Saturday, October 12, 2013

Kwife plays Kirby's Adventure - Part 1 of 9

These are going to be the longest videos I've ever covered. You might want to either place them in your "Watch Later" section on your YouTube account or something. This one's twenty minutes, but they get a little longer further on.

Also, I finally cover this awesome game. About time.

Level 1

Vegetable Valley


Good lord, the game looks beautiful.

In case anyone cares, the entire game is 6 MB.

First things first: if you swallow and enemy and Kirby starts flashing when he has it in his mouth, you can swallow that enemy and steal their ability. Even though it's taken for granted now, this was the first game in the series where this tactic made an appearance.

Level 1-1


This isn't a difficult level by any stretch of the imagination.

When you're in the second section, you'll learn that having Kirby stand on a steep slope causes him to slide back down (sometimes). The third and last section also has a little pool of water where you can learn the basics of swimming (kind of).

The tomato with the M is a Maxim Tomato. This will completely refill your health if you come in contact with one.

Remember, certain enemies cause Kirby to flash when he inhales them into his mouth. Experiment and see which enemies have what abilities! Waddle Dee (the guy with the one eye) has Beam, while the pig-creatures have the Fire ability.

The bonus game at the end of the level (signified by the doorway with the stars across the edges) can either get you more points (which don't seem to serve any purpose in this game) or a 1-Up if you can manage to reach the top. Press A at the right time to launch Kirby up as far as you can. (I usually manage to make it only to 2, for some reason.)

Level 1-2


As you clear stages, you'll uncover more parts of the map and place a flag near the level you just finished. If a completed level's door is white with an orange star, you've completed the level. If it's still orange with a white star, you need to find a switch in order to reveal even more of the map than usual and invert the door colors.

Anyway, you'll meet the Gordo at the beginning of this level. These black, flying sea urchins (or whatever they are) are indestructible and act as the moving "spike" creatures of the Kirby universe. Fun. Get rid of the star block to cause it to fly into the sky and never return.

The star blocks act as ammunition for Kirby in case he doesn't have an ability. Just inhale one and let it loose at a nearby enemy. You'll also meet the Cappies. Inhale them once to carry their mushroom cap-like heads in your mouth, then spit them at the guy that was underneath. Sir Kibble (the boomerang throwing guy in the Roman centurion-like knight's helmet) has the Cutter ability.

You will see a Warp Star at the end of the first section. Move Kirby into it and see where it takes him!

The second section is somewhere up in the mountains (I guess). You'll also meet your first mini-boss: Poppy Bros. Sr. If you have an ability, he's easier to take down. He's just like he was in Kirby's Dream Land: he just jumps around and throws bombs, and sometimes he dashes. When you've finished him off, you can swallow him for the Crash ability, which is a one-time-only ability that allows you to destroy everything onscreen. If he falls down, he'll explode, and if you're on the ground when that happens, you'll take damage.

The third section is pretty easy, and the fourth one is just a short climb to the goal. You can swallow the guy with the sword to get the Sword ability, which is pretty awesome.

Crane Fever


The door with the Kirby doll dangling from above it is the Crane Fever mini-game. You can only do it once per world per session (unless you save your game and turn it off, then you can play it again).

Hold the A button down until it's where you want it to go (read: above the Kirby doll). The regular one is a 1-Up, while the big one is a 2-Up. You only have two chances.

Also, when you see the mini-game explanation screen, be sure to pay attention to the number of stars at the lower-right hand corner of the rules. The more stars there are, the harder it becomes. Right now, we only have one star, but as the number of stars increases, the crane will become harder to control.

Level 1-3


You'll meet a new, indestructible hazard here: the cannons. They'll shoot at you at predetermined rates and patterns...so pay attention before you try to go past one. The cannonballs they shoot disappear after traveling a certain distance. These things aren't hard...but later...

Anyway, you can take care of the ones on top of the star blocks by getting rid of said blocks. You'll meet Kabuu, a spinning Easter Island head that jumps around, trying to get in your way at the end of this section.

The red balls at the beginning of the second section have the Fireball ability, which let you fly forward for a second like a huge...well...fireball. You'll meet Sparky again at the end of this section if you want Spark again, too.

The third section has you going down and swimming through some water. The fish with the eyepatch will follow you around if he sees you, which makes him somewhat of a pain in the pants. It's not very long, though.

The fourth section is more easy street. You'll find a Maxim Tomato at the very end, though I don't know why you would need it at this point.

Ability Museum


The door that appears to the left of Stage 1-3 when you complete it is the Ability Museum. Go inside, inhale the enemy you find there, and take the power-up. You'll find some of the abilities in the game here more easily than usual, and a few of them will have you going back to the world they're in just to use it to get past a certain spot at times. Check them out.

World 1 gives you the Sword power-up. Thank you, HAL, for giving us instant access to one of the awesome abilities early in the game.

Level 1-4


The first section has you climbing upwards into a tree. You'll fight Chilly the Walrus here. Avoid him as he tries to slide and dash into you and wait for him to throw an ice cube at him, then inhale it and spit it back at him. Like all the mini-bosses, he isn't very difficult. You can swallow him after you beat him to get the Freeze ability.

The second section is even easier if you have the Freeze ability, since you can freeze enemies, turn them into ice cubes and then send them flying to the right and dashing so they'll destroy anyone that's ahead.

The third section is another vertical section. The spiky guy can only be destroyed when he's not spinning. You can also inhale him and swallow him to get the Needle ability. Destroy the star blocks and treat the opening behind it like a door to enter section 4.

Not long after you start the fourth section, some guy in a mask will throw a lollipop your way. Take it, then run like hell to the other end. You'll be invincible as long as your flashing and the special music that comes with it is playing. There's also a 1-Up between two cannons if you need it.

Level 1 Boss


The boss here is Whispy Woods. Yeah, the tree that everybody and their dog knows about. Nothing to it: wait for the apples to drop out of the leaves and spit them back at the tree while staying away from the air pellets he spits out. This time, he spits two or four in quick succession at a time, and they're a little harder to avoid than in Kirby's Dream Land.

When you beat him, grab the wand that comes out. This is a piece of the Star Rod, which Dedede split into several pieces and hid throughout the world. Why? We don't know. All we know is that we did. Now go grab it.

Level 2

Ice Cream Island


Level 2-1

This world is like Float Islands. Treat the coconuts on the palm trees like enemies, since they explode when they try to fall on you.

The first door you see not only has a Pep Brew (which restores two points of your life) hidden underneath some star blocks, but also a Waddle Dee with a parasol waiting for you as soon as you enter. Eat him to get the Parasol ability, which lets you whack people with an umbrella and slowly float downwards a la Mary Poppins. When you leave this room, you'll be above the door you entered.

The floating guy from Bubbly Clouds in [i]Kirby's Dream Land[/i] make an appearance near the end of the first section. Take him out by flying and spitting an air pellet at him. Inhaling him will just make him mad and chase after you, before he explodes after a few sections.

The second section gives you another sword guy (and another parasol!) as well as a new enemy: a walking bomb with a skull painted on it. If you manage to swallow it, you'll get the Crash ability. Don't be on the ground (or near a wall or ceiling) when he falls off an edge and lands on the ground...he will explode and try to take you with him for a unit of damage.

The third section introduces you to the spinning top enemy that will give you the Tornado ability - an ability that never made it into any other Kirby game.

Controls


Control Pad:
  • Left and Right: Move around (double tap to run)
  • Up: Fly, enter doors
  • Down: Swallow (while holding an enemy in mouth)
    • used to move around in any direction underwater/certain parts of the game
A button: Jump
  • B button: Inhale enemy/spit enemy out, use ability (if ability is equipped), air gun (if underwater), spit out air (while flying)
    • Certain abilities can be used underwater.
Down + A: Slide
Select: Remove ability

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