Monday, October 21, 2013

DenHond plays Streets of Rage for the Sega Master System - Part 3 of 7


The ship level: now with air vents directly below the vent pipes! Finally, the Master System version got something right!

Round 5


The boat may not rock (and the background may not move) like it did on Genesis/Mega Drive, but at least Sega makes up for it by placing steel grates underneath where the destroyable vent pipes are. That's brilliant, Sega.

This is the longest stage thus far, as there are six instance in the round where you'll have to trash everybody before you can continue further. You'll face Abadede at the fourth stop, but just like in the Genesis/Mega Drive version, he doesn't have a health bar this time around solely because he's a mini-boss.

The black Dominatrixes will now do that "kneel down after one hit then strike back when you turn away and move a specific distance away from them" strategy from now until the rest of the game. Thankfully, you can walk a short distance from them to get them to react (unlike in the Genesis/Mega Drive version where they attacked the moment you turned away) so you can strike them when you need to. If you walk past them up to a certain distance, they'll still stop feigning serious injury.

The Blaze Twins are a little less annoying, but they can still be hard nonetheless. In the SMS version, their jump kicks are purely horizontal instead of diagonal.  You can still use the second they land as the time to snatch them and put them in a grab combo. They also share the same energy bar this time around, but that doesn't make it any easier as you're fighting two bosses at the same time (in a way).

Stop 1: 2 Green Galsias, 2 Blue Galsias
Stop 2: 2 Blue Galsias
Stop 3: 3 Green Signals, 3 Blue Galsias
Stop 4: 2 Red Kung Fu Guys, Abadede
Stop 5: 3 Blue Jugglers
Stop 6: 3 White Signlas, 2 Blue Jugglers

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