The adventure continues as we meet the infamous Ninja Gaiden Birds and get captured. Again. Ryu is such a lame ninja.
Ryu Hayabusa finally meets Walter Smith in the beginning of the third act.
You'll find out that the statue the girl gave you came from a temple in some Amazonian ruins and has enough evil power in it to destroy an entire nation. Walter Smith will then tell you the legend behind the demon statue before telling you that there is another statue out there.
Another ninja will slip into the conversation and get away with the statue! You've got to get it back!
You'll find out that the statue the girl gave you came from a temple in some Amazonian ruins and has enough evil power in it to destroy an entire nation. Walter Smith will then tell you the legend behind the demon statue before telling you that there is another statue out there.
Another ninja will slip into the conversation and get away with the statue! You've got to get it back!
Act 3-1
The orange bugs carry the power-ups in this stage.
The hawks here are annoying. They come down and try to follow you, and they act like they have no brakes whatsoever when they're trying to turn around and come at you. Not only that, they do three points of damage while everything else does just one. Yes, Temco, that is very realistic. That's about as realistic as...I dunno...taking the most damage from a wooden log on a waterfall in the Master System game. Hit them when you can.
There's a few small platforms to land on near the end of the stage, so be careful and don't get into too much of a rush.
The hawks here are annoying. They come down and try to follow you, and they act like they have no brakes whatsoever when they're trying to turn around and come at you. Not only that, they do three points of damage while everything else does just one. Yes, Temco, that is very realistic. That's about as realistic as...I dunno...taking the most damage from a wooden log on a waterfall in the Master System game. Hit them when you can.
There's a few small platforms to land on near the end of the stage, so be careful and don't get into too much of a rush.
Act 3-2
This is officially where the game gets nuts. The birds will knock you into pits, there are now soldiers with rocket launchers, and the boss here is harder than the other two that you've fought thus far.
The little white and brown eaglets flying around carry the power-ups in this stage.
If you can get ahold of the Orange Shuriken, use it throughout this stage. It'll take care of the wild leopards that come at you from behind.
The boss here jumps from one side to the other, shooting at you as he goes. Pay attention for the feint noise of a gunshot, and duck and slash to take down the bullets he shoots at you with. Just follow him around, and be careful, as the occurence in which he fires the bullets are more or less random than anything else.
When Ryu gets the statue back and returns to Dr. Smith, he'll find out that Dr. Smith has been fatally wounded and that the Light Statue has been stolen. Ryu now has no choice but to become the Ninja Dragon and destroy the demon once and for all.
He'll then notice men in suits and hats. Two of them have a gun pointed at him, while a third commands Ryu to come with them. Who are these guys? Stay tuned!
Power-ups Shown In This Video
Orange Hourglass - This stops all enemies on screen for a few seconds. Thankfully, it does not use up your power-up slot. Use this as an opportunity to get through the stage and easily destroy anyone or anything in your way.
All Power-ups
Blue Shuriken - This shuriken is just your normal, run-of-the-mill shuriken. No surprise here. 3 Ninjitsu points per use.
Blue Whirlwind - This lets you perform a somersault slash whenever you press the B button in mid-air with this power-up equipped. If you hold Down on the Control Pad while attacking when you have this equipped, you won't have to worry about accidentally using your Ninjitsu to attack enemies in mid-air. 5 Ninjitsu points per use.
Orange Flame - This throws some fire rings upward and forward, protecting you from high attacks. It's quite powerful. 5 Ninjitsu points per use.
Orange Shuriken - Unlike the Blue Shuriken, this acts more like a boomerang. If you jump just before it returns to you, it'll go under you and still hit anything in its path. If you're skilled enough, you could keep it on the screen indefinitely. 5 Ninjitsu points per use.
Orange Invincibility Ring - When you grab this, it replaces your power-up, then leaves you without one when it stops working. A ring of four small flames surrounds you, giving you temporarily invincibility. When that happens, run like hell through the stage and don't screw up.
Orange Hourglass - This stops all enemies on screen for a few seconds. Thankfully, it does not use up your power-up slot. Use this as an opportunity to get through the stage and easily destroy anyone or anything in your way.
Orange Hourglass - This stops all enemies on screen for a few seconds. Thankfully, it does not use up your power-up slot. Use this as an opportunity to get through the stage and easily destroy anyone or anything in your way.
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