I'LL GET YOU BACK EVIL BOSS
20,000 Martians Under The Sea
(continued)
Boss
Just you, a shallow pool, a jar of Instant Martian pills and Marvin himself.
Shoot upwards and hit Marvin, and don't shoot the jar. Marvin moves faster than the jar, making this easier said than done, and he also shoots down at you.
Pills will still come out of the jar, but they'll come out one at a time rather than three if the jar doesn't shake from blaster impact. The Martians take one hit to kill, but they're still annoying as they fly right into you just like in Section 1.
If you have any Nutty Bombs, use them here. The jar will still shake when you use it, but you won't have to worry about Martians until the Nutty Bomb stops attacking. The Anti-Matter Gun also works well here.
Duck Dodgers On Ice
Planet: Zeus-3
Type: Ice Rings
Size: Really Huge!
Atmosphere: Chillin'
Great...we have to save I.Q. High...on an ice level. Actually, this is the most interesting level in the game.
Section 1
Jetpack to the platform to the right at the beginning to get a Bomb Gun and more fuel, then drop down. The natural rock floors make you slide around when you walk on them, while the artificial ones don't.
The thing with the rotor that moves around shoots two balls of ice both in front of and behind it; luckily, these projectiles have very limited range and can be easily brought down. You'll see them moving back and forth on ceilings at times raining these projectiles down on you, so watch out. Take the platform down to see the first of many electrical barriers you'll see on the planet. Go past it when it's not electrified, then keep going down. The artificial slopes have ice on them, causing you slide them instantly when you land on them. Also, the background here is stunning...hope you paid attention to it despite the jittering on the ROM.
Watch out for the cannons and their cannonballs, then go right. One platform has jetpack fuel, and if you go all the way up from here, you'll find an extra life. After this, go back down and go all the way to the left to continue. If, of course, you jetpack to the cannon that's facing left and is above you, you'll be able to make your way to a Continue Gem.
When you hit the Continue Point, go right. You'll face Marvin again. Shoot up at him while avoiding his lasers. When he swoops at you from ground level, jump over him. (He does this every two passes.) After enough hits, he'll drop five money bags. Grab them quickly.
Section 2
Go right, grab the fuel can, and leap up the platforms. Shoot down the martians (who is now in a winter coat, hat, scarf, boots and sunglasses), then keep going right to get a Freeze Gun. Go left after your way up instead of right here to get to another Continue Gem. Go back and go right, and take care of the Martian.
Go right with the jetpack, go up the platforms, and then fly your way up. You'll also collect a Continue Gem in this little flight area if you hug the left wall.
There is an enemy from Section 1 that you'll now come in better contact with: a smoke ring machine. Destroy it with the Bomb Gun. The helicopter-body thing with the legs can be safely killed from a distance - avoid it and its laser fire. Go left until you hit the Continue Po9nt, then go back to the right. Go back down, go left and take the ice slide. Go right. If you jump over to the next platform on the right, you'll see that robot with the rotor on the ceiling, another of many electric barriers in the stage...and a Three-Way Gun. Grab it, go back to the left, then drop down and hit the Continue Point.
Go right with the jetpack, go up the platforms, and then fly your way up. You'll also collect a Continue Gem in this little flight area if you hug the left wall.
There is an enemy from Section 1 that you'll now come in better contact with: a smoke ring machine. Destroy it with the Bomb Gun. The helicopter-body thing with the legs can be safely killed from a distance - avoid it and its laser fire. Go left until you hit the Continue Po9nt, then go back to the right. Go back down, go left and take the ice slide. Go right. If you jump over to the next platform on the right, you'll see that robot with the rotor on the ceiling, another of many electric barriers in the stage...and a Three-Way Gun. Grab it, go back to the left, then drop down and hit the Continue Point.
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