Friday, October 25, 2013

NakaTeleeli plays Splatterhouse - Part 2 of 2

Over already?

Stage V

(continued)


If you go down, it's another section similar to the second section in Stage II. Beating up slime monsters, auto-scrolling as well as spiked balls to jump over.

If you go up, you'll see a room full of pictures. The grey picture with the face will send the face after you, which can go down in one hit. Also, you can jump kick the ghouls flying around in the air. The skulls they carry can only hurt you if they drop them.

Again, there are holes in the floor, so watch out.

Go down the ladder and you'll eventually reach the auto-scrolling section you would reach if you took the ladder going down: a basement full of zombies as well as a pumpkin-headed necromancer. Beat up the skeletal-looking zombies, then beat down the necromancer. The necromancer will revive the zombies if given a chance, so be ready to jump kick this thing multiple times.

When you go up the ladder, you'll fight the worms from the first boss battle again, this time in an auto-scrolling room. Thankfully, the worms die the same way you fought them last time.

In the next room, you'll finally meet Jennifer...but she soon changes into a zombie! Get to one side, then attack the boss. It will strike at you with some very long claws, but you'll more than likely have knocked it back just enough to stay out of claw's length. It will then jump, so be ready to jump kick it. Every few hits, she'll go back to human form only to change back into a zombie. After about twelve hits, you'll find out it was a fake Jennifer all along. You'll drop down a pit to the right.

Stage VI


The stage is pretty simple. Destroy the bubbles contain the monster fetuses before they land on the ground, leap at you and sap away at your health. This part feels longer than it should, since you have to be pretty close to hit these things.

The boss here is a heart in a wall. Punch at the heart, but watch out for the monster fetus bubbles as they will spawn around the room. If they show up, take care of them first. The heart does not attack.

Stage VII


Jump over the flaming logs, and avoid the fire monsters that leap up and down. This seems pretty hard as there isn't much room between fire monsters near the end, but if you know where to step, where the logs will be and where the fire monsters will land when they jump, you can get through this without much of a problem. Still, this does take a bit of practice.

You'll soon come across a small wooden grave marker. A ball of energy from the Terror Mask lands on the ground, revealing a huge, monstrous face where it lands. Punch at the head a few times, then avoid the rocks that fall from the ground. When the head sinks back into the ground, watch where the hands are and stay away from them.

The head will come back from the ground, and the pattern repeats itself. However, as you deal more damage, you'll be dealing with all the attacks at the same time, and risk being smacked by both hands. Still, once you get used to the movements, which will take a few deaths, you'll be able to beat this thing like a pro and destroy it once and for all!

Once the boss dies, the energy orb will come back out of the ground and turn into a macabre rendition of a human face before it disappears. Splatterhouse is destroyed, and the Terror Mask has splintered apart, but what happened to Jennifer? And why Find out next time in Splatterhouse II!


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