "brain" that flies at you.
Whenever you go from one room to another, you'll lose the weapon that you currently have in your possession. This also happens when you climb up or down a ladder.
When you climb up the ladder, you'll take on the first boss: a bunch of worms. Take out the worms by ducking down and kicking. When the music is about to end, head to the right side of the room so the worm that comes out of the hanged demon in the upper-left corner won't hit you. Kick that thing and end the level.
Stage II
The green demons are recolors of the red ones and take two hits.
The wrench is a one-time-only throwing weapon and is a rather fast projectile.
If you ever see any demons in the background flash briefly, they're about to puke at you.
Whack the hanging demons like piƱatas when they drop down to your level.
In the second section, grab the 2x4 and use it to whack the green slime monsters down here. They have a longer reach than your punch does, so using the 2x4 is essential. Jump over the spiked balls as well. This part also auto-scrolls, but if you stay at the left edge of the screen, the scrolling stops until you move to the right again.
The boss is a poltergeist. Watch the stuff that falls from the ceiling and avoid it accordingly.
From there, stay at the right side of the room. Punch the chair until it's destroyed, then punch the knives as they dive at you. After the knives fall, punch the picture until it's destroyed. Stay at the right side of the room after this. If you're in the center of the room when the chandelier falls, it's instant death.
The wrench is a one-time-only throwing weapon and is a rather fast projectile.
If you ever see any demons in the background flash briefly, they're about to puke at you.
Whack the hanging demons like piƱatas when they drop down to your level.
In the second section, grab the 2x4 and use it to whack the green slime monsters down here. They have a longer reach than your punch does, so using the 2x4 is essential. Jump over the spiked balls as well. This part also auto-scrolls, but if you stay at the left edge of the screen, the scrolling stops until you move to the right again.
The boss is a poltergeist. Watch the stuff that falls from the ceiling and avoid it accordingly.
From there, stay at the right side of the room. Punch the chair until it's destroyed, then punch the knives as they dive at you. After the knives fall, punch the picture until it's destroyed. Stay at the right side of the room after this. If you're in the center of the room when the chandelier falls, it's instant death.
Stage III
The zombie dogs come from the left side of the screen and take two crouching kicks to kill.
Jump over both the spike pits as well as the green lights on the bridge.
The hanged demons here will spit projectiles at you.
The shotguns carry eight shots each. They are very useful against the boss, which carries two chainsaws and will jump every so often. Use whatever shotgun ammo you have (and juggle shotguns at the end after you see the second and last one) and use all the shots you have to hit this guy. When you run out of ammo, jump kick him and back away until he falls.
Stage IV
The stage starts with another auto-scrolling section.
The spears are one-time-only throwing weapons, but you'll find a few in the beginning and you'll find that they do their job well.
Hit the jumping demons as soon as they touch the ground. Some of them will come through doors in the background, sometimes in pairs. They all take one hit, for the most part.
Jump over the holes in the floor whenever you see them.
The crawling demons with the malformed faces die after two crouching kicks.
Give yourself room to jump over the spinning blades at the end.
The second section is full of mirrors. Some of them unleash evil mirror copies of Rick, which take three hits to kill. They attack just like you, but their AI makes them much more difficult and efficient than they should be.
The third section is an altar. Avoid the heads as you head towards the upside-down crucifix with the spinning heads, and grab the meat cleaver. Crouch to avoid the heads that fly at you if you need to, and strike the heads so that you have a clear shot at the crucifix. The heads that spin around the upside-down crucifix will respawn after some time.
When you beat the boss, you'll purify the altar, but you still have to rescue Jennifer!
Stage V
You get two units of your health back when you start a new stage.
Grab the 2x4 and destroy all the chairs, then jump over the pits. The spaces between the pits have slopes, and you will be pushed downward if you're not in motion. Also, the pits contain hands, and some of them will jump straight up into the air to try and grab you. Thankfully, you can punch the hands that leap out to get them out of the way. You then have a choice between two ladders, one going up and the other going down...
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