Wednesday, October 30, 2013

DeceasedCrab plays 7 Days a Skeptic - Part 2 of 10

What's the deal with metal objects in this game? Oh, right...

Go back to the elevator and click on the picture of the man and woman holding hands. This is the communal deck.

The first door is the rec room. There's not really much to do in this room.

The second door is sick bay. Remember that blond haired man you were talking to at the beginning of the game. He's here. This is William. He's the ship physician, and talking to him brings up some more personal questions. The third door is your office. Derp.

Go back onto the elevator and click on the picture of the house. This is the residence deck. The door on the far right is the mess hall. Nothing to do here.

The right-most door on the north wall is your room. Click on the keypanel, choose the card, and you'll enter the room. There's not much in here that is of use at the moment. Just use the hand on the door if you want to leave.

Back to the ops deck. This is the picture of the circle with the curved line in the lower-right corner. Click here and you'll be back where you took control of the game again. Go back to the room with Serena in it, then click on the keypanel next to the door on the left. This is Captain Chahal's room. After you identify yourself, he'll let you in. You'll be able to ask the Captain some questions as well. You'll get to know the other characters a little better, including Captain Chahal himself.

When you're done, say goodbye to the captain and head into the elevator again. This time, click on the wrench. This is the engine deck. The open door is the reactor core. There's not much else to see here.

Head back to the communal deck and head back to your office. Use the hand on the desk. Captain Chahal will contact you and request your presence at the cargo bay immediately. Head back to the engine deck. From there, head back to the reactor core and enter the other open door on the right. What's the metal object? Stay tuned!

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